Nope, not implying that at all. For some games that may make sense, but I think that'd fall under the sustained heavy CPU/GPU usage category for most games. Same for compiling large apps, interactive HTML5 PWAs and such.
By gaming benchmarks, I mean falsifying results. Burst performance is the normal optimization for all CPUs and GPUs.
I am now very confused about which usage of the term "gaming" y'all are referring to.