For example OpenTTD [0] was reverse engineered and you have 2 options to actually play the game
- either have the original game and use the arts/graphics and music/sound data from the original files
- use the open source remake of the arts/graphics and music/sound
The 2nd option where a lot of open source clones fail. It's one thing to have the engine and the bare metal game but the actual arts/graphics usually takes more time to recreate. That's where OpenTTD is really successful because you can just download the game and play.
As another example an open source clone of Red Alert already exist [1] but it's just the engine. To actually play you need the original arts/graphics