He didn’t crunch for 20 years, but point still valid.
Just wondering how much crunch there in game dev vs startup vs FB/Goog/etc.
He didn’t crunch for 20 years, but point still valid.
Just wondering how much crunch there in game dev vs startup vs FB/Goog/etc.
EA got better over time (and I worked to avoid game teams where crunch was worse), but I had patches of bad crunch. My longest was 9 months of 60+ hour weeks, 6 days a week, 10+ hours a day. Outside of that, I had a couple of more intense shorter crunches. A couple of 80+ weeks.
At Google, I don't believe I have ever once worked more than 50 hours in a single week. 99% of the time, I'm right at 40. If I stay a bit later, the office looks like a ghost town by 6:30.
If it's well run, you aren't working late every night and every weekend.
If it's run by sociopaths who want to keep their employees in a state of perpetual crisis in order to maximize the value of their shares, it's pretty awful.
Don't do this unless you own significant shares