20 Years of Crunch Take Their Toll on a Game Developer
steamed.kotaku.com
steamed.kotaku.com
Invoking the word "overtime" to mean "unpaid overtime," especially by young team-members, typically results in uncomfortable coughs, silence, and expectation setting from managers / senior members of the team, none of which would be necessary if, like the word "crunch," the unqualified word carried no connotation of payment. I've seen this happen many times in a number of settings so I'm pretty sure it's not just a regional quirk. Connotations are important.
Of my friends, I know if some of them say they worked overtime they mean unpaid, and I know if some of them say they worked overtime they're getting a fat paycheque.
He didn’t crunch for 20 years, but point still valid.
Just wondering how much crunch there in game dev vs startup vs FB/Goog/etc.
If it's well run, you aren't working late every night and every weekend.
If it's run by sociopaths who want to keep their employees in a state of perpetual crisis in order to maximize the value of their shares, it's pretty awful.
EA got better over time (and I worked to avoid game teams where crunch was worse), but I had patches of bad crunch. My longest was 9 months of 60+ hour weeks, 6 days a week, 10+ hours a day. Outside of that, I had a couple of more intense shorter crunches. A couple of 80+ weeks.
At Google, I don't believe I have ever once worked more than 50 hours in a single week. 99% of the time, I'm right at 40. If I stay a bit later, the office looks like a ghost town by 6:30.
Don't do this unless you own significant shares
Yeah, being sedentary for long periods of time can mess up your back, which can in turn cause peripheral neuropathy because all of your nerves go through the spine too.
e: engineers, not people in general.
30s is a bit aggressive, tho ;)
It's not common but the math behind it is solid. You just have to not live like most other people do.
Compound interest is something that more people should really understand.
My point is that we are one of the few professions where there is NO reason to work ourselves to death. We are in a position to insist on good working conditions or to stop working entirely IF we so choose to do so.
You would be shocked at the passive income you can have in your 30s if you actually get to keep some of the stuff you build.
[1] http://www.mobygames.com/developer/sheet/view/developerId,97...
Use it or lose it.