Pico-8: Enabling more than 16 colors on the screen
lexaloffle.com
lexaloffle.com
It's all artificial constraints (though you can easily make good games with resorting to tricks) - but these kinds of old-school easter-eggs make Pico-8 just, joyful!
2019 https://news.ycombinator.com/item?id=20740711
2017 https://news.ycombinator.com/item?id=14174427
2017 https://news.ycombinator.com/item?id=14128946
2017 https://news.ycombinator.com/item?id=14046487
2017 https://news.ycombinator.com/item?id=13667272
2017 https://news.ycombinator.com/item?id=13598182
(...2017 was a big year)
2016 https://news.ycombinator.com/item?id=13100468
2016 https://news.ycombinator.com/item?id=11185855
2015 https://news.ycombinator.com/item?id=10317026
2020 bonus thread: https://news.ycombinator.com/item?id=22342295
Others?
Any success stories in using Pico-8 for teaching / pupil engagement would be gratefully received.
Kids love this stuff, and as fully featured as Scratch is, its always good to have alternatives.
I read and re-read the post in the wiki and it is just complex. Super complex.
There needs to be some really dumbed down examples. Hopefully that will happen over time.
Pico8 rocks. If you are wanting to write a game it is a great way to get started.
He's also made Breakout: https://www.youtube.com/playlist?list=PLea8cjCua_P0qjjiG8G5F...
Here's a list: https://github.com/paladin-t/fantasy
My personal favorite is the TIC-80: https://tic.computer/
And if you're looking for a straight clone of the PICO-8, check out PicoLove: https://github.com/picolove/picolove
On the old consoles, say the SNES you had up to 16 palettes each with 16 colors to use for sprites or backgrounds - although for sprites one color would be transparent.