Nintendo Switch – New Video Game System [video]
nintendo.com
nintendo.com
Besides an original Gameboy (which I loved), I've never owned a Nintendo console. After seeing this trailer, it is an instant buy for me in March.
The only thing I want to know more about is the online store. From what I understand, Nintendo's eStore has a lot of shortcomings in a lot of weird areas. I hope they address those. I have an Xbox One and about 25 games, all of which were purchased digitally. I'm not sure I could go back to physical versions of games.
Assuming they build on what they've learn from that, I'd hope the store for this system will be even better.
My most-wanted feature for the shop is for them to stop forcing me to buy the 'classics' on every bloody Nintendo system I buy! I must own Super Mario World 3 or 4 times by now.
(Obviously they're not actually forcing me, but it would be good to have cross-platform pass for that kind of content)
1. They're slow.
2. There are far too many screens/taps necessary to do things.
Loading each new screen seems to take at least a few seconds, and there are way too many of them. I'd estimate you could remove like half the screens in the 3DS shop purchase flow through better UX design. Just compare how long it takes to buy something on either system to how long it takes on Android or iOS.
edit: oh yeah and downloading takes large games takes a REALLY long time. I downloaded the new Sonic game for my 3DS the other day on the guest wifi at a Google office and it took like 3 or 4 hours. It definitely wasn't the wifi that was the constraining factor, speed testing on my phone showed it at like 200 mbps.
Also, filters for available DLC are nonexistent. You can't filter by maps, characters, or whatever applicable content types are available. All you can do is sort by "latest" and "most popular" for example.
But the real killer is: games are still tied to hardware, not user account. Which means, if your console dies, you lose all your purchases. (Unless that's changed VERY recently.)
If you're used to the Xbox store like the grandparent, going to the Nintendo Shop is like stepping back in time a decade.
It seems a Kotaku author was able to get their games transferred by contacting Nintendo directly. So at least there's that [1]. There's no direct way to download your games onto a new 3ds. And additional source about transferring between systems [2].
[0] http://en-americas-support.nintendo.com/app/answers/detail/a...
[1] http://kotaku.com/salvaging-games-from-a-broken-3ds-is-surpr...
[2] http://gaming.stackexchange.com/questions/154883/how-to-get-...
they are not. you only need to contact Nintendo if your account is still TIED TO ANOTHER 3DS. However if it isn't you can just buy a new 3DS and selling the old one before you have the new one. If you've forgotten to detach your account your games are missing.
Here a german letter (I translated it) that I got from Nintendo before selling my 3DS (I wanted to sell the Games with the Account):
Die Spiele, die Sie mit Ihrer NNID erworben haben, werden für den Nachbesitzer also nicht verfügbar sein, vielmehr sind die Lizenzen der Spiele
mit Ihrer NNID verknüpft.
Spiele sind auch nicht zwischen NNID's übertragbar.
Eventuell vorinstallierte Spiele (wie z.B. Mario Kart 7) sind mit der Seriennummer der Konsole verknüpft und werden für den Nachbesitzer wieder
verfügbar sein, solange Sie vorher keinen Datentransfer auf eine andere Konsole aus der New Nintendo 3DS-Familie durchgeführt haben.
NNID = Nintendo ID.
In short it says Licenses are connected with the Nintendo ID. Only Games that are pre-installed on the Console will be tied with the Console ID, if you didn't do any Datatransfer to another Device.However I detached the ID and bough a 2DS later and I still can play all the Games on my NNID. Basically I only sold the 3DS + Cartridge Games.
that's wrong. only the game that is preinstalled on the console is tied to the hardware. which mostly happens on bundles.
This seems crazy in this age of apps
I hope Nintendo spends a little more resources to improve on the online side of things alongside the new Switch console (store, online multiplayer, interaction with friends...); they are severely behind compared to their competitors.
I'm not saying it's the right call, or that in this day and age, we haven't moved past that in many respects, but I'm willing to bet that's a big part of their lack of online focus.
And yes, my ex have had total freak-outs over several of the other platforms due to ridiculous decisions (Plants vs. Zombies on the Xbox making it an outright pain to find out not to have random strangers suddenly broadcast their conversation to you - seemingly without realising - and liberally using the n-word, for example... whoever thought it was a good idea to have player audio broadcast without making it easy to mute on either end without muting all in game sound is a total idiot), or numerous iOS games that are otherwise great that allow unrestricted chat where my son has several times come across rather disgusting behaviour.
In general I'm not so worried in my sons case - he knows what he's not allowed to tell people, and he knows what not to repeat, but I can see why a lot of parents would find many games that otherwise would be perfectly age appropriate problematic to let their kids play.
Haven't run into any as a casual user – Nintendo managed to make the purchase workflow easy even on a 3DS, which is impressive.
http://i.imgur.com/DlUMgxb.png
The Switch might offer some advantages now, but it's not going to take long before mobile phones offer similar graphics, and gamepad experiences. At that point, what's the advantage of buying a Switch, when the phone in your pocket does all of the same things, and more?
I think Switch will sell enough to be profitable, but Nintendo is going to be squeezed out of the hardware market. They can't compete with Playstation and Xbox for the console market. They can't compete with Steam on the PC and laptop market. They'll also lose the mobile market to the iPhone, and Pixels of the future.
Personally, I think Nintendo should move away from hardware and focus on game development. Imagine Mario, Mario Kart, Pokemon, Metroid, Zelda, Smash Bros, and Kirby games distributed on Playstation, Xbox, Steam, iPhones, and Android. That's a huge market waiting for them.
But they already do now. The only problem, albeit a big one, with gamepad experiences is the constantly changing form factors of phones over time.
>> At that point, what's the advantage of buying a Switch, when the phone in your pocket does all of the same things, and more?
It's not about the hardware, it's about the software. And in Nintendo's case, it's about having the latest and greatest first party Nintendo games. Which, with few exceptions, are not available on other platforms. The bottom line, enough people are still willing to pay for proprietary hardware to play Nintendo's games.
They don't make consoles as a "CPU+GPU+GAME" they make toys, for example this is why they invented some back then outright bizarre stuff, like N64 funky controller and first 3D platformer games, Wii and Wii controller, that board controller, and so on.
Nintendo doesn't like making games, they like making toys, the fact that their best product are consoles+first party games doesn't change this fact, if you look videos of they designing stuff, you will see that their first games for a platform are usually designed alongside the console, with game designers making prototypes of potential controllers and designing not a game for a console, but the console+game pair that fits their goals.
Then, they accept third party games as a "bonus", but it is NOT their focus.
Nintendo's first party IPs are partially what keeps it alive. Think about it. Mario and Mario Kart have more or less been the same for generations, yet people (including myself) keep coming back for more.
Also, the Wii marked a decided family-friendly focus for Nintendo. Everyone complains about Nintendo's online ecosystem being so abysmal. This is rightfully so. If you look at it from the perspective of a parent with children, it's basically the perfect platform. Aside from their IPs, Nintendo consoles don't offer much for older gamers that Sony and Microsoft does way better. However, Nintendo consoles do get tons of games that are child- and family-oriented.
So what are you getting out of a Nintendo console? Lackluster proprietary software and crippled low powered hardware. Not a compelling offer to pretty much anyone, so they use their software to prop up the hardware and lose out on dramatically more software sales to maintain a dead hardware business.
If this console were just an Android handheld / console switcher device it would be immensely more successful.
Yes: Nintendo's offering allows for "couch co-op" and/or "party games"—that is, local multiplayer. It's Nintendo's bailiwick, and always has been. Every feature in that video (each device supporting two players; ad-hoc pairing of N devices to get 2N players) is about local multiplayer.
Phone hardware is generic; you can force it into a gaming mould, but it won't support gaming experiences out-of-the-box in a way that a gaming console does. And because of that, devs will make single-player or online-multiplayer games for phones (for the people who care to specialize their devices themselves), but no devs will bother making local-multiplayer games for phones (because that assumes everyone in your friend group has bought into the same specialized peripherals.) This is why the Ouya failed: it assumed the Android ecosystem had local-multiplayer titles, or that devs would build one once offered a TV "target." It doesn't, and they won't.
Apple does want into the local-multiplayer space (they're working toward it with paired iOS+tvOS apps) but as I said, iOS devs just aren't interested; meanwhile, Nintendo consoles have Nintendo developing first-party "flagship" local-multiplayer titles to prop them up, and to encourage and provide a role-model for third-party devs who want to do the same.
> Personally, I think Nintendo should move away from hardware and focus on game development.
The other thing Nintendo is "about", in the modern era, is developer lock-in. You buy Nintendo consoles mostly because of their exclusives. How do they achieve so many exclusives? By making them in-house, yes, but also by designing their consoles to do unique things, such that third-party devs will write games that exploit those unique console features... and then find themselves unable to make a sensible port to any other console. Every Nintendo console is designed with the idea in mind that "if it was a plain-and-simple PC, you could just enjoy the same game on another console, or on an emulator. So let's make it not just a PC."
The Wii's Wiimote is a pretty good example of this lock-in effect; but it was eventually cloned—by Microsoft and Sony both. (They never intended anyone to make games just for the Kinect or the Move; instead, their strategy was effectively just to cancel out Nintendo's de-facto exclusivity and encourage devs to make their "motion" games into cross-platform releases, rather than Just Dance et al remaining Nintendo-exclusive.)
But the best example is the DS. Make a game for two screens, with touch-interaction only on the bottom screen? it's going to just look plain silly if you do a direct port of that to iOS or Android. It's a "natural" barrier in the way of porting.
And keep in mind that [3]DS games still vastly outsell iOS games in the mobile gaming market. Nintendo's strategy works. They make mobile hardware specifically for gaming, and people buy it. And they make money on the hardware, not just the games!
The Switch, though, creates a second, higher rung to Nintendo's mobile strategy—like the iPad is to Apple's. This isn't a home console, it's a mobile console for people who want a high-def gameplay experience and local-multiplayer.
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In Nintendo's previous generation, we saw Super Smash Bros 4 and Mario Kart: two titles that were developed in parallel for both the 3DS and the Wii U (a lot of work!) They did that work because the Wii U was "a thing attached to your TV", while the 3DS was "a portable thing", and they wanted people to be able to play in both contexts. Other games that would have been perfect for this setup (e.g. Splatoon, Pokken Tournament) were left behind.
Effectively, those were all just Switch games that were released before the Switch was ready for them. They'll play better as ports to the Switch than they played on either the Wii U or the 3DS.
Honest question, I don't know. Just wondering if Nintendo is continuing the trend or if they're still stuck in the past.
Yes. For example, they used to sell "PS Classics", Playstation games through their store. I bought Symphony of the Night once, and had it on my PSP, PS3, and PS Vita. I'm sure you could get it on the PS4 as well.
Microsoft has a similar thing for their Xbox Live Arcade games on the xbone, but many of those are being made into HD Remasters instead of being ported.
Some games are cross-buy. Others are not. PSone Classics titles are cross-buy. Final Fantasy X/X2 HD is cross-save, but not cross buy.
There are a few cross-buy games on Nintendo systems, Severed is the most recent example. Most of Nintendo's cross-buy games have been rolled out since the new Nintendo Account system that debuted with Miitomo.
Blu Ray Player (that I never use), check. Plex client, check. DLNA client, check. Digital Optical Out, check. Netflix, Amazon Video check. Gaming machine, yup.
It completely removes the need for a HTPC.
EDIT: Interesting, this http://www.udoo.org/udoo-x86/ could definitely power a PC running PS Now. So, I can't lug a PS4 around, but I could lug a PS3 around :) And it would just so happen to have access to the entire library of older systems. Thanks for the idea. I know what my next weekend project will be!
The WAF of using a controller to control video playback is low. We have a Roku 3 and it's far simpler to use than our 360 or PS4. Plus it's never "off". Side benefit is that I can remote play the PS4 when someone is using the Roku ;-).
The Switch could plausibly fill this gap, but I guarantee that those little controller thingies are going to get lost.
Console with graphical power that rivals Xbox One and PS4. Check.
Industry-standard architecture and tooling (Unity), allowing third parties to flood in. Check.
Blends their successful portable division with their console division (this has been a common refrain for awhile now). Check.
They already addressed multiplayer, although they could go further with that.
This is going to be a major windfall for them.
My guess would be somewhere around PS3/360 performance, perhaps with better graphics.
The Wii U does more than the 360 with less, already. It's actually a pretty great piece of engineering. And there are already tablets that can kick butt in that form factor (https://docs.sony.com/release//specs/SVF15N17CXB_mksp.pdf) so it's not unreasonable to think that with the new AMD Polaris tech that they're going to make something awesome.
Having learned from the Wii U, I think Nintendo is going to knock this next one out of the park. My biggest questions are, will there be 4K support, and what's the battery life on the tablet mode?
As a user of AMD's current Polaris tech, I'm certain this next console will kick butt.
Edit: Pastebin has what purports to be a spec sheet[1], but this 1024 FLOPS/cycle business sounds inscrutable to me and it's not verifiable anyway.
The guy playing at the airport, you might be waiting up to an hour. When he got on the plane, he plugged it in.
The guys at the basketball game seemed like they were killing time while they cooled down, maybe up to an hour.
The person at the rooftop party, she was at a party. They're probably not playing for hours.
The people in the car, I don't remember if they plugged it in or not but they could have, or they'd be playing on a short trip.
The one case where the person is in tablet-mode for an extended period of time, he sat down and immediately plugged it in. I wouldn't be surprised if we find an hour or two of battery life with the most taxing games.
With Nintendo's strong art design, there are games like Mario Kart 8 that look as good as most PS4/Xbox One games.
Where do you get this from? The specs haven't been released and they're showcasing some previous-gen games. I doubt this will have the processing power of the original Xbox One or PS4, let alone the souped-up versions of those consoles that are coming soon.
But I still think Nintendo has some of the best games ever made on their consoles. Take a look into Super Mario Galaxy series, how they just work, are nice to navigate and play, how you can play the games over and over again and have fun even years after their release. Sure they don't have the fastest hardware, but what they can do with it is just amazing.
On the other hand I have hundreds of games on Steam I need to play but sometimes when I just want some random fun for a while I'll dig out some old SNES games (or launch an emulator). No one denies you can make incredible games on weak hardware, but you can't make certain types of incredible games without powerful hardware. And in any case you can always make some really crappy games.
I can't even seriously take the "but Nintendo does good gameplay and design even if their hardware sucks" rationalization anymore. With the possible exception of Splatoon (haven't played it), the other Wii U titles I have played at a friend's (I don't own the console) have, despite raising my expectations, systematically disappointed me in some major way due precisely to the gameplay, not the graphics: Super Mario 3D World, Star Fox Zero (that one hurt the most), Pikmin 3 (actually not so bad but no replay value), Super Smash Bros, Mario Kart, and maybe a couple others I'm forgetting. The next Zelda game is their last chance for me and every gameplay demo I've seen has set my expectations real low.
Does it? Do you think people playing Doom this year have a more immersive experience than I had playing Doom on my 486? A better experience?
It's probably safe to assume it will be a customized version the latest or an upcoming model. I believe this puts the system in the PS4/Xbone ballpark.
There is just no way they could pack the hardware/cooling/battery into a mobile device.
Xbox one GPU is 1.3 tflops and PS4 is 1.8 tflops. So in the same ballpark
2. Both Xbox and PS4 consume around 100W. Unless the Switch has 10x the perf/watt, it seems like performance won't be comparable.
3. Both Xbox and PS4 have massive heat sinks and fans, so they'll be able to sustain higher perf for longer.
Not clear on how they're cooling it, though
That's OK, this time the console actually takes advantage of weaker performance to offer a better form-factor. Whether that tradeoff satisfies consumers is yet to be seen.
It looks like the power is somewhere between Xbox 360 and Xbox One.
The specs I saw showed it with 4 GBs of ram, which would put it clearly above Xbox 360/PS3 power and even a bit above the Wii U, which can do way better looking games than Xbox 360/PS3.
We shall see what the final specs and games look like, but what they showed off looked pretty good. It won't be PS4 Pro or Xbox One Scorpio powerful, but it's a device you can use on the go (or for second-screen gaming, which might be the killer app here).
When undocked, they can scale down resolution and frame rate for the smaller screen.
Doubt it. Not a trivial problem to solve technically and console pricing is inflexible - they need to sell this thing for under $400, and Nintendo hates subsidizing hardware.
Is it? We're not talking about load balancing GPUs - we're talking about a GPU just disappearing underneath you (like when the user picks up the Switch), while maintaining context and dynamically lowering quality - I can't imagine that being a trivial problem.
But that's not the major issue here. Nintendo is going to have to sell this thing for under $400. A mid-market smart-phone costs that much. Shipping a dock with a high performance GPU along with the actual portable isn't going to happen.
This all presupposes, though, that the hardware they're packing in the portable unit is comparable to what's in the PS4/XBO or their newer equivalents.
You say that like it's supposed to imply it's worse for some reason.
> battery-powered device with limited thermal regulation.
The Xbox one and PS4 were both released about three years ago. Almost three and a half by the time the Switch is released. That's a long time for Moore's law to operate, and it's easier for GPUs to take advantage of that phenomenon, since they are extremely parallel.
At 14-15 mm, the portable portion is actually a bit thicker (if smaller) than a new MacBook. Without the need for a keyboard or a clam shell design, that's probably quite a bit of usable space. I'm not sure why we should be surprised by claims of performance matching three year old systems.
It does because of thermals.
Isn't that entirely based on what they integrate? The market has traditionally been such that integrated units are for cost, and so are paired with cheaper GPU components. I don't know of any technical reason that integrated units use low end GPU specs, just business reasons. Any normal market pressures would be different in this case, based on the size of the order and specific needs.
> I'm assuming inferior refers to compute performance
Inferior based on maximum possible compute performance, sure. The top of the line dedicated GPU will have more leeway to work with than the top of the line integrated, but we're hardly talking about top of the line, we're talking about matching three year old hardware.
3 years is a long time but IMO not enough to being a 100+ watt SoC down to ~20-30 required for that form factor.
That being said, Nvidia is still much more energy efficient graphics wise vs AMD so I could see it getting fairly close - maybe 70-80%. CPU wise though I doubt they'll be as close just because of power.
Moore's law refers to the number of transistors, not speed. We've consistently added more transistors to CPUs, but through separate cores,since there are problems related to doing that usefully with a single core. Now, that's been of mixed benefit to some programs, because not all problems, programs, or programmers can effectively take advantage of multiple cores, or at least not effectively. GPUs though, are doing work that is "embarrassingly parallel", and thus can effectively utilize this increase in transistors and cores. For example, the GeForce Titan X has 3072 CUDA cores.[2]
The GeForce GTX 760 (maybe a mid-range desktop part?) was released June 25, 2013 with a retail price of $249.[3] The GeForce GTX 980M (second newest generation mobile part) was released October 7, 2014 (two years ago!).[3] It trounces the desktop part from one year prior.[4] We've had a year since then. I don't think there's any problem hitting the performance of the last generation of consoles, at least as far as the GPU is concerned.
Edit: Switched from 980 to 980M to clearly indicate a mobile part, which only makes the release a year earlier for the mobile part, but doesn't really change the outcome.
1: https://en.wikipedia.org/wiki/Moore%27s_law
2: http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-tit...
3: https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_proces...
4: http://gpuboss.com/gpus/GeForce-GTX-980M-vs-GeForce-GTX-760
you cite nvidia as an example against it but nvidia itself clearly does is not of the same opinion
http://www.techradar.com/news/computing/nvidia-vp-claims-tha...
http://www.techdesignforums.com/blog/2015/12/11/iedm-arm-yer...
http://www.eetimes.com/author.asp?section_id=36&doc_id=13298...
http://www.extremetech.com/computing/123529-nvidia-deeply-un...
Poor reporting:
Moore's law describes that trend for computing performance – processing speed, memory capacity and the like - to double approximately every two years, named after Intel co-founder Gordon E. Moore, who first outlined his theory back in 1965.
That's not what Moore's law is, and is an example of what I meant when I said it was incorrectly explained for decades. The very first paragraph of the Wikipedia article I originally cited shows this.
The other articles seem to be about density scaling, which is only part of what goes into "how many transistors you can fit into a dense integrated circuit." Cores, obviously, allow us to mitigate this to some degree.
For example, in this[1] article, you'll find a graph that shows transistor count over time. It's fairly easy to see that as of a couple years ago, Moore's law was still going strong.
1: https://www.extremetech.com/computing/190946-stop-obsessing-...
That's it? The PS4 is three years old now. They should be able to make something significantly better at this point.
Apple is claiming that the iPhone 7 has console-level graphics capabilities. If that's true (and I have no idea what that actually means), then Nintendo should be able to come up with something even better since they have so much more room for battery and have lots of expertise in making consoles.
It's too bad, FPSes on the Wii with the motion controllers were so natural even with the tiny lag.
This thing has to run on batteries. It has to include mobile-quality batteries and a screen, which is an added cost that other consoles don't have.
With those components in mind, I fully expect it to have comparatively weak hardware so they can hit a comparable price-point.
The SNES had extensive 3rd party support. Obviously it's hard to compare 25 years ago to today, but the SNES and Genesis were really "even". Supporting both systems was a no brainer for most game companies. The N64 threw a curve ball with carts, and 3rd party support tanked. Anecdotally, the GameCube seemed to have better 3rd party support, as it was a very equivalent system to the Xbox and PS2.
Not sure it's about quantity, it's more about quality. When Nintendo's first party software sets a high bar for quality, it makes most of the non AAA titles sold by third parties look like crap, and they usually are.
Third party AAA titles like Just Dance, FIFA, Madden, Tiger Woods Golf etc. sold well enough on the Wii that some sequels were still being produced even after the Wii had become an afterthought. IIRC, Street Fighter IV on the 3DS sold very well too.
The native program has been what major publishers use though, and that one is harder to get into (It was known as Warioworld)
Does it?
> Industry-standard architecture and tooling (Unity)
I'm struggling to think of a Unity game that actually looks as good as one of the other modern engines.
Umbrella Corps is darn close to AAA as well (http://store.steampowered.com/app/390340/).
Just because most Unity games are indie doesn't mean that AAA studios can't make a good looking Unity game. It just means that most studios using Unity don't have the money to make a good looking game.
Why would you think that? It's a mobile system, running mobile CPU/GPU with a price target of a mid-market smart-phone. It's isn't going to match the PS4 or XboxOne, no way.
>This is going to be a major windfall for them.
Maybe, maybe not. I don't know if they'll be able to run the latest AAA titles, especially with the new MS and Sony consoles coming out soon. So they'll have the same problem as they had with the Wii and WiiU - you buy the console for Nintendo games and that's it.
Almost certainly not. It's a tablet, it's very unlikely it's going to equal the home systems with 100W power supplies and huge fans.
I've tried to get into VR with the oculus and the VIVE, but no, it's just not for me. Happy to see Nintendo do what they do best: come up with a great formfactor, but let games be games.
Nintendo seems to have built something they hope is simple, but entertaining.
[1] https://www.youtube.com/watch?v=43uSXA9qUe8 [2] http://www.nintendo.com/3ds/ar-cards
Bravely Default, the Square-Enix RPG, had an intro where a fairy crawled out of my carpet and flitted around. I don't remember any more AR in that game, but it was kind of a neat gimmick that I hadn't seen since unboxing the handheld.
I think your comment reflects a sentiment that I agree with which is that HMD based systems today do not give the same degree of awe that happened when the NES came out - or even the playstation.
I'd rather see Nintendo invest heavily ($5BN+) in an AR VRD and infrastructure that changes the landscape. But nobody seems to want to do that. Again I chalk it up to lack of imagination/leadership.
While we probably can produce great AR content today and produce headsets to display it, it will likely take almost another decade before it can be made portable in something you WANT to use.
I'll never understand the marketing motivation to show a bunch of people getting together for a social gathering and togetherness, then cram together to watch / play on something with a screen the size of a hardback novel.
But I'm glad Nintendo doesn't seem to be giving up local MP: It's the best part of having a console, and dropping it is a REALLY BAD IDEA.
But I do agree, Consoles (Specifically Nintendo's) are currently inarguably superior by a wide margin for local multiplayer. And local multiplayer games provide distinct enjoyment that remote multiplayer games cannot replicate effectively.
It seems to have worked out pretty well for Sony and Microsoft—and the manufacturer that does still focus on LMP (Nintendo) is struggling. So I don't think it's actually a major selling point.
I mean, I wish it were; that's one of the things that I love best about Nintendo hardware. But it really doesn't seem like it is.
My experience is that of a bystander with fairly high standards none the less. My kids seem to love Skylanders, Disney Infinity and Plants vs Zombies Garden warfare local multiplayer on Xbox one and what I observe works great.
They might not "focus" on it (whatever that means-- it has the feature, it works, what more "focus" do you need?), I suppose.
To me, it means many first party titles are designed around using it. For instance on Nintendo consoles: the main Mario series games, Mario Kart series, Smash Bros series, Mario Party series, Mario Sports series, Nintendo Land, Splatoon, etc, etc, are all designed with multiplayer in mind.
I guess the difference is, it's not just a couple of titles, or "it works", but instead it's a major company focus for their titles. That's a pretty big difference.
I don't know how much Nintendo is going to implement with regards to their online services, but if they do this right, they would have the killer family gaming machine ecosystem.
They could: * Implement sensible parental controls. Each user potentially having their own handheld system would make this significantly easier and more robust. * Implement a friendly family content sharing model. I'm not necessarily begging for free family sharing a-la-Steam, but a discounted license per additional family user would be a smart move, compared to their current 3DS strategy. * Implement something along the lines of PS4's amazing SharePlay feature, where you can invite a friend to watch you play, voice chat, and even hand the controller virtually over to them so they can help you through tricky sections. Here again, the hybrid model would make it so cool to cheer on my kid from a hotel room across the country on a business trip.
I don't know if the NS will live up to its teaser video, but everything I've seen makes me excited to imagine possibilities, rather than the raw polygon-pushing and logic-crunching. This in stark contrast to the comparatively gimmicky Wii and Wii U.
Some of that stuff might get implemented, but no, each player needn't necessarily have their own console.
Doom is also a good one.
That doesn't mean it wasn't fun. It doesn't invalidate the good times we had. But there is so much about that game (from the controller itself, to the control layout, to the gameplay) that just does not hold up. N64 Goldeneye is a clunky, hard to play, unbalanced mess.
It was a ton of fun, and I wouldn't trade the experience of playing it for anything; but it is not a 'masterpiece'.
Mario Kart 64 is, even by modern standards, a good game, but calling that a masterpiece would mean we need to come up with a classification higher than masterpiece for Mario Kart 8.
I'll stand by it, because later I went on to be a Half-Life and Adrenaline Gamer hardcore player, and HLDM's complexity with the long jump and tau cannon required a lot of study and practice for most. Goldeneye was a good trainer for that.
I maintain that HLDM stands amongst the best of Multiplayer shooters: Up there with Quake, Q3A, CPMA, and UT.
I really don't swear by Q3 or HLDM: Although I do swear at them a lot. My preference is either Quake 1 or Xonotic, which is like Quake meets UT, and lowers the floor on advanced movement so plebs like me don't get totally stomped the first time they log on (we still get stomped, just not impossibly fast).
I love them all, which probably means I'm a masochist or something.
Another masterpiece would be the Megaman 2: It's one of the best platformers out there, and there's been nothing like it before or since.
If you haven't, I recommend checking out the story on Goldeneye!
https://en.wikipedia.org/wiki/GoldenEye_007_(1997_video_game...
Especially the version on the Xbox360, or, as I call it, "that big white box I own solely to play Perfect Dark on". A straight port with upgraded graphics, better framerate, modern controls, and (or perhaps this one I'm imagining) subtly rebalanced difficulty to account for those other changes. Nothing like that garbage trying-to-be-Call-of-Duty-and-failing-miserably Goldeneye reimagining a few years back.
Still unmatched in terms of gameplay options. Coop single player, versus(!) single player, the great multiplayer of course. The way the difficulty settings changed objectives and even starting location(!) in addition to damage values and AI. The fun "cheats" you unlock with speedruns. Brilliant game.
Wow, now that is a great multiplayer game. One of the few video games that my whole family played together (the other being 'Where in Time is Carmen San Diego' for the NES).
Very nice to see it mentioned here! It is a huge classic.
Functionally, it filled the niche that would be occupied by Mario Karts, Goldeneye, M.U.L.E., and Perfect Dark. 4 player head-to-head games that were simple to understand and fun to play repeatedly.
Also local split-screen multiplayer is harder to do since you have to do two (or more) graphic rendering at the same time, so dropping it allow the dev to spend more time on the rest of the game.
What are you talking about? https://i.imgur.com/zhz5wHh.jpg
I hope the Switch can still talk to Wiimotes. Even if they drop sensor bar and the ability to point (which will prevent most Wii games coming to Virtual Console without substantial modifications), being able to pair with one and use the nunchuck or the classic controller would be great for someone like me who has a Wii gathering dust and a Wii U on active service.
Not an easy drive to make with triplets, but we loved it. Didn't make a peep.
It looks like you'll be able to use the standard Switch controller as two "half controllers." Sure, you get limited functionality, but one person with one standard (portable!) console and one multiplayer game like Mario Kart can say those all-important words to anyone, anytime: "Want to play?"
Because if it can't do everything else my current tablet can, I'm gonna have to carry a tablet AND this thing. Done right, Nintendo can make this thing the first real challenger to the iPad for mass-market adoption. But they've gotta treat it as a first-party Android device and get updates out ASAP and not muck with the interface too much. I'm willing to bet they could work out a rev-share agreement with Google on the Google Play store and Google Play Apps (and keeping their own Nintendo licensing scheme).
But let's not kid ourselves here: Nintendo is a Japanese company and it operates like one. That means they'll try to own the entire value chain and miss out on any network effects, while simultaneously moving themselves from a market with a 5-10 year refresh cycle to one with a 2-3 year refresh cycle. While it means they could sell more tablets to repeat customers, it also means that they have less time to be patient for success (as happened with the Wii and WiiU) since it also increases customer churn. Network effects and platform lock-in are a lot more important when the refresh cycle is shorter, because there are more opportunities for your customers to jump off the train.
I wish Nintendo luck, and I think that this is a good usage model. But I'm not convinced it's compelling enough to displace the tablets that people are already carrying around with them unless it can also duplicate the capability of those devices.
I also have no issues carrying a separate device for that. IMO, touch gaming for anything beyond the basics is terrible. Even Minecraft is way better with a mouse and keyboard or controller.
Having an all encompassing device from a company that has continually nailed portable gaming is something I will continue to buy. The big screen of this, for me, is an added bonus.
In the world of non US working people, many sit in a bus/metro 2x a day, 30-60 mins each way :)
What would be a 15 minute commute by car takes me an hour by bus. That sounds like the perfect excuse to carry a gaming device on me. The idea of being able to block out two hours every day for playing video games makes the kid in me very happy. I'd been dragging my feet on getting a 3DS to save money (whenever I've felt "hey, I've got $200 I can drop on something", I've had something more important to spend it on), but I might give in and get a Switch. Hell, it'd probably save me money in the long run since being able to game on the bus means I'd be much less tempted to take Uber or Lyft.
ever heard of mass transit?
If Nintendo did what your asking, it would be a pretty compromised experience. The hardware for gaming is significantly different than generic tablet hardware. (For example, high-res displays are great for Web / Facebook / Twitter / e-Books, but are drawbacks for a gaming console. High power GPUs are great for games, but are often underutilized in tablets. Any non-casual game needs high quality, thick controls, but traditional tablet users favor very thin hardware).
Perhaps in the future, technology will advance, and there won't need to be a trade-off between these two usages. But today, by asking Nintendo to make this a generic Android tablet product, your asking them to compromise something their fairly good at (gaming), to give you a tablet experience that still likely won't be competitive with the iPad anyway.
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I think it's better to position the Switch as a gaming console (as Nintendo is doing). That way, the Switch doesn't really need to do any tablet stuff to be successful. The Switch only needs to provide a great gaming experience that convinces the 65 million people who own a 3DS or Wii U to buy a new Switch in the future.
I'm sure I'm wrong about this, but the video didn't show any touching of the screen or a stylus (which the 3DS and Wii U both have). I wonder if this thing is even capable of being used without the controllers.
That's actually a great idea. Someone else pointed out this press release [0] from Nvidia saying they're making the chip. Tegra's can run Android (Nexus 7, 9) which has the latest OpenGL ES and Vulkan support.
[0] https://blogs.nvidia.com/blog/2016/10/20/nintendo-switch/
it's trivial to not install apps unless they've been signed with Nintendo's key, a la iOS.
In a space currently dominated by two nearly-identical competitors (XBONE and PS4), I think Nintendo has the opportunity to capture a large portion of the market.
I really love the slide-in controllers.
A few things I hope for would be:
* Open specs for the slide-in controllers so that third parties can satisfy various niches (like the fighting game community)
* A standard USB-C or micro-USB charging port so that people can use their existing power banks/chargers
* A well implemented eStore (with purchases that aren't bound to a single device) with a huge back catalog of games from their older consoles
* Compatibility with Nintendo's older wireless controllers
Well, it looks like it uses bluetooth. If it uses a standard bluetooth stack, they might let other BT controllers (such as the PS4, Wii U Pro and Xbone) work with the system.
I really have a lot of high hopes for this, but I don't wanna get super excited without knowing any of the specs.
The Xbone controllers use some proprietary Wi-Fi-based protocol, don't they? Not Bluetooth.
Different people have different priorities when it comes to gaming.
I'd also be wary about battery life. The 3DS and its sleep mode aren't known for being very good on that front.
The fact that they're showing off Skyrim, a 2011 game, in their 2017 console launch video doesn't say much for their hardware's abilities. It says a lot about how beloved Skyrim is, though.
Thought AMD would be their supplier before, but I don't think they have any mobile chips
What about the A[n] series? Not sure whether those include GPUs.
As a parent, I have 4 of the current gen DS systems. One for myself and one for each of my three children.
Nintendo has really struggled to stay relevant in the console space though as seen by the Wii U's underwhelming sales.
If this device is priced right and can continue on their virtual handheld monopoly then they become a sort of defacto console system for the masses. For the first time in ages I'm curious to see what is going to happen with Nintendo.
Part of the issue is going to come down to pricing. With a handheld each person needs their own device. If this can be kept sub $200 it's sort of a no brained. If it is priced similarly to consoles today it's a harder sell.
I am also left wondering if this could end up sold as different packages. It could be packaged as a full console edition and a handheld only lite edition at different price points.
At the end of the day they all play the same games. I bought the 2DS for my 3 kids because it is cheap, but also because it is the most rugged with it's non folding uni-body so they are less likely to break it.
I bought the 3DS XL for myself because I have poor eyesight and need the bigger screen and I'm less likely to break it.
If Nintendo does something along these lines I suspect people would buy multiple Switches per household. Based on their history it's not unreasonable to suspect that something like this is in the works. I doubt it would happen at launch since, but over time I will not be at all surprised to see different versions of this system offered.
Glimpses of Mario, what appeared to be Skyrim, too - more third party support this time perhaps?
I'm most interested to see the price and the spec of the machine. Xbox One and PS4 seem to have become more homogenised in terms of architecture than the last generation of consoles (PS3 was especially weird), if the Switch follows suit it would hopefully encourage more third party support. Assuming the power is there.
As for price, I'd expect it to undercut the competition, but also to be less technically capable: That's usually how they play it.
Edit: oops, watched it again and yep skyrim is also in there. Sorry.
Its apparently running a Tegra chip[1]. Exact specs... well we can only guess at this point. So its more similar to an Android tablet than the other consoles.
So the hardware is more standard but its still not the same standard as the other boxes. That could hurt 3rd party adoption.
[1] https://blogs.nvidia.com/blog/2016/10/20/nintendo-switch/
That could be a double edged sword. I think Nintendo doing a "me-too" console that is like the PS4/XBone/Steam would hurt them more than it helps them. And as it is, Steam already offers a portability element if you've got a decent laptop with a discrete GPU.
>> That could hurt 3rd party adoption.
At this point, I think Nintendo is going to struggle no matter what they do. They're in third place and unless Nintendo can make it worthwhile for 3rd parties with huge hardware sales, it's not going to be pretty.
This seems like an attempt to take that concept into something higher-end/something that is designed to connect to a TV (at least sometimes). I've got to think that will go quite well for them.
The years when the Wii outsold the PS3/X360 are not all that far past. If they come out with something different and compelling, the market will respond.
Clarifications of my original response:
By "me too" I was referring to the original post's point of going x86 in a traditional TV box in the way that XB1/PS4 did.
By "struggle", I was specifically talking about third party software support in the post I replied to. On the TV console front, Nintendo's primary strength going back to the Wii (and maybe further) has always been first party games. Most of the third party games on the Wii and Wii U were not very good. In other words, if you're buying a Nintendo TV console for the third party games, I think that would be a big mistake, regardless of how long the list of committed 3rd party developers is.
Addressing some of your points:
>> Their mobile products are, in essence, "me-too" products that are larger and less powerful than a smartphone
By "mobile products", I assume that you're referring to the DS/DSi/3DS - how are those "me-too"? What other successful portable consoles have that clam shell form factor? If anything, Nintendo's mobile form factors (starting with the original Game Boy) were the ones that were historically copied by others.
>> The years when the Wii outsold the PS3/X360 are not all that far past. If they come out with something different and compelling, the market will respond.
Yes, but the market for gaming is completely different now. Games are no longer the exclusive territory of proprietary tv consoles or portable gaming devices (i.e., psp, 3ds).
On the TV console side, Steam is a legitimate substitute for a TV console. I myself switched to Steam since most of the AAA titles I played (2D/3D fighting games) are now all available on PC and I can bring them with me in the form of a laptop with a discrete GPU. And with Steam, I can regularly upgrade my hardware with full backwards compatibility for my purchased games.
On the portable gaming side, phones and tablets have basically taken over the market. The only reason why I bought a 3DS is so that I can have my fill of 2D/3D fighting games (with a real controller and buttons) in my pocket, but I'm in a very small niche.
You say that, but phone games have an exceptionally limited capability without extra hardware (like a controller), and few phone games are designed to take advantage of a controller in any case. If you want to actually play good mobile games, you need a mobile console, and Nintendo's are some of the best. The Gameboy line defined portable gaming for over a decade, and there are still holdouts using them to this day (I count myself as one of them: >20 hours of gameplay, countless classic games, one of the best tools for chiptune music creation on the market, and all in a tiny form factor? sold!), and the DS is the console of choice if you want Real games on the go.
If you're looking for something cheap to carry your retro games around on, might I recommend a GBA? It has a lot of good games in its own right, you can play all the GB/GBC games, and with the aid of PocketNES + mkrom (they're around, but you might have to do some digging to find them) you can emulate NES games pretty well, provided you pony up for a flashcart and flasher (I got mine from http://bennvenn.myshopify.com: $57 for a flasher and card reader, plus one GBA flash cart. And he's offering a decent SD-based card for the original GB for half the price of an Everdrive (although it has some limitations that the Everdrive does not, it will run most GB games). So it's a good place to look for that sort of stuff). Yes, a hacked PSP is better, but it's a lot harder to find one, much harder to get it working, significantly more expensive, and a heck of a lot easier to brick (which is what I did to mine).
In the same way that a real camera is better than a smartphone, convenience trumps quality.
>> If you're looking for something cheap to carry your retro games around on, might I recommend a GBA?
I have a 3DS because I wanted to play Street Fighter, Tekken and Dead Or Alive on the go. But I don't always bring it with me. In fact, I only bring it with me on vacations. And when I'm out on the go with just my phone, well, I don't play anything at all - it's not a huge loss. FWIW, you can already do everything you mention and more on a 2DS/3DS with the right "accessories" and a little bit of time.
Also, I actually don't have a 2/3DS, because I have no money. A GBA costs ~$20.
It only gets hard if you want to play online, which means you need to do .CIA files, which becomes difficult (it also requires a new SD card). But if playing online isn't a priority, it's not even an issue.
Yeah, I'll stick to my GBA for now. I've got very little money.
What? If anything, Smartphones are the "me-too" products. The Gameboy came out in 1989, and the DS came out in the early 2000s, when nobody outside Japan could envision something like a smartphone, and even they didn't have something really usable for the kind of complex games that both platforms offered.
I do agree that they succeed because they have an interface well-tuned to their task. Another reason for success, though, is battery life: When the GameBoy came out, it was really the only portable game console that could last more than four hours. And my GBA (not an SP, notably), a console that has a lower battery life than the GB or GBC that came before it, can last through me playing on it for an entire day, nonstop. Can your phone do the same?
Mind, this is less of a selling point nowadays: it seems even Nintendo's forgotten how to make products with a good battery life.
If Nintendo is smart, they will find a way to let console devs leverage the power of Nvidia's libraries like GameWorks which may actually be a huge boon to 3rd party adoption. But that all depends on what kind of OS and stack they choose to go with, and whether they consider developer effort an issue. If it's going to fit a different use-case with mobile and docked performance profiles, it may be difficult to port games to it with AMD hardware anyways.
It's amazing how slow game consoles change minus beefed up computing capabilities, and while Nintendo has had some hit or misses, this shift looks like a vastly superior improvement over the initial ideas brought forth by the Wii U.
I think the word you're looking for is "tactile".
It does indeed use cartridges:
http://www.polygon.com/2016/10/20/13344618/nintendo-switch-n...
With the modern carts, it's all flash memory - both the game binary and any user data can coexist. That said, it's much less common than in the NES era, but not unheard of, to incorporate custom hardware on the cart. For example the DS Game Card[0] has an infrared variation. With this change the overall performance model now is guided around working with flash memory - you have big mass storage, longer load times, and don't get to do any fancy bank-switching tricks or rely on an additional co-processor or an extra RAM bank.
[0] https://en.wikipedia.org/wiki/Nintendo_game_card#Nintendo_DS...
Price point: How much is this going to cost per unit? I'd imagine it's going to be much cheaper than the other current gen consoles
Battery life: If it doesn't get more than 1-2 hours, or else come with some way to extend the battery life via an accessory, it will be kinda underwhelming.
That being said, this is a very intriguing idea, and is a good focus on an easy to understand concept. Funny image: Two people playing on a Switch with the controllers snapped onto it, doing some top down game like air hockey or something.
With the Shield's battery saver setting, it gets about 4 hours, and 7 hours for streaming. Again, I'd like to think Nintendo is doing better than this here.
http://www.polygon.com/2016/10/20/13344202/nintendo-nx-share...
As a piece of hardware, this looks really cool and innovative. But I don't actually know if the product-market fit is there.
Really? I gather with friends to play Smash on a gamecube every two weeks or so. Bring a few beers, play some good music, pass the controllers around and it's lots of fun. I also co-op a lot with my girlfriend.
Limiting to 4 players allows the night to be more than gaming night. If all 12 of us are there, it allows for some rotation (most of the time, we will be 4 to 8). While some of the guys/girls are playing, some others can be spectators or be at the kitchen table talking or having some beers. We can even rock both smash and board games at the same time!
The gamecube is really our main console... funny thing is none of us were gamecube lovers when it initially came out. Lots of PC, PS and Xbox players among us. Our only Nintendo time is when it's time to play together.
Also... since no one else has mentioned it yet and it's not really worth its own comment... this is a wildly better name than "Wii". The Wii was a success, but I'd say in spite of the name.
Swiitch? ;)
5V usb port at 2.1A = 10.5W = battery gets drained even when plugged in.
It has a 20Whr battery, if I'm at 90%, and I'm wary of draining it below 10%, that leaves me with 16Whr = an hour at most of gaming on battery alone, on a brand new full capacity battery.
Doesn't help that the device gets pretty darn hot also.
Portable gaming sounds fun until you remember that batteries suck, sure they've improved much but what improved is also the power management. 3D/Graphics are still a power hog, so you get a tiny package with almost no battery to speak off and a heating element all in one.
Hey but if you play https://play.google.com/store/apps/details?id=com.tt2kgames.... or somethig similar at least you know you can defer hypothermia by about 10-15 min if you are on batery :)
Most other games also don't run at 1200p, and probably not even 1080p unless they are simple games.
Current consoles don't push 1080p games properly so the non-native resolution was never even in question.
But, on the other hand, Nintendo's games are just plain fun. I didn't buy a Wii U because I didn't want that giant tablet controller and its charging stand taking up space on my coffee table, but every time I saw Splatoon I wished I had room for it.
Perhaps this can fit in my life.
They even managed to get 3 new IP on the system, where in previous consoles they were berated for never coming up with new IP and simply rehashing things over and over again. Splatoon in particular looks like it will stick around for a long time, Mario Maker probably as well (they even mentioned possibly doing a Zelda Maker in the future...I really hope that comes true).
It meant that the Wii was not really viable as your "only" system if you were interested in those games. While the NES, SNES, N64, and Gamecube were either competitive or the leaders technically in their gen.
People who don't know about other franchises, and perhaps don't want the more mature subject matter of the three big franchises you mention, were more than happy with the fun a Wii gave them.
The Wii was a huge opportunity for Nintendo but they couldn't adapt to modern game play or sales to take full advantage of it. So perhaps it wasn't a failure but it was a huge disappointment.
But still, Nintendo just hasn't been "king" ever since the SNES. The N64, GameCube, Wii and Wii U all disappointed a lot of people and each stumbled in significant ways.
(I'm not one of them, I'm a huge Nintendo fan)
My worry here is that Nintendo may be making the same mistake that BlackBerry made: doubling down on hardware when they should be building out their app ecosystem on dominant mobile platforms.
That said, the Switch looks cool. Really freaking cool. I just wonder if it'll be enough.
What I find most notable in the video is their nod to competitive-gaming / esports, which Nintendo has such a long history of shunning/disrespecting/mis-understanding. Maybe they’re finally trying to atone for the debacle around the whole Smash scene? (Then again, maybe it’s just the marketing people who put this video together thought that would be fun to add and have no idea about Nintendo’s history here.)
This could be a great new marketplace for indies that make pay up front mobile games.
F2P mobile games monetization strategies rely on huge install bases that the Switch is unlikely to reach, so porting these games over may not make as much sense, but it could still be worthwhile to port to the device in order to provide more gameplay options to existing users.
There was a an article (gamasutra maybe?) about how the N with the Wii, fundamentally had no idea what their competition was up to or understood gaming notions that had become very commonplace by that time -- like online matchmaking for gaming, etc.
However, as a gamer, I think this is definitely setting a differentiable and right path that doesn't tie Nintendo to just selling another port target for games.
I'm reminded of this old Reddit post that presages some of what's in this video:
https://www.reddit.com/r/FutureGaming/comments/2eox69/the_un...
Nintendo is about children and families and friends playing together. Online gaming is about playing in a global community of millions of strangers who may become friends or turn around and spoil everything.
That risk is accepted by gamers who play multiplayer online games, especially competitive games with online matchmaking, but it doesn't fit in the "we're all friends and family" narrative.
I think it's brilliant. Looking at the concept video, it seems like local coop multiplayer is built right into the controller but they also show local network multiplayer for parties and competitions. It's trivial and emphasised by the design choices.
Games that do online multiplayer well generally don't work well with local multiplayer. What works well for one doesn't necessarily work well for the other. This reminds me of GameBoy link cables and 1990s LAN parties -- and I think that's an aspect of gaming that has been neglected by other companies who favoured the online experience.
Also it makes perfect sense for Nintendo not to attempt to get a foot in the door in an oversaturated market they don't have any experience in. This is the first time since the original Wii that I've been genuinely surprised by Nintendo and it looks a lot less gimmicky.
EasyPrivacy apparently breaks some Youtube embeds and only fixed it partially. In the end, it's almost never the content blocker but the lists you choose to enable.
edit: but thank you for the link!
This may be naive, but while Disney strikes me as profits first, and nothing else really matters, and everything else is a byproduct, both Nintendo and Apple strike me as companies that actually give a shit about the final product, and profits are just a vehicle to achieve excellence in that.
Also, the entire selling point is being mobile crossover. That seems like a great secondary feature, but alone... that's it? Where is the imagination that brought us the Wii?
I can only hope Nintendo attracts enough development to make interesting (perhaps Pokemon Go-influenced) unique crossover use cases, beyond just playing the same game the same way on a TV and at the airport.
I really hope they fix some of the issues with the eShop - it needs work, but its improved a lot!
What happens when you lose the right part of the controller? can you buy them individually or do I need a whole new pad?
If my screen gets scratched - can I just replace the screen section?
What happens to my save data - if my bag gets damaged/stolen, will I lose all my save data or is backed up in the cloud/the switch device?
will it come in different colours - I like that the 3ds is so customisable!
You can't have good local portable multiplayer if one player always has their fingers on the screen, blocking the other's view.
Motion would be very haphazard, due to all the usage styles. Where would the motion sensors go? If it's part of the tablet, you can't play while docked to your TV. If it's part of the joycons, you'd probably have to remove them to play some games, which would be again annoying if it's docked. If the pro controller has motion controls as well, some games requiring both joycons wouldn't bother using it. You'd have to have at least 4 sets of motion controls across the parts for it to work ubiquitously.
All in all, it makes a lot of sense that we might not see those 2 clunky features returning, which is great.
But all the bits (dock, tablet, 2 joycons, joycon mounting stump, pro controller) is a bit too clap-trap for me. I had used Wii Fit for a while on someone else's Wii and liked it, so I got a Wii U version. The addition of the touchscreen plus wiimotes in the Wii U made it a mess of always picking up and putting down things, which was super annoying. Having fewer input schemes, and using them well, would be preferable, in my opinion.
Also, it will be quite the challenge for nintendo to gain momentum with the handheld part of the console. Everyone plays on phones and tablets these days, so i don't see much incentive on that part.
They should've stalled pokemon go and launched it with the new console.
That would create a massive demand for the new console.
They're also the only company in the handheld market right now, with a surprising amount of sales, (even with the 2DS), so they don't really have to gain momentum as much as keep it.
I think putting their next handheld and console in the same basket means massive sales, especially for one side or the other that hasn't really crossed over yet. It's gonna be really interesting, and I'm pretty curious to see it in real life.
The crucial element that is going to determine whether I purchase this or not is will it support location-based gaming? Touchscreens, gyros, and cameras aren't necessary, but location based-gaming and the spontaneous, real-world social interactions it generates was the only reason I played Pokemon GO. I do understand that designing games with this in mind and making it fun for all players is a difficult if not impossible problem to solve for those who don't live in dense urban areas
I'm also disappointed that Nintendo isn't developing for VR yet. While I respect them for not following the herd, if any developer is going to lay the foundational design patterns for VR gaming, it's Nintendo. Mario 64 and Zelda: Ocarina of time did this for 3D.
It'll be interesting to see if this becomes more than a gimmick.
Only if you make game console purchasing decisions based on hardware alone.
I would think that the hardware matters less if your primary interest is in having access to the latest and greatest Nintendo first party games like Zelda, Mario Kart, etc.
In handheld mode, one wonders if they were able to keep parity with the battery life and the touchscreen capability that the DS/3DS had. Losing those would be a significant minus.
Unfortunately, while it's a rather good gimmick, it seems like Nintendo is repeating its usual mistake of sacrificing gaming power for it. Releasing a device with a 720p screen in 2016 is almost as bad as releasing a device with a 400x240 screen in 2011, in my opinion.
Nintendo has a very bad habit of making devices that compete with the previous generation of its competitors' devices instead of the next one.
Also an interesting decision to cover the docked screen (probably to keep 100% compatibility to the single mobile screen and not waste resources while powering the big screen).
I'm sure we'll learn more over the next 6 months... but there's a lot of things you could do with a dock like that.
However, it looks as big as an iPad mini. So logging it around, I might actually want it to have tablet functions too.
Hopefully as the technology develops in a couple of years we'll see a Switch Mini to take the place of the NDS, so at least it will be small-enough to lug around easily.
Skyrim is a five-year-old game at this point. It's not exactly an indication of graphical horsepower.
This is a higher-end Tegra. It's impressive-for-a-mobile-chip, but mobile chips still aren't really impressive. Maybe the base has additional GPU muscle or something, who knows. But the existence of a video-rendered Skyrim on-screen isn't really indicative of "graphical prowess" in the first place.
Don't get me wrong, I think the device looks cool and I was already planning on buying one. But "playing Skyrim" just doesn't tell you anything, especially when the video on-screen is plastered there with After Effects. It's sloppy thinking to jump on that as meaningful anythings.
I understand that the trailer is not meant to reflect the exact console. But remember that Bethesda is behind this, and so we have their seal of approval, so to speak.
I don't think I'm saying anything particularly shocking. And none of that's to say it can't be a good, satisfying device. I mean, Christ, I was playing my Vita this morning, and the chip at the heart of that is Frito-Lay. Just that the gamer conception of "power" really isn't...real? And that there are a lot of things that have to be considered in terms of that.
My point is that re-engine'ing the game doesn't change the assets involved (stuff like texture quality or shader complexity has a pretty significant impact on performance), nor (necessarily) the visual effects involved. You could scale UE3 down to run on absolutely laughable hardware and games today still regularly support 640x480 and other silly things. Being "on an engine" means something only when you have hard hardware requirements, like requiring support for SM 4.0 or whatever.
I generally agree that you can probably stuff it into a portable with some compromises within the next couple years, sure. But I'm glad I'm not a Bethesda employee, that's going to suck and I think the compromises are going to be big.
Re-engine'ing a game is a massive undertaking. There's a huge amount of work involved in porting mission systems and event triggers and so on between the two systems. I don't really think it's feasible, I'd see it as much more likely that they port the engine rather than porting the game to another engine (which AFAIK is what they did with Skyrim Special Edition).
It's especially unlikely because Bethesda has put a huge amount of work into developer/world-building tooling for GameBryo. They have been on a single engine for almost 20 years now (since Morrowind) and it's going to be a tough sell to throw all that tooling and experience away, even with the engine making ominous creaking sounds (as the FO4 codebase clearly is doing).
It clearly needs it though. Like, STALKER was playable on a laptop processor and iGPU ten years ago and the newer games are on par with FO4 visually in most ways. In many RPG senses it was even more flexible and more ambitious (A-Life was similar to Radiant AI). FO4 just runs like shit compared to how dated it looks and plays.
(You were then downvoted for complaining about votes, because that is universally considered negative behavior.)
You can always email hn@ycombinator.com if you'd like.
No, I didn't misread anything, like the OP then cleared out in answering my original comment, it was him that mixed the dates.
Because neither Fallout 4, Skyrim original and Skyrim Special Edition "came out 3 years ago", and if you weren't going around editing your comments, my comment would be both factual and properly addressing your original comment.
You were mistaken. Your fictional Internet points aren't important. You should stop.
So "ported to the FO4 engine" doesn't really mean much. It's like saying that Half-Life 2 has been ported to CS:GO's engine. Yeah, it's a more modern build of the engine but it's still the same engine and it's not going to look or run drastically different unless the assets are also revamped at the same time.
Also, my personal opinion (from the outside) is that Bethesda doesn't seem to have done a good job maintaining their codebase. Fallout 4 still doesn't really look any better than Skyrim (the facial animations are especially terrible), it's quirky/buggy as hell (framerate-locked physics in 2016?) and it runs like shit even on high-end machines. An engine from a game released in 2006 shouldn't struggle to hold 50 fps at 1440p on a 780 Ti. TF2 gets slagged on a lot for its shitty codebase but it's nowhere near that bad.
The performance issues were really terrible at launch. It's somewhat better now but it really prefers current-gen hardware and running from an SSD. It's really sensitive to memory bandwidth too.
Unlike many others, I highly doubt this gets near PS4 performance. there are just too many reasons for it not to.
You can get 16GB micro SD cards (which are phsyically much smaller than the cartridges appear to be) on Amazon for $7, and double that size for about $10.
Lots of consoles are going to be sold this xmas, so Nintendo announcing now may help hold people off from switching to msft/sony.
The only better strategy would have been an Xmas launch, a spring launch means they aimed for xmas but the schedule slipped.
The 3DS remains to be seen.
The only thing I can't see is whether the screen is a touch screen, which would be necessary. Which may also preclude using 3DS games in TV mode. (Unless they do something weird with Wiimotes or something. But I'm not sure that would play well enough to be worth doing.)
If it's backwards compatible with both 3DS and the WiiU, and perhaps even the Wii, this thing will come out of the game with an absolutely killer lineup. ('Twould be a pity there would probably no way to port the physical disks that you already own across, though. The 3DS games would just slip in, so they'd have an ironic advantage over "real" Wii games.)
Which means breaking compatibility, but certainly makes it possible for them to lower costs reduce power consumption and iterate more quickly.
Nobody needs to write games for it, it already runs Unreal, Unity, and the creation engine, which covers about 90% of the AAA games on the market right now.
I would say with 100% confidence there is no way it would replace your phone.
And I would say with 90% confidence it will not replace a tablet. It may have a web browser, YouTube, Netflix, and a few token apps but don't expect full Android or anything. I could be wrong of course.
Hopefully the cartridge usage in the Switch doesn't drive prices up too much because of it. I get that production is more expensive, but after a certain point there are definitely some questions about why standard flash storage solutions aren't good enough.
Can I interpret that as "we missed the holiday season, and pre-announce this because we think its Osborne-effect (https://en.wikipedia.org/wiki/Osborne_effect) will be smaller than its effect on the sales numbers of our competitors?
Saying that though, I am almost certainly going to get one.
With that said it's a smart move to use the same controller for both use cases.
Overall looks pretty slick, interested to see how this plays out.
This is the problem with the gaming industry. It's the equivalent of very smart engineers using their skills on the web to find ever more effective ways to make people click on ads. It's such a waste of human talent.
Gaming is different but not really. Most of the popular games have no real redeeming qualities. They are black holes into which youth can get sucked into, burn hours, days and years and, in extreme cases, ruin their lives. This, I think, is despicable.
If you want to do well in gaming you have to use your skills to find ways to create addictive games that shift a person into a Pavlovian state where they want more, they keep clicking the buttons and, eventually, they send you money. This has certainly been proven by the iOS space. Games like "Clash of Clans" is one of many examples of this.
Getting truly creative to find ways for people to engage with more intelligent and useful activities is very, very difficult. And so, to usurp part of a phrase that paints an amazing image...when they go low, we go lower.
I have long been disenchanted with what the gaming industry has done to kids. It's making money at the expense of their brains and emotions. It's selling drugs in digital form.
I didn't used to think this way until I saw the effect on my own kids. To make a long story short, my two little ones started to lie to us and play a couple of these addictive games on their iPods.
We have a simple rule at our house: On Saturday's you can play the available games for a couple of hours. The rest of the week play with legos, go outside, play with the dogs, etc.
This worked very well for many years (almost 18 to be precise). In fact, in a lot of cases they'd play less than two hours because they'd get sick of it and prefer to go for physical play.
Until a couple of games surfaced. And they, like evolved bacteria, became immune to the mechanism that made my kids decide to stop playing. Soon we would discover them playing the games in secret under their blankets at 11 at night instead of sleeping. Warnings did not work. And, after a couple of them we took the iPads and iPods away. They had become destructive devices rather than the opposite.
My kids were lying to me in a manner which I would imagine was no different than kids lying about taking drugs.
They've been off the iOS devices and these games for a year. They get their devices back in January. Cleared of all the addictive games. We'll see what happens.
So, yeah, I look at a video like the one for the Switch and immediately imagine how many lives it will destroy if used as portrayed.
As far as this not being the fault of developers. OK, sure, at a basic level, you are absolutely correct. Just like it is far easier for thugs to sell drugs to kids than to go find a real job or start a real company with real products.
The issue here is that all of these game studios go for easy-and-addictive without a care in the world about what damage they are causing. Trying to find new creative and positive gaming experiences is much, much harder. The formula for addictive games is known and relatively easy to implement these days.
The problem is that the word 'game' is too vague. Nobody would think to put 'viral videos' and 'Tarantino\'s latest film' in the same pile (except perhaps those who really dislike Tarantino), and yet that's what we do with gaming.
Some games were as good as some of the best novels I've read (Planescape Torment, Thief, System Shock). Some multiplayer games left me with friends for life (UT, Quake, Halo). Some games offered a creative outlet just as rewarding as the Lego or tin soldiers I had growing up (Minecraft, Neverwinter Nights level creation, Chip's Challenge), and some games actually tricked me into learning interesting things (Assassin's Creed 2, Civilization, etc.)
I'm not a parent, but if I had kids I'd probably limit their gaming too, but I'd put way more emphasis on controlling the kind of games they played. Cow Clickers (or most MMORPGS)? Not so much. Minecraft with coding mods? Hell yes!
All that said, if you'd be making an argument against sitting inside and media consumption in general, I'd probably agree a little more. There is still something fundamentally different about playing outside and interacting with other kids directly, and I hope I can make my kids do that instead of just staring at screens all day.
Here's reality, it is well documented that gaming addition is hard for adults to kick. There are stories of people wasting years of their lives on this stuff. Young kids don't have any self moderation skills whatsoever other than physical exhaustion. Addictive games are a perfect match for young one's.
I wish I had taken videos of my kids lying about their "use". The look on their faces was that of addicts. Nothing less, nothing more. You could tell a mile away they were in denial and their little brains just wanted more drugs. Dangerous stuff.
How can it possibly be powerful enough to attract third party developers?
Doesn't this compete with 3DS?
My NVIDIA Shield Android TV box is Tegra based, and it drives 4k games pretty darn decent. It's no PS4 but I don't need that (and PS4 can't do 4k games) and you don't need that to run good (non-VR) games. And Nintendo is apparently using their own custom Tegra SoC so it's likely a step above the couple year old Tegra that is in the Shield.
Also the promo video shows Skyrim being played on it. Whether it's real footage or not, I don't know, but it doesn't look bad at all, and requires some decent GPU heft.
And if they're smart about this the switch to an ARM SoC means they'll be able to iterate more quickly and produce new higher spec'd or cheaper models to follow up and keep market, like they should have done with the Wii.
Direct link to the trailer video
Why not create a VR/AR console hybrid that lets you create things at home and then experience them in the real world... digitally graffiti your town at home then go out and check out your art work and or messages? Maybe that's an app already... leave your friends messages in certain locations seen via an AR app?
And yes the 3DS has some minor AR, but that was just a tiny little gimmick/experiment.
Im failing to see how this design is superior to the Wii U's approach
Yes, this device would have more opportunity to suffer physical damage based on the nature of its design but I think that cost is easily justified.
This looks more interesting though: https://www.kickstarter.com/projects/smachteam/smach-z-the-h...
And it's supposed to run Linux. Recent AMD GPU means it will work with amdgpu/radeonsi for OpenGL and radv for Vulkan eventually.
However after disastrous Jolla tablet crowdfunding, I'm not so eager to back hardware campaigns anymore. But I'll surely buy such device if they'll pull off making them in the end.