AR has to blend in to the environment around, so it's a different class of problem. It has to locate points in the scene to add things to and project in a believable manner.
VR will, for example, create a room with a table and put a chess game on that table. This all happens within the VR author's control and designs.
AR has to analyse the scene and find the table, find the angle the table is at relative to the eyes, compute the position and perspective of the table and the chess board to look correct on the table.
Both have the same end result - images projected to a user's eyes - but how they get there is quite different.
BTW, The viewport is quite narrow in the current version, but I have to say, tracking works REALLY well.
VR: Everything is in the computer
AR: The computer is in everything