At Laptop distance you'd have to have very good eyesight, I can't see the pixels on my 14"@2560x1440 unless I lean right in and that's ~210dpi.
So not really, it's just another "Our number is bigger" metric...
That said, I'm all for progress and cramming that many pixels into such a small space is impressive, so kudos to BOE for that. This would be useful for VR.
Totally agree. I wish they had stopped at 200ppi phones. I don't understand the logic to spend cpu/gpu horsepower and mwh on a mobile display. I like my phone (LG G6) but really wish I had the battery life and performance dropping the resolution to 1080p would give me.
What we really need are better up-scalers and a smarter dynamic trade-off between spatial/temporal display resolution. E.g. upscale from half res using something like Edge-Directed Interpolation ( https://people.xiph.org/~ds/edi/info.html ), render unchanged elements at native res, reduce rendering resolution when needed to maintain always lock with screen refresh rate.
With cheap hardware neural network accelerators, we could make use of very high spatial and temporal resolution displays without needing to actually render at 8k/240hz etc.