Might be worth asking why you want it? Simulated monitor(s) in VR on the first generation of VR hardware run into blurriness problems from having low resolution displays relative to the monitors they're simulating.
The oculus go sounds like it solves the major blocking issue since it is stand alone and thus doesn't depend on the computer for the 3d rendering capacity. There is still the question of if using the VR device for work is feasible/productive, but at least it is now possible which I why I was curious as to if any such software exists.
Some of the resolution mismatch could be solved by simply expanding the virtual screen and/or setting the computer to display at a lower resolution so that the resolutions match closer. Some of this is probably helped by using a cylindrical surface in the VR environment.