AI slays top F-16 pilot in DARPA dogfight simulation
breakingdefense.com
breakingdefense.com
() Not needing 2-5 years of expensive training. () not needing space for the human and it's associated safety systems (*) being completely willing to sacrifice the aircraft to "win" an encounter or otherwise achieve it's goals.
In other words, an air force does not need AI that can completely dominate human pilots. It simply needs AI that is "mostly similar in performance", and when combined the advantages mentioned above, means that such aircraft will be significantly better in terms of fighting capability.
Of course, that is just raw combat, not other areas of flight where greater human intelligence is of more value.
We already shoot missiles at other missiles. Drones will make that cheaper. In other words i think the biggest change will be in the economics of war. War will become much cheaper in the same way SpaceX's reusable rockets made space travel much cheaper.
It was an economic victory for the U.S. more than anything else. There is always a balance. It's just like the hoopla over hypersonic cruise weapons. Sounds horrifying. Until you realize the trumpet bell makes countering them easier rather than harder as long as you detect them early, because there is simply no way to reorient quickly at those speeds without being torn apart.
Further, no one is saying we should stick with manned fighter craft, only that they won't likely be the silver bullet everyone seems to think they will be, will be fraught with their own weaknesses, may not in the long run be cheaper than man operated, and may Coe with unforeseen doctrinal changes as the enemy adapts.
War is complicated, and rarely does who has the cooler gun perfectly translate to who wins or loses.
I found reading Boyd's biography, so much effort was made before decision makers would use his tactics, even when they were clearly superior.
Even board game like Go and Chess have experienced new and novel tactics from AI despite being much older, with lower barriers to entry. Inversely, dogfighting is new and the barriers to entry are so high its unlikely its close to optimal.
There's a big difference between a Predator with Hellfires, a tomahawk, A Global Hawk, or a man portablerecon/kamikaze drone, and finally Project Pluto, the ultimate "F you" device likely ever contemplated.
Are those limits what they are because there wasn't any point in designing stronger airframes if the pilot was just going to black out under higher G forces?
If you take the vulnerable human body out of the equation I wonder if airframes strong enough to withstand that acceleration would actually be feasible.
Given that a plane, then, needs to be capable of carrying multiple pieces of ordnance (otherwise, it's pretty much just a guided missile), it's pretty much fundamentally going to have a higher mass than whatever missile you're launching at it.
There has not been an aerial dogfight in this millennia. The last ones that would really count happened over Bosnia in the 90s. I think a Rafale took down a 1960s era MIG-23 in the Libyan Civil war, but modern fighters are either too hard to hit or too expensive to risk.
Take the human body out, and the airframe is a (possibly, bus) missile.
Today it's all about spotting the enemy first and then the usual logistics of deploying as many weapons on the enemy as possible. An aircraft that can carry 4 missiles and runs out should head back so that it can sortie tomorrow again with a fresh load of missiles instead of starting a desperate dogfight. An expensive plane that can only carry 2 missiles but is guaranteed to return home is more valuable in a war than a cheap one that carries more missiles but gets shot down frequently.
And why in the hell would you fire a missile without a target that would require it loiter unless you were doing something completely mad like Project Pluto? That just doesn't really make sense at all. Though it reminds me of a torpedo from a Michael DiMercurio book that had to be sedated due to it's carbon based computing matrix being smart enough to basically guarantee a hit on an enemy combatant submarine, but not smart enough to understand IFF.
Missiles don't care about stalling. They are on a suicide mission to get as close to the target as possible for the nanoseconds necessary to detonate. Missiles, being small and dense, are much stronger than any aircraft.
Even then, as has been said countless times in this thread, high-G maneuvers don't do shit against modern missile threats. They might be useful for dogfighting with guns, but given the range and accuracy of modern missiles, combined with proximity fuzes, it simply doesn't accomplish much.
Against a weaker enemy, you'll never have the need to pull Gs in the first place. Against an equal or stronger enemy, it won't do a damn bit of difference anyway.
It helps that bullets as small as 12.7mm can be steered.
In case I'm not being trolled: the way to defeat a radar-guided missile is to beam (fly perpendicular to) the radar source. For an missile with active or semi-active radar guidance, this means you need to fly perpendicular to it. And, preferably, fire lots of chaff.
This is fundamentally incompatible with the idea of flying straight at the missile trying to shoot it with guns. Head-on, a missile will close the last mile in under one second. During this second, you need to accurately track, predict the flight path of, and reliably put guns onto a target that's cold (all the fuel has been burnt) and has (in the case of an AMRAAM) a 7 inch diameter. And that very well may not even care about being shot up with bullets; at best, I think you'd kill the seeker, but within the last mile it's not changing course much to have to come close enough to kill you by the proximity fuze (of which I believe there are two, one in the nose and one in the tail). By the time the first of your slow-moving bullets has any shot of reaching it, it will easily be within a quarter of a mile.
This is not even a remotely plausible way to defeat an oncoming missile. It runs directly counter to the actions you already be taking to maximize your chance of survival. And on top of that, bullets are only going to damage the leading-edge parts of the missile which aren't particularly critical to its ability to kill you, at least not within the distance it will be by the time your hail-mary bullet salvo hits it.
You said the missile had some amazing ability to turn, and now you're saying it has no fuel. You can't have it both ways. There is fuel, or there is no energy to spare. Being "cold" isn't generally possible; nothing cools instantly. Modern IR sensors do not rely on engine heat. Supersonic flight generates plenty of heat on the nose.
That last bit deserves more emphasis. Heat was a serious problem for the Concorde and SR-71, despite operating at much slower speeds. The missile is hypersonic. That is the speed at which air molecules come apart from the heat. IR detection will be trivial.
There is a circular circuit board that is very much needed for the proximity fuse. That is full width.
The speed of the missile contributes to its own destruction. Bullet impact will be devastating. The missile can not endure supersonic flight with a lopsided hole and a bunch of cracks, and it wouldn't fly straight even if it could. Tumbling means instant destruction, like Space Shuttle Columbia.
Shooting back is the action to maximize chance of survival. It takes priority; all other options are obsolete.
It becomes slightly more reasonable if you turret the gun, until you factor in the weight of the necessary ammunition to neutralize multiple threats, the turret itself, and the independent radar used for target acquisition and tracking. A B-52 could pull it off, a fighter couldn’t yet. Not without massively compromising their payload and aerodynamics.
Chaff, flares, stealth and jamming are used because they actually work in practice. Jamming is a big one that people don’t hear about much. Wonder how the B-52 is still in service? Jamming. Wonder how wild weasels do their job? Jamming.
When you see a turret like that on a bomber then you can get excited for self-guided bullets shooting down dozens of multiple incoming missiles. But tbh at the rate we’re going it’ll just be a laser instead.
Don’t modern missiles use optical target acquisition in the first place?
BTW, tanks have active automatic ballistic defense systems for a while now.
It is more common to have active electronic systems. For example, one such system fires grenade-like projectiles upward that then explode in a downward direction. The timing is accurate enough that the incoming attack is hit by the shrapnel. Another system is more like a shotgun.
The more reasonable comparison is ship-based defense systems. The USA uses the Phalanx CIWS, which fires simple dumb projectiles of the same diameter as those of a typical fighter plane gun. About 100 are fired to destroy an incoming missile.
Adding an AI to a modern fighter makes it an awful lot like a flying Phalanx CIWS. You have a nearly identical gun with a nearly identical radar.
That helps the defender. The faster the missile goes, the harder it gets hit by defensive shrapnel.
This is the sort of missile a fighter pilot is up against, 20 years ago. Look at what the sidewinder does at about 1:05. Good luck shooting that down.
Impact energy grows with the square of the velocity. If the velocity doubles, that is like quadrupling the mass of the bullet, which is like turning 20mm ammo into 32.75mm ammo.
It's not like a small flightless ant on radar, and anyway a Mach 4 object will be hot from compression heating. Mach 4 is just below what it takes to rip air molecules apart. That's damn hot. IR tracking would be trivial.
There is no limit that says "one bullet only". Typically the Phalanx CIWS fires about 100 shells, and those aren't even equipped with seekers. It's just dumb 20mm shells, about the same as carried by the typical fighter plane, costing about $30 each. We use the Phalanx CIWS against incoming missiles. It works great.
BTW, that was an unimpressive video with no clear point. Yes, missiles can fly and go after targets. We all know this. It works especially well in the missile vendor's promotional video.
I think you're forgetting that a lot of anti nuclear defense systems use nuclear weapons themselves. When you only need to be within a few hundred meters of a target accuracy suddenly doesn't matter at all, especially when you have several hours to predict the flight trajectory of the enemy missile.
If laser based CIWS turns out to be viable on aircraft then we would see a focus on bigger aircraft that can defend themselves against missiles but even then they would not directly fly into a missile if they can avoid it.
The systems to use nuclear warheads against incoming nuclear warheads were decommissioned half a century ago. I don't think that was ever in use against satellites.
Lasers are nice, but definitely not needed. Phalanx CIWS uses about 100 unguided bullets to destroy an incoming missile. Modern US fighter aircraft carry the same diameter ammunition. The plane is like a flying CIWS, minus the software.
Eh, maybe minus the software. If the software existed, it might not be public. Maybe the F-22 or F-35 already have the capability, limited mainly by pilot G-force survival.
I'd like some of that.
Phalanx CIWS was prototyped in 1973 and has been in service since 1980. Shooting down incoming missiles with machine gun fire has been viable for a very long time.
The larger 30mm and RAM were created to extend that range. We planned to engage when the thermal plume was detected on the horizon.
The higher speed of ballistic threats meant that the pK of the SM-3 was pretty low. Luckily finding ships at sea is hard.
In a fight against a first line threat it was best to be in a boomer.
Also, there is no way to install such a system on a fighter airplane.
Well, if it's only Mach 4, it won't ever experience hypersonic flight, so that's pretty much a given.
> Phalanx CIWS was prototyped in 1973 and has been in service since 1980. Shooting down incoming missiles with machine gun fire has been viable for a very long time
Sure, if you are firing at much slower missiles and you've got a platform big enough to mount a rapid-rotating turreted Vulcan on, and even then it's not super reliable which is why it's being replaced or supplemented in newer deployments with systems based around the Rolling Airframe Missile.
Now that no pilot is necessarily needed, different choices can be made.
Even if you could pull an instantaneous 10G acceleration completely perpendicular to your direction of flight without shedding airspeed (think: sideways-mounted rocket motor), in the time it takes a missile to close the last mile, you've moved less than 100ft. And all the while, the oncoming missile is actively tracking you. Even if it misses that's no big deal, since it uses proximity fuzing to blow up at its closest point to you.
High-G maneuvers are great for close-in battles to outmaneuver another plane and prevent a guns solution. They're becoming increasingly useless against modern IR missiles like the AIM-9X, and they're absolutely useless against a missile approaching at ludicrous speeds from 75+ miles away.
With thrust vectoring and a TWR > 1 this is less of a concern.
Sure you can point the nose wherever you feel like, but from the missile's perspective all you've done is given up your ability to make abrupt changes in direction and made its job of predicting your future location easier. Without lift under the wings, you're spinning the plane around on its axis but you're not actually changing the plane's motion vector as much as if you'd made a coordinated turn.
And on top of all this, a missile doesn't actually have to hit you directly to kill you. Missiles are proximity fuzed, so simply blow up next to you. Even a fancy 10G maneuver (a maneuver with thrust-vectoring while stalled, by the way, is ~0-1G since you're mostly just a ballistic object) isn't going to help much against a missile at Mach 4 that can pull 50G.
There must be a reason that I'm missing why this isn't already a thing, anyone got an idea?
for a fighter jet with a remote pilot, you're looking potentially hundreds of miles of range, and the latency of the video transmission to the pilot combined with the latency of the controls signal back to the plane. i can't imagine that being acceptable for any sort of dogfighting scenario.
Buffering audio is actually a great answer to disconnections. Plus, it's less energy-intensive to fill the buffers at once than to stream it as needed. And since it's pre-recorded anyway, you already have the whole buffer. Yes, initial transfer can take a while, though.
But in theory, the play/pause operations shouldn't have latency, and the bluetooth device could clearly communicate its state. I'm not sure how audio is actually implemented in the bluetooth stack, though, I've only ever done serial communication with it.
Also think about the export market! Countries that now can buy the ruthless-pilot with the plane! And like with so many exports, you can give them a shittier version of the AI, so they do not become a danger to your forces!
Also opening up the ol' remote desktop port on an F16 is a major cyber risk.
> A swarm of small, cheap, explosive drones with a kamikaze AI sounds like the end of human-piloted warplanes to me.
This already exists. We just call them surface to air missiles or air-to-air missiles.
Modern air superiority combat is point-and-click. Send your air superiority fighter over, shoot a missile from beyond the sensor range of the other craft, and then blow them up.
----------
Air support fighters need guns (see A10 warthog) and other ammunition. But will we really be using guns in the future of air to air combat?
The issue is that advanced opponents (ie: Russia or China) will have air defense of their own. How do you expect to take down a SAM site? Its specifically designed to destroy air targets as they approach.
With what, with air-drones? Against a hardened anti-air specialty base?
This is where electronic warfare comes in handy: "jamming" the radar of a SAM site for example will blindfold them. But the battle of information (jamming, stealth, and advanced radar) is constant, there's no guarantee that your jamming or stealth technology will be good enough for the next generation of Radar.
And no. You don't approach a SAM site (or any area a SAM site is defending) from the air. US Patriot systems can take out SCUD missiles traveling at Mach 5.
And if your "kamikaze drones" are flying at Mach 5 with an explosive payload, that makes them effectively a SCUD missile.
Jammers (think emit a huge amount of energy on the frequency the radars use) and anti-radiation missiles (think radar homing) are a big part of it.
In modern warfare, the offense still has the advantage, if you don't run out of ammunition. [1] https://en.wikipedia.org/wiki/S-300_missile_system#S-300PMU-...
This is completely mistaken. SEAD (suppression of enemy air defenses) is one of the most basic and important missions the air force and naval aviators train for. The US absolutely does attack SAM sites from the air, and has done so going back to the Vietnam war. In 91 Saddam had a state of the art integrated air defense system that was systematically demolished by air in the initial days of the counterattack, long before ground troops got close to say Baghdad.
Google what the acronym at the bottom of the "Wild Weasel" patch means for a laugh.
> With what, with air-drones? Against a hardened anti-air specialty base?
Yep, air drones (or, to use the more common name, “missiles”, whether launched from the surface or launched from manned aircraft) are by far the most effective technique.
In fact, there are missiles optimized exclusively for that (anti-radiation missiles for taking out radars sites.)
> You don't approach a SAM site (or any area a SAM site is defending) from the air.
Yes, you usually do.
> US Patriot systems can take out SCUD missiles traveling at Mach 5.
SCUDs are ballistic missiles, which at any given speed are the easiest thing to hit, since they don't maneuver.
> And if your "kamikaze drones" are flying at Mach 5 with an explosive payload, that makes them effectively a SCUD missile.
No, it makes them hypersonic cruise missiles. Which no one, anywhere, has a particularly good counter for right now.
GP was effectively describing SAM with loitering capability and those surely don't exist yet.
That transition has already happened. In recent conflicts the US has favored precision guided munitions over gun runs, even when sending the A-10 in somewhere. The A-10 is an internet favorite, but the reality is that it's expensive and obsolete. It's honestly a travesty congress keeps throwing money at it.
While at the same time occasionally dropping bombs at targets to make ignoring it not an option.
That's what makes unmanned planes special: It doesn't. It just has to force enough missiles to be fired that the missiles are more expensive/valuable than the plane when it ultimately gets shot down.
(Value can be different from financial cost, depending on e.g. supply shortages, influence on the rest of the war, etc.)
Nazi Germany had a credible air defense. We sent bombers anyway. At one point, the expected lifetime (survival) of a bomber crew was a month.
It has been some time since we fought a war that was worth that risk.
They're ultimately just aren't that many aircraft or cruise missiles in modern militaries relative to WW2, and they each cost 2-3 orders of magnitude more than their WW2 counterparts (although the cost increase matches the capability increase).
A plane that is flying high enough and can travel fast enough is essentially immune to ground-based interception. Your launch has to spend a significant amount of time and energy just to get high enough, and launches like this are extremely loud to the defending plane's sensors. If you launch too early they can just turn around and fly out of range; too late, and they can overfly and outrun your range.
Essentially, the position + velocity interception state space for smaller kamikaze designs does not necessarily include ground level & stationary for a large portion of the design space. And once you start up-scaling things to get the endurance necessary to attempt intercepts, then you lose the maneuverability and cost advantage for making kamikaze attacks, and attaching parasitic missiles or drone aircraft for the final attack run makes a ton of sense.
This means a swarm of "cheap" craft that focus on deploy 20 to take anything out is going to be the optimal. And without the need for all those human systems (glass cockpit, AR consoles, ejection systems, seats, etc) we're good.
For non-combat operations they can be flown similarly to drones.
Without a human pilot in a fast jet, how do you get up there to take a closer look at the situation to decide what to do?
Modern warfare is limited in nature, with rules of engagement, etc.
Iran just shot down an airliner because they had poor ROE and control of their systems.
Just because something looks like a threat on sensors does not mean it is a threat. It could be that natural phenomena are masking things. It could be a ruse, such as an adversary is disguising a civilian aircraft to look military, or vice versa.
This result with dogfighting is interesting, but is only a very small part of what fast jets are useful for.
So did the USS Vincennes. https://en.wikipedia.org/wiki/Iran_Air_Flight_655
But the pilot requires more design compromises. The requirement to have a large canopy protruding from the fuselage for maximum visibility is a challenge to both building a stealthy aircraft and aerodynamics.
Also, currently the pilot and their circulatory system keeps aircraft from turning at more than ~9G (and then only for brief periods of time). Without a pilot, it would be possible to build aircraft with stunning maneuverability.
A better option would probably be to design drones that are less maneuverable. Sure more will be shot down. But that will lower the price so just manufacture more.
Another commenter said it first, but pretty much any set of reasoning that gets you to autonomous drones eventually leads to simply making guided missiles.
If we didn't have to care about those things, changing the existing infrastructure in an aircraft would be greatly simplified (not simple, but simplified).
High-G maneuvers are great for an in-close adversary moving relative to you. They don't do much against an adversary approaching at Mach 4. At that speed, while pulling 10G, you'll make less than a hundred foot change in your predicted position while the missile closes the last mile.
And keep in mind, the missile will be actively tracking you during this period.
Not something I'm excited about, but likely inevitable.
and the enemy doesn't need to beat the AI in dogfight, just the infinite side channel attacks on the training set.
WW3 might be won by adding a few high intensity LEDs to some old MIGs.
https://www.businessinsider.com/clothes-accessories-that-out...
There just aren't that many methods of interacting with a plane >1km away, and even fewer at the 50-100KM ranges that modern fighters are built to fight at.
I'd disagree. Data is more important than the model. But also you can do black box attacks on AI pretty effectively. What you do is train your AI to perform a similar feat and then figure out its weaknesses. Those weaknesses are likely to translate to the other AI. Robustness is a difficult task.
As for blasting confusing data, well that already happens to human pilots. There are radar jammers, targeting jammers, visually occluding devices, etc. But hey, if an AI can operate under 90% of typical dog fight situations, then that's a big reduction in needed pilots. Then those pilots can be all trained to be aces.
I don’t think the problem is fundamentally different from the pre-AI state of electronic warfare and countermeasures.
It's just another step in the arms race ladder.
Even when you take the fleshy bits on the inside of the plane out of the equation, a plane that's capable of carrying multiple missiles and/or bombs is simply not going to be able to out-turn a missile that can pull 50G+ approaching at Mach 4 with any sort of regularity.
Pulling hard Gs is all but pointless because even if you cause the missile to "miss", the missile doesn't care about actually impacting you. They're proximity-fuzed and will happily detonate right next to you instead.
A large part of getting a missile to target is predicting where the target will be. Zig zagging hard and rapidly ruins the prediction and you don't have to do it all the time- only when it knows it's illuminated.
The issue with AI is that combat can change so quickly. It's hard to make the right calls.
Let the AI handle Air to Air defense while the human pilots take out what targets they can read by their discretion etc.
Something like this but with a ~full-size airplane:
Light drones and big expensive aircraft will both exist in the future and play separate roles. They also won't interact much, aside from a fighter group spearheading a drone group. A drone swarm is too diffuse to be a worthwhile target for a fighter's weapons, but a fighter is too fast to be engaged by a drone swarm.
Air battles of the future will likely be conceptually similar to air battles today, but with light drones replacing bombers with guided bombs. An initial wave of fighters will contest air superiority. If they achieve it they will use it to launch long-range attacks to disable a small number of anti-drone hard points. Once the way is clear a wave of smaller, slower drones can swarm in and bomb a large number of targets with precision.
Dogfights no longer occur anyway. What matters is early detection.
Maybe that's true of regional militaries.
The US wants to be able to project power - often quite far from bases. The drones you're talking about just don't have much of a range.
I'm not saying they won't be used - I'm sure they will be. But there will also be much larger and more expensive drones as well.
This exists already. Those "drones" are more commonly called surface-to-air missiles.
The limited factor is targeting: as has been well publicized, modern aircraft have been engineered with stealth in mind, which means they need to be quite close to radars before they can be detected.
The solution, which was discovered in Yugoslavia, is to use low frequency radar to detect the stealth aircraft, and wait until they get close enough (defense in depth is necessary here!) before turning on your target grade radar at the last moment.
As you might imagine, this is a difficult and dangerous process, and so has only been successfully accomplished once.
For a drone (even a swarm of them) to compete with a modern jet fighter, it'll need a reasonably powerful engine and sufficient fuel to keep it up in the air long enough to: seek out and engage the enemy, carry a decent payload, and reach a suitable altitude. That all sounds like a lot of fuel and engine power to me, especially if you're expecting this drone (swarm) to operate outside of the immediate vicinity of the launching area.
I see more potential for drones to act as 'screen' for jet fighters once stealth technology is made irrelevant by advances in radar. I foresee the use of, low cost vehicles that resemble fighters (in the ways that count), but carry minimal ordinance (if any) to keep the costs down. They could also provide auxiliary functionality like electronic warfare and scouting.
I mean you could in theory develop a drone that exploded on impact and operated within a limited area, but you've just re-invented the guided missile, with a little extra smarts.
Use the Sidewinder missiles as an example. You're going to run out of munitions very quickly and be left with far poorer capabilities.
Maybe it could be done defensively over territory you controlled, but the 'drone swarm' in this instance really does just sound like a ground-to-air missile.
The smaller your drone the lower its effective range or loitering time. Therefore a transport vehicle such as a jet has to bring the smaller weapon into effective range. The transport vehicle usually also has much better sensors so that it can effectively search for targets. Guided weapons receive additional targeting data from the transport vehicle even after they have been deployed and are heading toward the target.
When people talk about medium sized "kamikaze drones" that are carrying enough fuel to reach a given far off destination they don't realize that these already exist and are called cruise missiles and tomahawk missiles in particular are quite cheap. For the cost of a F-35 the US can buy 100 tomahawk missiles. I still remember that attack where 60 cruise missiles were launched from a single navy vessel at a military airport in Syria with essentially no risk of counterattack.
Most drones are cheap civilian toys. Military drones have had much greater endurance for decades.
> Therefore a transport vehicle such as a jet has to bring the smaller weapon into effective range.
If you are using short-endurancd drones for some reason (e.g., missiles), the carrier can just be a long-endurance drone.
> When people talk about medium sized "kamikaze drones" that are carrying enough fuel to reach a given far off destination they don't realize that these already exist and are called cruise missiles and tomahawk missiles in particular are quite cheap.
That they already exist and are cheap and effective is proof of the point, not an argument against it.
It doesn't stop there. You train one AI, you've trained them all. A minor performance increase instantly upgrades the capability of your entire fleet. An AI that can learn from real world situations will likewise convey that learning to your entire fleet instantly.
They say smart people learn from the mistakes of others, but we often have some trouble applying this. An AI should do better.
Of course, the corollary is that bugs will affect your entire fleet. I wonder if a future cyber-security role will be to look for AI blindspots to exploit en masse without prior warning (like flying with the sun behind you, but more arcane).
No doubt some organizations are researching how to perform and defend against things like that. The future of asymmetric warfare in particular could get really crazy.
In this context I would sacrifice multiple aircraft to ‘taint my the enemies training data with solutions which are a disadvantage in a future fight scenario.
That's why this probably won't actually be in use for many decades. You need something a bit closer to AGI than what exists now. Until then, you'll probably have limited use cases, maybe where movement and obstacle avoidance are autonomous but everything else is programmed or remotely controlled.
You could imagine small, agile flying assassination drones which can navigate cities and houses to kill targets with short-range projectiles. Very Black Mirror-esque, but far more ethical than the current approach of Call of Duty 4-style blowing up a big patch of land from the clouds with a Hellfire missile, including all the civilians in proximity.
Human pilots do mot suffer this problem. A human can arbitrarily change things up for better or worse. Going the AI route is basically going the T-34 route. Suddenly quantity (via reproducibility) takes on a quality all it's own. My issue with that philosophically is does going down that road actually solve any pressing problem?
Which to me it rings a bit hollow and empty unless there's so.e other task we'd prefer people that would be pilots be doing.
You don‘t need the AI to replace every plane or pilot, you could have a traditional plane and pilot to do all the human things and an AI or two to protect the human or engage the targets. Mixed AI/human squadrons.
The real question is how much does gun dogfighting ability matter now because guns are almost vestigial on modern fighters. Dogfights now are missile affairs and this test was a gun based one.
https://www.businessinsider.com/f35-pilot-f-35-can-excel-dog...
They're now designed and employed as fighter 'platforms'. Instead of zipping around the battlefield guns and missiles ablaze in 1-on-1 combat, they're low observable long-range systems designed to understand and disrupt the battlefield by employing their electronic and long-range missile systems.
These AI are a natural extension of that. I imagine the 6th generation of fighter platforms will be commanding swarms of fighter drones to do the fighter part of their role.
Or maybe the E-3 Sentry aka AWACS, but the JSTARs matches the "big plane" better and has a giant synthetic aperature radar for imaging large swaths of the battlespace. We deployed with JSTARs when I went to Iraq as a Shadow 200 TUAV Pilot myself.
Sounds like you would know better than me, but aren't both the E-3 and E-8 based on a 707 platform?
And don't you need both? If you're doing an air superiority mission you need an AWACS. If you're doing CAS you need JSTARS, right?
They're complimentary although the AWACS is more relevant today than the JSTARs is. Most of the hardware in the JSTARs hasn't been updated in decades and it is starting to show its age. We had trouble integrating our realtime video feeds from our UAV with the telemetry feed from the JSTARs because it is just clunky and old.
AWACS have vastly superior radar and electronics. It's going to see threats long before they are in range. And it's going to direct interceptors to deal with those threats long before they are in range.
I don't believe an AWACS has ever been shot down.
This lists a few times when AWACS detected and directed the destruction of threats https://en.wikipedia.org/wiki/List_of_aircraft_shootdowns
"The overarching ACE concept is aimed at allowing the pilot to shift “from single platform operator to mission commander” in charge not just of flying their own aircraft but managing teams of drones slaved to their fighter jet."
https://www.boeing.com/features/2020/05/boeing-rolls-out-fir...
(Ur-Quan Dreadnought from Star Control II)
https://afresearchlab.com/technology/vanguards/successstorie...
Are there any metrics on pilot's making abort calls and not attacking anywhere?
Also, to be honest, these AI controlled fighter platforms scare the shit out of me because there is now potentially fewer human decision points in the system.
Like it or not, you can end up with many times the destructive power in the air orchestrated by 1 guy without having the requisite sanity check of "Excuse the hell out of me, sir, but you want me to bomb WHAT?"
The capability to look at a situation and decide to call off is a feature of warfare that I think is frankly underappreciated.
We may very well be working unintentionally toward creating a world where a small
This does not bode well in terms of the law of large numbers being able to temper the extreme characters that setup may invite.
And it is bizarre that no one seems to be recognizing this.
The only answers I can think of are a) that having human eyes in the sky still has advantages, or b) that long range communication is too unreliable (either as is, or because of possible enemy interference).
You may need an AWACS to direct the battle, but would it have to have human in board?
But is either true? If so, what’s the reason? Is there a c) “we can’t tell the air force yet that pilots who actually fly are a thing from the past”?
Latency + Bandwidth.
We've seen this before, even for a lot more limited and controlled environment like the game Dota the "AI" can beat the humans a few times before the humans learns to exploit it's many weaknesses.
Some program that self learned a (admittedly impressive) number of reactions based on seeing/playing a huge number of simulations is not intelligence so not AI. It cannot reason on the spot and will fall for the most ridiculous of traps. For example the AI that beat the professional Dota players fell for running in circles around a tower forever while getting slowly damaged to death. Even the most simple of mammals (which we do not consider intelligent) would react to the pain at some point and bolt.
My theory is that AI will not exist until we reach AGI. Because with specialized AI you can always fall outside it's area of "expertise" and behave like a stupid bot.
You only get ONE chance to beat AI in real life dogfight. So you better make sure that your strategy to exploit AI is going to work.
The USAF missiles will make guns obsolete doctrine of the 1960’s was premature not completely wrong.
I guess if its going fast enough its almost certianly a military aircraft. Can the radars in the military jets identity the type of the aircraft before it gets blown out of the sky?
I assume this would happen pretty quickly when a war went hot.
No one would authorize a non-visual shoot down of a target in a non-active AO and not during an actual conflict.
If you are at the stage where you have factions duking it out in the skies especially these days were talking about a major conflict in which case there won’t be any civilian jets flying there anyhow.
Its not really all that simple, as you have limited time/resources to determine what exactly you are up against.
And you get to test your hypothesis once. You win or lose after that.
One other thing to note is that there will not be a unique AI in every individual jet; that would be impossible to maintain. There will be one version rolled out to each type of jet, maybe with a few customization options that can be changed during mission planning. When a new AI version comes out of testing it will get rolled out to every plane in the fleet that has the required computing power- some jets used for training/reserve/national guard duties won't have the latest hardware upgrades and won't get the newest version. So a pilot will be able to ID a jet, know where it is generally strong and weak, and then try to target the enemy's weakness while avoiding the strengths. Sometimes they'll lose, but once enough people have survived encounters with AI jets (either from exploiting stolen jets or from plain old combat) the best practices will get pushed to the other squadrons. Just like what already happens.
The side with AI planes is just looking up K/D ratios on their telemetry from the planes. The other side is losing pilots.
If you think there's any intention or well defined predictability to these things, I've got a bridge to sell ya.
But simultaneously, it's not like the United States is really trying to fix this problem. The modern generation fighter aircraft are boondoggles with massively inefficient manufacturing designed to win senators and congresspeople votes - not act as the backbone of a hardened supply chain.
They're being built the way they are because the US doesn't seriously expect to face any enemy who can substantially deplete its forces, or is going to have any ability to strike the mainland.
My suspicion is that if there was an actual belief in the need to have reliable supply lines, it could be done and manufacturing could be streamlined a lot. You could definitely imagine a nearly fully automated factory rolling these things off very quickly.
Unlike previous wars, cruise missiles are a mature technology, making it much easier to precisely zap an opponent's manufacturing facility and infrastructure than before. High tech gizmos also have a lot more dependencies that go into them, making it easier to disrupt by knocking out a few or even just one of them.
Is this really that different than what humans do?
After watching dozens of AlphaStar commentary videos [1] over the last few months, I was more or less thinking the same thing: the AI has basically evolved a massive ruleset: "Do X. If you see Y, do Z."
Nonetheless, I decided to start playing again myself. Poking around, I saw a recommendation to go through one guy's sort of "training course" [2], and guess what? A lot of it comes down to the same kind of thing. "Send your first overlord to scout their natural. If they haven't expanded to their natural, build one -- ONE -- spine crawler in your natural."
How much of our "intelligence" is really anything more than pattern matching + search? And during the actual dogfight, how much of what the human pilot was doing was anything more than simply pattern matching from their own vast experience racked up in a simulator?
[1] https://www.youtube.com/playlist?list=PLVRQoOk_ltE3Fr1ofRE0Y...
[2] https://www.youtube.com/playlist?list=PLFeZeom2b4Dlt63qmkPO8...
Yes, we have built in mechanism that react to situations we never encountered before. You will never be able to simply sit calmly while something is damaging you for example.
One example is memory. Deep mind doesn’t update it’s strategy when playing the same player repeatedly or even over the same game. It can operate at near peak human performance indefinitely, but it avoids being exploited via deep understanding of the exact rules in play. It was also playing on the ladder under random names to avoid people developing specific counters.
This is because many games without perfect information have "rock-paper-scissor" situations. An AI designed without this in mind, lacking a source of randomness (or memory of the last encounter fed into the next game), is going to pick "rock" every time and start losing to the human who realizes and exploits this.
Pattern matching and search are brute force approximation of actual “intelligence”.
1. A model of how Go worked, constructed by humans
2. A neural net for generating interesting moves, and a neural net for evaluating game positions.
3. A Markov search algorithm that used 1+2 to do pattern patching and search.
I will say that so far, #1 -- constructing mental models which can then be searched -- is something I haven't seen an AI do yet.
But looking at the actual work that I do -- from coding to deciding what to cook for dinner to deciding how to lay out my extension -- I'm pretty sure that behind the scenes it's exactly the same as 1+2+3 above; and that if I could download my mental model and my utility evaluator into a program, it could (with training) do all of the above faster and more consistently.
I think your general question is still a good one, but it's worth noting that from a human perspective, Starcraft matches only start off this way. Very quickly, the game state becomes complex enough that decision trees break down and intuition becomes the driving process for high-level human players.
The extent to which AI can begin to compete with this sort of intuitive human processing is most interesting to me. As it relates to this article, I think it matters a great deal if the experiment has constrained the system to the degree that it ceases to operate in that intuitive realm that high-level Starcraft matches operate in.
As far as I can tell, we're already there. Go is a game where search + explicit rules work really poorly, and intuition is a heavy factor in how humans play. AlphaGo was the first major success where neural nets were able to replicate this "intuition", and actually become far better at it than humans.
You can definitely see this "intuition" factor if you watch the AlphaStar games. Basically, if you have two armies with "middle of the road" units, AlphaStar always knows when to take a fight. You can sometimes see it take its army up to a defensive line, then turn around and go home; but if it decides to attack up that ramp, it always wins, even in a situation where a human would be less sure.
The exception is with unusual unit compositions; for example, it seems in training to have only encountered 1-2 battle cruisers at a time. So there are games where over and over again it throws an expensive army full-throttle into a group of 10 battle cruisers, and over and over gets slaughtered.
But again, I think this "intuition" factor, even in humans, is not much more than a sophisticated pattern matching, perhaps with background search.
Could be wrong, but I believe this is actually a case-in-point moment for the other side. AI as it exists now is flummoxed by unfamiliar input, whereas a human expert is more likely to be able to react in a way that is at least directionally correct.
Put another way, if AlphaStar is confronted with a Terran opponent that can build Zerg units, how likely would it be to win the game? How likely would an expert human be to win that game?
Some insight gained like going to three three which is a taboo like old day playing three three alone.
Intuition or not ... learning we from computer go.
What the problem is they are perfectly known game. Air battle is not a perfect information game. That is why you need human decision.
Perfect information would be the knowledge of all possible outcomes of a given move. That's not even possible in chess, and is fantastically less possible in a game like go. That's why, until AlphaGo, there had never been a go computer program that had ever even come close to beating a professional go player.
Let me emphasize that: As of early 2015, nearly 20 years after Deep Blue beat the world champion Kasparov at chess, there had never been a computer go program that had come close to beating a professional go player. The game starts with literally 361 possible moves, and each move thereafter decreases the possible moves by exactly one. The search space is just so massive that it's impossible, by brute force computation, to do a search with any meaning.
What's needed is an intuition about two things. First, for a given a board position, which color is more likely to win? Secondly, given the hundreds of moves you could make, which ones are the best ones to explore? Go players have some rules, but primarily they develop an intuition for these two things by playing and looking at hundreds and hundreds of games.
AlphaGo's primary architecture was the same. It has two neural nets, which spit out board evaluations and move suggestions. These nets don't have explicitly coded rules, but were developed by playing millions of games. How is that any different than our wetware neural networks?
> In fact, players who have played against it have often gotten worse.
I hadn't heard this, but this is probably not unusual. Take my StarCraft example: Suppose someone had gotten to Diamond league mainly by perfecting their early rush strategies, but then hit a wall. Then they watch that video series which says the foundation of a GrandMaster strategy is having a solid economy first. If they decide to take this advice, it will entail a complete re-building of their skillset; they'll almost certainly drop in their rankings before picking back up again.
You could imagine the same thing happening in go: for hundreds of years, certain principles have been believed to be true. AlphaGo regularly violates these principles. As people are exploring this alternate strategies, they will inevitably get the "new" principles wrong while they're learning.
On the other hand, the early versions of AlphaStar clearly dominated mainly by having inhuman micro capabilities (ability to precisely control individual units). A human trying to replicate a strategy that relied on inhuman micro would inevitably fail.
Similarly, it might be that certain moves in go are good moves if you can do the kind of massively deep search that only AlphaGo can do. If that's the case, then of course humans trying to imitate AlphaGo are going to fail. A similar thing happened in chess: computers historically have been amazing at tactics and weak on strategy. A human playing a computer should focus on a good strategy, because they're never going to beat a computer at tactics.
But none of that changes the fact that what AlphaGo is doing, with two neural nets that spit out answers based not on explicit rules but based on millions of games worth of experience, is indistinguishable from human intuition.
Like the sibling said, the game begins like a decision tree but quickly falls outside that purview.
And my point is that basically what he does in the series is start with a super simple set of rules, and then slowly add more subtleties and sub-clauses. That's obviously at some level how he works when he's actually playing -- he has a general plan, then a whole load of patterns that he matches on in how to respond. I'd be willing to bet that he rarely encounters a genuinely new situation for which there is absolutely zero precedent -- absolutely nothing in his experience which is similar enough for him to take an existing response and adapt it for that purpose. How is that different to what AlphaStar is doing?
The main difference is likely to be in how they learn afterwards. If he encounters a new situation in a game, afterwards he will use his model of the game to try to come up with new responses. AlphaStar will most likely have to do something much closer to brute force to find an appropriate response.
The best algorithm will win the war.
People stop bullying your nerds at school if you don't want to loose your next war ;)
Unless the swarms are easily exploitable like the current "AI"s.
Unlikely. You will rather a swarm of drones against an enemy that has no such technology.
A country that can have a swarm of drones would very likely also have nuclear weapons and deterrence is a thing.
[0] Most people don't know this but Canada is one of the few countries that built nukes (in conjunction with America and the UK) and then gave them up. I think we still technically own the seven nukes, but America is in possession of them.
I think AI powered swarm of drones is certainly feasible for a small team of motivated engineers and modest funding.
The thing that would let them at a disadvantage is the quality or lack thereof of their missiles guidance system.
> My theory is that AI will not exist until we reach AGI.
You are confusing the definition of AI for AGI so of course you think that. AI doesn’t need to have true understanding to be considered AI, it just has to have the appearance of intelligence.
I recall that there was AI beating top Dota players. I'm not familiar with humans figuring out the AI and exploiting weaknesses. Every search I've done just shows articles about the AI winning. By chance do you know where I can read up on humans figuring out the weaknesses of the AI?
You can also check the ml subreddit for discussions of exploits:
https://www.reddit.com/r/MachineLearning/comments/bfq8v9/d_o...
https://www.reddit.com/r/MachineLearning/comments/6t58ks/n_o...
https://www.reddit.com/r/MachineLearning/comments/bcumrs/d_o...
https://www.reddit.com/r/MachineLearning/comments/6u304t/n_m...
I also recall a post from one of the pros talking about his strategies to try and beat them but I can't find it.
> The general strategy is to win by claiming first tower. At 0:00, you aggro the enemy creep wave so that they start following you. Then you walk around in a circle around the jungle, and the enemy wave will start to form a congo line that will follow you around. You then path around the jungle so that on the next wave spawn, you can aggro the wave again and continue to walk around in circles. The AI will burn glyph when your creep wave hits the tower, and for some reason it can't really decide between chasing you or defending the tower. So after about 5 minutes of doing this, your creep waves will eventually destroy the tower and you win the 1v1.
No matter how impressive each of these techniques were, each of them had a counter that was highly effective.
But I also don't think we're miles away from computers learning some sort of reasoning structure. Some sort of causality-type thinking where you have hierarchies which at some level are reasonably simple, because humans can only fit so much. But when the computers figure it out, they don't have that problem.
At the moment, yes, there's a huge corpus of patterns and you can make some smart decisions just by being able to learn from the huge library, but it's the difference between knowing that one move tends to beat another, without knowing the why. For instance in sports, you have man-marking vs zone-marking. The naive thing to do is just tabulate how often a team did one or the other vs how often they won. Then break it down even more by who they were facing and various stats. But if you don't have a theory of marking, you're a bit lost for explanation, even if the tabulation clearly says zone marking tends to win. A causal explanation might sound something like "man marking allows the other team to pull you out of shape and gives them the choice of which players face which". It might also tell you that sometimes it's actually smarter to man-mark, eg when there's some player you really feel is dominant and needs to be taken out.
I gather that people are working on this causality type AI though, so no doubt we'll see something interesting soon.
Seems like with every breakthrough the goalpost of AI gets moved.
I believe a researcher coined a phrase for this but I can't remember what it was.
There's an article on Wikipedia called "AI effect", I don't know if that's what you had in mind.
https://en.wikipedia.org /wiki/AI_effect
It also seems like with every breakthrough this complaint is raised without addressing the underlying issues with the new AIs shortcomings.
My hot take: true AI is so far out of reach of our ability it's not even funny, which makes the whole field either a search for the fountain of youth at worst, or at best a search for tools to inform humans or to replace humans in rote tasks. See https://youtu.be/orMtwOz6Db0
For example, would you fool even a child with this? https://cdn.mos.cms.futurecdn.net/s4DuKgTLnS4cngTyiqVkNC-970...
Lets retry this experiment but the loser of any games get shot in the head, and the next player only gets basic telemetry while also shitting themselves. A human Dota player with a gun pointed at him will likely perform differently too.
Note that the AI player doesn't get killed if it loses, because it is software. It just doesn't get full telemetry and diagnostics.
Just being able to replace a human-driven fighter jet with one that is piloted by an AI - even a comparatively dumb one - would be an advantage for fighters. The AI driven jet would be more maneuverable straight out of the gate.
The Japanese weren't defeated in the Pacific because they ran out of planes, they were defeated because they ran out of pilots. At the time of the Marianas Turkey Shoot, Japan still had a large carrier force (9) and a large number of aircraft (750), but their pilots were all green, and so weren't very effective in combat. The Battle of Santa Cruz Islands is considered a strategic victory for the U.S. even though it was a huge tactical defeat, because it depleted the stock of trained pilots enough that Japan wasn't able to mount effective resistance for the rest of the war.
Didn't know this. How sad. The more I learn about WWII and its abject brutality, the more I marvel at how much US culture fetishizes it.
Related: this season of Revisionist History has a series about Curtis LeMay and the history of napalm that is equal parts fascinating and sickening.
That's how I felt when I watched the documentary about Robert MacNamara [0], when they started talking about how we are pretty sure that what we did to Japan _before_ the atomic bombs counted as war crimes.
Doesn't make any of it right. Just putting it in context.
Curtis LeMay, the Allied Air commander in the Pacific, freely admitted that he would have been tried as a war criminal for the firebombing of Tokyo had the Japanese won.
Don't rush to justify everything the US did just because we weren't the first to strike.
The best example of such is a hard dive: if you're flying level, and dive too quickly, the G forces drive all the blood into your brain, potentially causing a hemhorrage. The maneuver human pilots use for a hard dive includes a half barrel roll just to avoid this, and it's still less effective than suddenly pointing down. The AIs used hard dives effectively to shed human pursuers.
This led to the insight that bodies (in some sense) were a missing component of any human-like AI, so they made Creatures to test the theory. The neural nets had virtual bodies with hunger, fatique, and pleasure/pain receptors; the player interacted with a god-like hand cursor that could pet them or spank them. For the 90s, it worked pretty well on Windows 98.
On the bright side, horses are now spared much of the direct experience of modern warfare, so maybe humans will eventually follow.
On the flip side, if the oligarchy-with-social-policies was a knock-on effect of mass conscription during the napoleonic wars, a military with more AI suggests an oligarchy without social policies.
CN covid responders' celebration: https://www.youtube.com/watch?v=daVCbgNsVEM
UK covid responders' celebration: https://www.youtube.com/watch?v=4bQG9aB8dWY
(to be fair, I think the latter was celebrating 72 years of NHS, so the choice of a folkloric airframe was likely deliberate.)
The latency, though, would be the primary killer. It's why the Air Force still needs to send drone pilots to Afghanistan - you can have a person piloting the drone during the mission out of a container in Nevada, but they don't have enough reaction time to safely and reliably land the thing in Afghanistan. Control has to be handed off to a local pilot who has a lower-latency control link to the aircraft.
That's what I'd suspect. A jet that's purpose built to be flown by a robot would likely be much more acrobatic, as you're designing for the engineering limits of the materials, rather than a human.
Regardless of the real answer, it's not making me feel like climbing into a jet cockpit and picking a fight with an AI.
I could tell that the human pilot had to reorient himself after encounters, while the AI never needed to waste time grasping the situation and was able to take advantage immediately, every time.
A common comparison is between a one-circle and two circle fight, where the aircraft turn in opposite and same direction, respectively (and unintuitively!). Pure energy fighters like to keep going in a circle at the peak speed of its turn curve, when high-AoA capable planes want to cut into the enemy's flight path to get an early shot.
Another surprising example is a well-known HUD tape where a slow but fast-turning A-10 beats an F-16 in a training dogfight when the real-world solution would have been to not engage in a turning fight but hit the slower plane with a missile.
A) Easier said than done.
B) How do you protect against malicious node injection and compromise?
C) Where's the off switch?
If you haven't solved the problem amongst carbon based life forms, you really need to think twice before jamming it into silicon. Boring? Yes. Less likely to end up boomeranging into your face? Most definitely.
Or introduce noise into the simulated state to reproduce real world sensor capabilities.
The inability to change and adapt to new technologies plagues the US airforce and navy. Resulting in both of them being completely miss-equipped for what any war that doesn't involve fighting impoverished herdspeople would look like today. Only a fraction of both's budget is spent on systems that are actually good at anything other than showboating and being profit centers for mil-contractors. The majority of their budgets are captured by outdated manmetal (surface ships/pilot'd aircraft) most of which would be expended very quickly if a conflict ever did break out.
God forbid we ever have another conventional war but if we do you can look forward to having a couple dozen hypersonic glide vehicles (costing pennies on the dollar) sinking entire carrier groups in minutes. Swarms of drones just flying past over-priced f-35's, letting them expend all their munitions (which probably cost more than the drones), and still making it to hit their intended targets.
But the US navy's still got some kinda ok submarines so they got that going for them, the airforce.... idk I guess they can keep talking about "stealth" (fancy paint) and how its effective at avoiding detection from the underfunded military's of 3rd world dictators.
Until it becomes completely accepted that flying robots kill human beings every other day... oh but wait. Already the case, never mind. It is okay I guess, as long as you are born in the country equipped with it.
I had an interview with Improbable in London, the CEO of their "Defense" research arm is a complete nutjob without any care for ethics or forward-thinking into the risk of what he is building. And that's a tech startup, I can't even imagine what's the mindset in the R&D labs of the old-school defence industry. Probably ridiculously entitled and self-congratulatory.
What I think I am looking for is a short Dungeons and Dragons style combat set of rules, and a blog post walking you through the issues.
I mean something like "Jet fighter A: can fire missile X with 50% chance of hitting other jet at range 200mi"
I remember a couple months ago, a video explaining the physics of a submarine being blown up showed up here. That was the first time I learned that a strategy for submarine warfare was to target an explosion under the center of the enemy sub, causing the water to rush up and creating a pressure differential that would crack the sub. Does that mean that is how sub warfare is done now? Or if that's the standard attack vector? Or that sub warfare would even be done with torpedoes now? No. The general public, and probably people not actively in the military with top secret clearance, only get bits and pieces of modern warfare strategy.
Edit: When I said the military might have those specs under lock and key, I meant my understanding is that the military is extremely compartmentalized and, aside from the highest ranking generals, there is almost no data aggregation on the details of what is capable.
No, seriously, this is sort of impressive. I don't like the taste of this being mostly relevant for war (read as: potentially killing people) but it's a technological advancement nevertheless. What exactly was the input for the AI, though? Just imaging or complete virtual situational awareness? Also from what I've taken from the video the challenge was to just point the nose vector at the contender as long as possible. Not sure if that is even relevant for a AA dogfight anymore these days.
I (Probably wrongly) thought modern air battles are just about getting within sparrow range and firing one off?
https://www.youtube.com/c/GrowlingSidewinder/videos
Here is one where the flightsim pilot dogfights a French Rafale pilot. https://www.youtube.com/watch?v=zgDZ4BLk0Pw
That's making the brave assumption that the platform designer would wish to G-limit their craft to what ugly giant bags of mostly water can withstand.
https://drive.google.com/file/d/1uMWEEwzadeOFYHvjAKtMjXt_rwH... (page 96) and compare Michie's MENACE.
-- Elijah Baley, "The Naked Sun", by Isaac Asimov
Banning autonomous weapons is a very important step humanity has to take.
also, the AI plane seems to have consistently turned in a tighter radius, which makes no sense in context.
Having said that, this simulation (like you said) seems to be assuming infinite bullet speed, and making that more realistic would change the tactics massively - probably in favour of the human.
Someone here said (paraphrasing) "but it only takes a few tries for the humans to learn how to beat an AI in games like Dota". In war, you're dead. There is no second try. Maybe, if they managed to get telemetry out, the survivors can analyze the behavior, but so are the winners.
There are also plenty of games where, no matter what, the humans do not win.
Once this is combined with vehicles that do not need to obey "don't squish the human" physics, and humans are done.
https://en.wikipedia.org/wiki/Dogfight#2019_Indo-Pakistan_ae...
Unless you're talking guns-only (the DARPA simulation discussed in this thread was guns-only).
It seems to me that rival states who also develop AI-enhanced systems for their respective fleets may do a different cost-benefit analysis and throw caution to the wind on that point.
A foreign fighter craft such as a MIG, traditionally with lower maneuverability when pitted against the likes of an F-22 (and similarly well-piloted), can eke out a significant equalizing advantage if flown by an advanced AI system; especially under the duress of protracted skirmishes.
And let's not forget the industrial cost of building AI-powered jets at scale vs. training highly-skilled human pilots en masse. That's already showing significant ROI in the form of Predator drones.
I think combat-ready AI fighter jets in the US will progress along a development roadmap that matches their growing need during acts of deterrence, rather than during full-scale war. But when multiple states have sufficient AI capability to go tit-for-tat without loss of life, then that would signal an ability to conduct more strategic "stress-tests" that carry with them a significant possibility of escalation.
https://en.wikipedia.org/wiki/Air_engagements_of_the_Gulf_Wa...
There have been attempts to make fighters (F-4) without guns as that was considered obsolete by military middle management (pentagon), but then they had to add them later because actual combat showed it not to be the case.
In fairly recent engagements between F-15s and Mig-25s/29s - dogfights with guns have occurred and were decisive.
You don't always get to detect threats beyond visual range and shoot missiles.
For a more in-depth account to get an idea of how ROE (rules of engagement), and actual conditions play into these scenarios:
https://www.thedrive.com/the-war-zone/35765/confessions-of-a...
The youngest B-52s in service are well over 50 years old.
This exercise simply isn't reflective of modern tactics.
So you’re in your fancy fighter, patrolling a no fly zone, and you’re vectored to do a viz id on something that turns out to be a helicopter. Now you’re sweating it in case what could be an aid flight is actually going to fire an rpg at you as you pass, or if the whole thing is bait to bring you over aa or an ambush by some outclassed fighter that’s gonna magically arrive on your six...
This is actually a big deal. Very small differences between a sim and the real platform could be showstoppers for pilots (e.g. the contrived example of the 'fire' and 'radio' buttons being swapped in the sims vs. the real planes). Sims that are used for real combat training have to be exceptionally high-fidelity in all aspects that affect a given training task.
Once (if) the other guy has ejected and is under canopy, then it’s important to be a good sport again- no shooting at him while he’s defenseless, and if you capture him then you have to treat him with dignity as a POW.
https://www.rafbf.org/news-and-blogs/operation-leg-%E2%80%93...
https://en.wikipedia.org/wiki/Reach_for_the_Sky
I can't remember if it includes the bit about parachuting in a replacement artificial leg... I can't imagine there was much desire to portray Hermann Göring in a positive way in the mid 1950s!
The one movie I would love to see is one about the battle for Castle Itter toward the end of the war, where Americans, German soldiers who had defected to the resistance, a deserting SS officer, and a group of prisoners including two former French prime ministers, two French generals, Charles de Gaulle’s sister, and a pre-war French tennis champion all teamed up against an SS force attempting to recapture the castle and the VIP prisoners within. Which sounds like a completely absurd movie but it actually happened.
But what if the simulation is a Spielberg movie and if you let the AI go, later on he'll kill Tom Hanks?
It's like the Trolley Problem but weighted by how much you liked Joe Versus the Volcano.
A) The "law of armed conflict" isn't a formal law, it's a collection of treaties recognized by most countries, and each country can have a slightly different interpretation. But most of the written stuff only goes back to the Geneva Conventions, and before that it was just tradition that kept everyone in line. Basically, if your side didn't follow tradition then there was a chance that you wouldn't be treated well if you got captured. So people mostly behaved themselves.
B) All (civilized) forces agree on the idea that it is unethical to attack non-combatants. There are grey areas, but everyone agrees that a pilot is no longer a combatant after his plane is disabled. If they land in your territory you can capture them and hold them prisoner, but you can't kill them, even if they were dropping bombs on you a few hours earlier. Similarly, if you sink a ship you are not supposed to kill the survivors.
C) Accidents happen and communication between enemies isn't totally reliable. Although you aren't supposed to kill people engaged in life-saving or rescue operations because they are non-combatants, what are you going to think if you see an enemy ship or plane approaching your defenseless friends? Sometimes people do bad stuff intentionally though, and hope that the lawyers can make a decent case if they get caught. Considering that evidence often gets destroyed and that dead men can't give testimony, they often get away with it.
D) A non-combatant can lose their protected status by engaging in combat. If a downed pilot pulls out his sidearm and starts shooting while you're trying to capture him, then you can shoot back. You can't shoot a clearly marked medic trying to save someone's life, but if that medic picks up a gun then you can shoot them. Paratroopers are practically defenseless while they are under canopy but they are considered combatants, so you can shoot them in the air.
E) AI probably won't be granted personhood until after they demonstrate sentience, so computer pilots probably won't get any of the courtesies discussed above.
Source: this was made very clear to to me at SERE school and is made clear to everyone at any SERE school regardless of branch. The exact phrase my instructor used was, "don't start bopping people on the head if you get caught behind enemy lines, but if it looks like the enemy isn't playing fair then you might as well get to bopping."
Otherwise, the AI can easily win -- fly at light speed to behind the opponent, fight, fly at light speed away. The only thing to do with a simulation like this would be to put boundaries on the simulator.
The AI is just controlling the aircraft, so any simulation where the AI isnt bound by the aircraft's limitations would not be a good setup.
This isn't different from simulation based training of autonomous vehicles. Imagine if in an AV simulation, the AV controller could opt to accelerate 0-60 in 1 second, or if it could suddenly go 300mph to skip an up coming collision, etc.
- House of Suns: https://en.wikipedia.org/wiki/House_of_Suns
I'm all for seeing if AI can come up with solutions to tactical problems that pilots can't, and as a training tool this might be very useful, I just don't see much value in this particular coverage of the topic.
Interestingly they are using the FlightGear flight simulator.
A) It's classified as a Small Disadvantaged Business (SDB).
B) All its work seems to be for the government, and this is reinforced by its mission statement.
C) "The Federal Government’s goal is to award at least 5% of federal contracting dollars to SDBs."
I wonder to what extent it's valuable work vs just compliance with a kind of charity program?
I don't think its realistic, but its still an advancement of AI. I'd see this as an advancement like "AlphaGo" or "Deep Blue" moment. But for a more obscure game with somewhat realistic implications (only somewhat, WW2 style fighters don't exist anymore in the modern world).
By the way, I agree with you, it is unsettling to hear human beings reduced to such terms.
> [...Somewhere, the infamous Red Baron is no doubt laughing in amazement...]
The infamous Red Baron would likely ask what does AI pilot use for eyes?
In a classic dogfight, spotting your enemy before he sees you is an enormous advantage. Loosing the sight while in pursuit often equates to loosing the fight (thus going to sun or clouds for cover).
If AI was strapped into simulator's digital feed for exact positioning (basically as if manning a game's AI craft), then it had "God's eyes".
This kind of superadvantage may be warranted in a game to compensate for usually otherwise inferior in-game AI abilities.
However, when plugging a whole computer rack for AI, this sight-advantage would definitely create a biased environment (for the purposes of meaningful comparison).
I wonder how would the AI fare if it relied on CV for its positioning?
AI, Stealth Technology, Hyper Sonic platforms, Drone Swarms, Satellite Warfare, etc seems to be the way things are going.
Once we (and they) go to unmanned, then the latency of decisions will require less up-close fighting and much longer range engagements. Acro performance won't even be a thing. Cheaper, more efficient platforms will result in more platforms carrying more missiles shooting in much bigger hairballs.
I'll take old-style few elite knights on horses swinging at each other over the hordes of drone infantry decimating a country-side.
Perhaps it would be better to spend the money elsewhere.
Nuclear weapons are ironic because they are about using space age systems to fight over oil and land. Why not just use advanced materials as found in nuclear missiles to make renewable energy sources (like windmills or solar panels) to replace oil, or why not use rocketry to move into space by building space habitats for more land?
Biological weapons like genetically-engineered plagues are ironic because they are about using advanced life-altering biotechnology to fight over which old-fashioned humans get to occupy the planet. Why not just use advanced biotech to let people pick their skin color, or to create living arkologies and agricultural abundance for everyone everywhere?
These militaristic socio-economic ironies would be hilarious if they were not so deadly serious. ...
Likewise, even United States three-letter agencies like the NSA and the CIA, as well as their foreign counterparts, are becoming ironic institutions in many ways. Despite probably having more computing power per square foot than any other place in the world, they seem not to have thought much about the implications of all that computer power and organized information to transform the world into a place of abundance for all. Cheap computing makes possible just about cheap everything else, as does the ability to make better designs through shared computing. ...
There is a fundamental mismatch between 21st century reality and 20th century security thinking. Those "security" agencies are using those tools of abundance, cooperation, and sharing mainly from a mindset of scarcity, competition, and secrecy. Given the power of 21st century technology as an amplifier (including as weapons of mass destruction), a scarcity-based approach to using such technology ultimately is just making us all insecure. Such powerful technologies of abundance, designed, organized, and used from a mindset of scarcity could well ironically doom us all whether through military robots, nukes, plagues, propaganda, or whatever else... Or alternatively, as Bucky Fuller and others have suggested, we could use such technologies to build a world that is abundant and secure for all.
So, while in the past, we had "nothing to fear but fear itself", the thing to fear these days is ironically ... irony. :-) ...
====
The above is from: "Recognizing irony is key to transcending militarism" -- an essay I wrote in 2010: https://pdfernhout.net/recognizing-irony-is-a-key-to-transce...
But, its interesting to think about the future of war when all combatants are automated. Is it purely a matter of resource-superiority? Or will algorithms be the main differentiator? And what about all the countries who are not even in the automated race.
If drones are fighting each other, it’s called entertainment, maybe propaganda, or maybe just imperial business, but not war. This sort of sporting match as a proxy for total war is common throughout history.