Defacto: Factorio-like game in the browser for the PICO-8
lexaloffle.com
lexaloffle.com
On the other hand, I haven't seen any computational model. It seems the "machine language" actually is Lua, and processing power is not limited by the specs, but by the host computer. Thus, there are quite a few ways we could trade speed for size.
My dream of a fantasy console is one that we could actually instantiate in actual hardware, should we want to. Ideally a cheap FPGA for which we have a Free toolchain, like the iCE40.
Also the Playdate which is ARM based and will have an SDK supporting C and Lua: https://play.date/
Then of course there’s tonnes of older hardware that’s well emulated and well understood. I’d recommend the GBA as giving all the flavour but having a reasonable amount of headroom.
It is an awesome game though. Just don't start.
I only have 560 hours played so far.
https://web.archive.org/web/20051217102712/http://mckoss.com...
When I got bored with Oxygen Not Included, I switched it into sandbox mode, and played around with the paint brush tools, creating and cooking and freezing different materials, like a KidPix-like radioactive chemistry set, mixing together and juxtapositioning and melting and freezing all the different kinds of solids, liquids, gasses, lava, oil, water, ice, the hard vacuum of space, etc, to see how they all react with each other.
Here's a video Pawsome Gaming made of Sandbox mode, but I went a bit crazier with dangerous combinations of water and lava and other weird materials:
https://www.youtube.com/watch?v=NniVJd89Gqk
After a while, that got boring too, but don't miss out on that part of the experience!
Also: I'm only going to say this once, because even saying it once might ruin somebody else's life like it's ruined mine, but: RimWorld!
Also that's where creative mode really shines - to test out ideas because getting the proper ratios plus fighting bugs can take a lot of trial and error i.e. "debugging".
ONI I found has a wall, somewhere in what I think is referred to as the early midgame where if you messed up your initial base design you've lost. I've never managed to make it over this wall. Generally the reason I lose is some combo of bad gas/bad power management.
Also, I have a lava powerstation.
Still haven't built a sour gas boiler, but one of these days I'll get there!
Also, please tell me how to pack 80 hours of anything into a couple days. :-)
Maybe, but once you get into speed running it, it certainly feels like doing things slowly is against the point. (That and everything before robots feels so glacially slow... hard to adjust with Seablock and robots and good logistics chests being so far down the tech tree...)
My last 3 Factorio games have started well, then I try "the big rebuild", then it starts to feel like work and I go program instead.
I'm not motivated to invest in optimization if the production line is going to be abandoned soon; the game becomes more of a tower defense, and less of a production one.
edit: ah you're suppose to drop the piece then choose the direction with your mouse/keyboard