I remember me and my brothers all huddling around the screen on rainy days, the four of us trying to assume the identities of the default party members - it literally felt like looking into a portal to another world.
I remember me and my brothers all huddling around the screen on rainy days, the four of us trying to assume the identities of the default party members - it literally felt like looking into a portal to another world.
Ultima IV: The Quest of the Avatar taught me about an alternative set of ethics. While too simple for real use, it was aspirational enough to get me thinking about alternatives to what I'd been taught. Ultima VI: The False Prophet led me to acknowledge good and evil typically are informed by individual (or group) point of view. Ultima VII: The Black Gate taught me to look at religion critically, to see that beyond the surface message there are often other messages that go unnoticed.
There's no question that Garriott tapped into something deep inside me that is still coming out to this day.