How Richard Garriott got started in games
polygon.com
polygon.com
> When I got back to Houston, I told the faculty, 'I want to continue working on this machine. There is no curriculum [for computer programming]. What I would like is your permission to, instead of taking a foreign language, please consider BASIC my foreign language.'"
> The faculty gave him its blessing. Over his junior and senior years, Garriott and a few other students with permission to tailor their curriculum to their strengths embarked on self-guided journeys.
And later on, the school president's office let him use the new Apple computer. Granted, times were different and records may not have been computerised, so there was no threat of changing grades and HACKING.
I remember me and my brothers all huddling around the screen on rainy days, the four of us trying to assume the identities of the default party members - it literally felt like looking into a portal to another world.
Ultima IV: The Quest of the Avatar taught me about an alternative set of ethics. While too simple for real use, it was aspirational enough to get me thinking about alternatives to what I'd been taught. Ultima VI: The False Prophet led me to acknowledge good and evil typically are informed by individual (or group) point of view. Ultima VII: The Black Gate taught me to look at religion critically, to see that beyond the surface message there are often other messages that go unnoticed.
There's no question that Garriott tapped into something deep inside me that is still coming out to this day.
His first Apple, circa 1979, was probably an original Apple II with a language card, equivalent to the II+ that came out in mid-year.
Interesting to note that it was so expensive that even a senior NASA astronaut, probably a GS-13, had to split the cost with his son.