891 karma · joined June 23, 2021
In Canada, unions are often shop-wide with no mechanism to opt out, which makes them very sticky and allows them to grow predatory if they can maintain enough corruption or apathy. I'm led to believe that many US states have similar problems, but that's only based on how American unions are portrayed in news and fiction.
When you hire a non-technical purchaser, when production line 13's full-body discombobulator breaks and the maintenance guy says "we need a new full-body discombobulator", the purchaser has no idea what a "full-body discombobulator" is or who makes it but they'll Google "full-body discombobulator" and they'll click [Buy Now] on whatever link shows up so that production line 13 can continue printing half a million bucks an hour.
nothing personnel, kid
https://www.cloudns.net/premium/
https://www.luadns.com/pricing.html
I've found every other offering to be lacking. Some examples: Cloudflare is alright but has settings footguns if you're not used to Their Way of Doing It™ (e.g., before using DNSControl, I had to manually flip switches to turn off proxying every time I updated my zones). deSEC is free and okay, but sometimes quite slow to propagate and its UI+API are unwieldy. DNS Made Easy is often pushed on social media, but it's ridiculously pricey for what you get if you don't need a SLA. DNSimple seemed nice but IIRC I couldn't get a different API token per zone (?).
I'm currently relying mainly on LuaDNS. For me, it functions as a "dumb" DNS host (i.e., not using their Lua configuration-as-code system). Their API is oddly designed, but it's been passable since a recent-ish update, which has allowed me to safely port my zone files to DNSControl.
In what world is "the media" not an integral, tightly-bound part of the ratchet mechanism that seeks to suppress all distinction?
Huh?
https://kagifeedback.org/d/1338-provide-a-plan-without-ai-fu...
Most game engines are broken by default. Modern customers just aren't very discerning ("It's for the pigs. Pigs eat slop."). You can feel holes and rough edges in the vast majority of new releases, including AAA titles.
Unreal is the worst for this and Unreal-based games almost always have two things in common: a very particular, soft, sticky and unresponsive look & feel (often alleviated but never fully corrected by turning off some combination of motion blur, AA and VSync), as well as a UI that mishandles mouse pointers.
Unity devs seem to rely on a (more diverse but still quite) small pool of subsystems and renderers; possibly some mix of baseline and Asset Store components. This gives each Unity game a specific subset of flaws from a wider common pool. That is, you can tell that game A uses the same movement subsystem as games B and C (but not D), that game B uses the same UI subsystem as games C and D (but not A), and that game D uses the same rendering subsystem as games A and B (but not C).
I am not advocating for KeePass switching to a journal, however, because the current ecosystem is fine.