I'll never understand the marketing motivation to show a bunch of people getting together for a social gathering and togetherness, then cram together to watch / play on something with a screen the size of a hardback novel.
I'll never understand the marketing motivation to show a bunch of people getting together for a social gathering and togetherness, then cram together to watch / play on something with a screen the size of a hardback novel.
But I'm glad Nintendo doesn't seem to be giving up local MP: It's the best part of having a console, and dropping it is a REALLY BAD IDEA.
But I do agree, Consoles (Specifically Nintendo's) are currently inarguably superior by a wide margin for local multiplayer. And local multiplayer games provide distinct enjoyment that remote multiplayer games cannot replicate effectively.
It seems to have worked out pretty well for Sony and Microsoft—and the manufacturer that does still focus on LMP (Nintendo) is struggling. So I don't think it's actually a major selling point.
I mean, I wish it were; that's one of the things that I love best about Nintendo hardware. But it really doesn't seem like it is.
They might not "focus" on it (whatever that means-- it has the feature, it works, what more "focus" do you need?), I suppose.
To me, it means many first party titles are designed around using it. For instance on Nintendo consoles: the main Mario series games, Mario Kart series, Smash Bros series, Mario Party series, Mario Sports series, Nintendo Land, Splatoon, etc, etc, are all designed with multiplayer in mind.
I guess the difference is, it's not just a couple of titles, or "it works", but instead it's a major company focus for their titles. That's a pretty big difference.
I don't know how much Nintendo is going to implement with regards to their online services, but if they do this right, they would have the killer family gaming machine ecosystem.
They could: * Implement sensible parental controls. Each user potentially having their own handheld system would make this significantly easier and more robust. * Implement a friendly family content sharing model. I'm not necessarily begging for free family sharing a-la-Steam, but a discounted license per additional family user would be a smart move, compared to their current 3DS strategy. * Implement something along the lines of PS4's amazing SharePlay feature, where you can invite a friend to watch you play, voice chat, and even hand the controller virtually over to them so they can help you through tricky sections. Here again, the hybrid model would make it so cool to cheer on my kid from a hotel room across the country on a business trip.
I don't know if the NS will live up to its teaser video, but everything I've seen makes me excited to imagine possibilities, rather than the raw polygon-pushing and logic-crunching. This in stark contrast to the comparatively gimmicky Wii and Wii U.
Some of that stuff might get implemented, but no, each player needn't necessarily have their own console.
My experience is that of a bystander with fairly high standards none the less. My kids seem to love Skylanders, Disney Infinity and Plants vs Zombies Garden warfare local multiplayer on Xbox one and what I observe works great.
That doesn't mean it wasn't fun. It doesn't invalidate the good times we had. But there is so much about that game (from the controller itself, to the control layout, to the gameplay) that just does not hold up. N64 Goldeneye is a clunky, hard to play, unbalanced mess.
It was a ton of fun, and I wouldn't trade the experience of playing it for anything; but it is not a 'masterpiece'.
Mario Kart 64 is, even by modern standards, a good game, but calling that a masterpiece would mean we need to come up with a classification higher than masterpiece for Mario Kart 8.
If you haven't, I recommend checking out the story on Goldeneye!
https://en.wikipedia.org/wiki/GoldenEye_007_(1997_video_game...
I'll stand by it, because later I went on to be a Half-Life and Adrenaline Gamer hardcore player, and HLDM's complexity with the long jump and tau cannon required a lot of study and practice for most. Goldeneye was a good trainer for that.
I maintain that HLDM stands amongst the best of Multiplayer shooters: Up there with Quake, Q3A, CPMA, and UT.
I really don't swear by Q3 or HLDM: Although I do swear at them a lot. My preference is either Quake 1 or Xonotic, which is like Quake meets UT, and lowers the floor on advanced movement so plebs like me don't get totally stomped the first time they log on (we still get stomped, just not impossibly fast).
I love them all, which probably means I'm a masochist or something.
Another masterpiece would be the Megaman 2: It's one of the best platformers out there, and there's been nothing like it before or since.
Especially the version on the Xbox360, or, as I call it, "that big white box I own solely to play Perfect Dark on". A straight port with upgraded graphics, better framerate, modern controls, and (or perhaps this one I'm imagining) subtly rebalanced difficulty to account for those other changes. Nothing like that garbage trying-to-be-Call-of-Duty-and-failing-miserably Goldeneye reimagining a few years back.
Still unmatched in terms of gameplay options. Coop single player, versus(!) single player, the great multiplayer of course. The way the difficulty settings changed objectives and even starting location(!) in addition to damage values and AI. The fun "cheats" you unlock with speedruns. Brilliant game.
Doom is also a good one.
Wow, now that is a great multiplayer game. One of the few video games that my whole family played together (the other being 'Where in Time is Carmen San Diego' for the NES).
Very nice to see it mentioned here! It is a huge classic.
Functionally, it filled the niche that would be occupied by Mario Karts, Goldeneye, M.U.L.E., and Perfect Dark. 4 player head-to-head games that were simple to understand and fun to play repeatedly.
Also local split-screen multiplayer is harder to do since you have to do two (or more) graphic rendering at the same time, so dropping it allow the dev to spend more time on the rest of the game.
Not an easy drive to make with triplets, but we loved it. Didn't make a peep.
I hope the Switch can still talk to Wiimotes. Even if they drop sensor bar and the ability to point (which will prevent most Wii games coming to Virtual Console without substantial modifications), being able to pair with one and use the nunchuck or the classic controller would be great for someone like me who has a Wii gathering dust and a Wii U on active service.
What are you talking about? https://i.imgur.com/zhz5wHh.jpg