A point and click engine in PICO-8, inspired by the SCUMM engine
lexaloffle.com
lexaloffle.com
With regards to the naming; I can see your point about the potential to "mislead" (which I attempted to negate right off the bat with my ReadMe).
However, the reason that I personally (and I understand this IS subjective) felt justified to incorporate the SCUMM name in the title is because I deliberately kept my API as identical as possible to the original SCUMM API (within reason - some functions/properties really needed modernising or weren't applicable).
There is also plans to be even closer to the original SCUMM design by distilling generated output (from a new Editor that I'm currently working on) to something akin, but not quite, OP-codes. If only to allow more game content to reside in the heavily-restricted space available in PICO-8 carts.
Again, thanks for all the valuable feedback (I have NO idea how my post got linked here), but I'm grateful all the same.
All the best,
Paul.
Not cool to use the name.
I would say it would need to run at least Manic Mansion and Monkey Island to be called a Scumm something.