$68K per month blows my mind if the number represents monthly expenses instead of yearly given the number of active users. I've an iPhone game with over 3MM active unique users and by my math I can host a multiplayer solution for less than $800/month. Granted, my service will not be sending giant PDFs, notes, voice memos, etc. but still... What am I missing? I am not being snarky. I need to learn.
Also, is the 4 ops guys per 60 servers a non-shocking number? When I worked at Yahoo, the ratio of ops staff count to production server count was IMHO ridiculously high and I never understood why it was required. Sure, some redundancy and so on. Clearly I'm missing something though - what?
I'm eager to correct my misunderstandings if I'm the one off base here. Can you recommend where I might find similar (perhaps more detailed) descriptions of production environments by other companies?