For example OpenTTD [0] was reverse engineered and you have 2 options to actually play the game
- either have the original game and use the arts/graphics and music/sound data from the original files
- use the open source remake of the arts/graphics and music/sound
The 2nd option where a lot of open source clones fail. It's one thing to have the engine and the bare metal game but the actual arts/graphics usually takes more time to recreate. That's where OpenTTD is really successful because you can just download the game and play.
As another example an open source clone of Red Alert already exist [1] but it's just the engine. To actually play you need the original arts/graphics
But that looks really bad, and to make it look good (as almost any even mid-budget video game looks) you need an art director who can deliver consistency. For a small game that art director might also just make all the art, so it ends up consistent that way, but games even from the C&C era are too big for that to be realistic, so now you've got several (and maybe hundreds of) volunteers making art and they need to obey that director's stylistic vision or the result is something that lay people can see is "wrong" but they aren't sure exactly why.
There's a little element of this in the programming side. One guy who stubbornly insists on calling loop variables 'x' another insists they should be named 'k' and three others who don't care can already get heated. Or maybe you've run into somebody who believes code should use character U+0009 for indentation instead of using U+0020 as god intended. But the players won't notice that part, whereas if the art isn't consistent that's very visible and detracts from the experience.
"The one who does what is sinful is of the devil, because the devil has been sinning from the beginning." John 3:8
And all that have unicodes in the keyboards, and in the memories, of all that move in the disks, and of any living thing which is in the extended ranges, they shall be an abomination unto you."
Is it possible to download these ISOs from EA today? On Origin, Red Alert is only available as part of the Command & Conquer The Ultimate Collection, which isn't free of charge.
Only about half of the missions
“Electronic Arts will be releasing the TiberianDawn.dll and RedAlert.dll and their corresponding source code under the GPL version 3.0 license”
I assume “their corresponding source code” means “the code for those DLLs”, but I do wonder why they bother mentioning the DLLs at all.
This continued with Tiberian Sun and Red Alert 2. Generals came on two CDs but it used the “install disc” + “play disc” system rather than the “lend one to a friend” model used previously. Then CNC3 was released on a single DVD.
At the time I had only an old 486 with a 500MB disk under DOS, and I played this game quite extensively.
I even remember cutting the sound to gain a few FPS, which enabled me to go from "unplayable" to "barely usable" ^^.
Same applies for Tiberian Sun. GDI and NOD CD's.
I have them all via the "The Command & Conquer Collection" released back in 2003.
Source:
Red Alert: https://i.imgur.com/xD7j08b.jpg
Tiberian Sun: https://i.imgur.com/xD7j08b.jpg
So the talk about open source might just be marketing fluff.