Must be a bug.
> The Italian climber Fosco Maraini argued in his account of the ascent of Gasherbrum IV that while the name of K2 owes its origin to chance, its clipped, impersonal nature is highly appropriate for so remote and challenging a mountain. He concluded that it was:
... just the bare bones of a name, all rock and ice and storm and abyss. It makes no attempt to sound human. It is atoms and stars. It has the nakedness of the world before the first man – or of the cindered planet after the last.
So yes, if that's the kind of mood you get into when climbing that mountain, I don't think reflections about death are very far away...
More seriously, I don't think we'll have deadly VR games: I think the challenge is usually about doing something no-one has done before or going somewhere no-one has been before. Mortal danger is a straight-forward reason why that is the case, but I don't think it's reason to do it on its own: The goal already has to be there and it has to be worthwhile.
I don't get this in a sim - even in VR (although it's getting close).
The other thing is that mountaineering involves lots of specific skills - rock climbing, ice climbing, long unsupported approaches, self arrest, winter and extreme cold conditions, the ability to acclimate - all of these have to be put together to solve a problem: getting there and back in one piece. And that problem solving, combined with the ability to overcome the mind game of suffering is the motivation for all the mountaineers I know.