Scaling the World’s Most Lethal Mountain in the Dead of Winter
nytimes.com
nytimes.com
take nothing away from the Poles, they've earned their reputation as the masters of winter climbing in the Himalaya; however the reasons why are mundane. Beginning in the 1960's, the Polish Teams were too poor to afford climbing permits for the pre-Monsoon season. Getting a permit for a winter climb of an 8,000 metre peak is far less expensive.
in other words, the Poles began climbing in the Himalaya in Winter because that's the only season they could afford to climb.
To claim the reasons were "mundane" is to massively underplay their vision and achievements. The leading Polish climbers of the 1980s were in the vanguard of the fast & light alpinism movement - up until then virtually all Himalayan climbing was done expedition-style. One of this group - Jerzy Kukuczka - was the second person ever to summit all the 8000m peaks, most of them via new routes or in winter and mostly in alpine-style ascents. The new route he put up K2 was previously deemed unclimbable by Reinhold Messner and has never been repeated.
To climb K2 in winter is extraordinarily dangerous. It's dangerous enough in season. But the Poles are the hardest of hard men in these situations - good luck to them!
Annapurna on the other hand has been climbed less than two hundred times in history, all of those people were elite mountaineers and further third of them didn't make it back.
That's equally misleading imo.
The one quote I found online from Ed Viesturs:
"Annapurna is all about objective danger, it's all about the glacial architecture. There are these big ice cliffs and seracs, and the question is: are the seracs leaning forward or leaning back? It comes down to that." His account of the Annapurna climb and his earlier failed attempt on Annapurna is chronicled in his new book, Himalayan Quest: No Shortcuts to the Top.
http://blog.stadum.com/2007/02/annapurna-most-dangerous-moun...
One of my all-time favourite threads on ADVrider.com (motorcycle touring website) is about a group of Polish bikers traveling through Afghanistan in 2009. They have stunning photos:
http://advrider.com/index.php?threads/afghanistan-ride-how-t...
From the description (via Rotten Tomatoes):
"This breathtaking film follows an historic attempt to summit the world's most challenging peak on the 100-year anniversary of the Duke of Abruzzi's landmark K2 expedition in 1909. World-class alpinists Fabrizio Zangrilli and Gerlinde Kaltenbrunner team up with veteran climbers Jake Meyer and Chris Szymiec in a dangerous foray of high altitude mountaineering. The documentary also examines the history and geography of the Karakoram mountains while contemplating the risks, rewards and personal nature of exploration in an age when there are few blank spots left on the map. The second highest peak on Earth at 8,611 meters, K2 is also one of the most dangerous mountains to climb: for every four people who have reached the summit of K2, one person has died trying. (C) First Run"
I don't get this in a sim - even in VR (although it's getting close).
The other thing is that mountaineering involves lots of specific skills - rock climbing, ice climbing, long unsupported approaches, self arrest, winter and extreme cold conditions, the ability to acclimate - all of these have to be put together to solve a problem: getting there and back in one piece. And that problem solving, combined with the ability to overcome the mind game of suffering is the motivation for all the mountaineers I know.
Must be a bug.
> The Italian climber Fosco Maraini argued in his account of the ascent of Gasherbrum IV that while the name of K2 owes its origin to chance, its clipped, impersonal nature is highly appropriate for so remote and challenging a mountain. He concluded that it was:
... just the bare bones of a name, all rock and ice and storm and abyss. It makes no attempt to sound human. It is atoms and stars. It has the nakedness of the world before the first man – or of the cindered planet after the last.
So yes, if that's the kind of mood you get into when climbing that mountain, I don't think reflections about death are very far away...
More seriously, I don't think we'll have deadly VR games: I think the challenge is usually about doing something no-one has done before or going somewhere no-one has been before. Mortal danger is a straight-forward reason why that is the case, but I don't think it's reason to do it on its own: The goal already has to be there and it has to be worthwhile.
And "intents and purposes" :-)