35 karma · joined July 15, 2018
Of course, that doesn’t help with the weight on a space-based telescope, but it was being considered quite frequently for VR Headsets a few years ago.
Would be awesome to use it to enable online gaming!
I've considered 3D printing custom shells for it to further tune the sound profile to achieve the brown noise ideal.
…or perhaps Nature felt it was too early for a discovery of this magnitude to be published ;-)
There’s even a company that capitalizes on this by making durable boat hulls with it: https://tidemanboats.com/
Not sure how it holds up in plasphalt, but it could be worth exploring graphite additives.
Do you think a multimeter or oscilloscope would be able to pick up the potential between the device and ground?
It can do dense translation, translation + rotation, Affine, and Homography alignment; I've used it in the past to do sub-pixel Aruco/AprilTag alignment (and I'd probably also use it for astrophotography).
As the Litany of Tarski goes: “If the Earth is flat, I desire to believe the Earth is flat…” etc.
(Though, I will admit that it gets boring later when you’ve heard all the arguments and rebuttals.)
While you could set up a linear rail with some pretensioned bungie cables (similar to how the Hover Glide backpacks work), I’d recommend using parallel leaf springs as they’re lightweight, low-form factor, mechanically simple, and low stiffness.
Here are some links to 3D printed inspiration: https://www.thingiverse.com/thing:2574629 https://www.thingiverse.com/thing:4738960 https://www.thingiverse.com/thing:4411343
The key to supporting human weight is to replace the thin plastic leaf springs with sheet metal. You can also add more springs in parallel (increasing the weight it can support, but reducing the travel).
And some of my gifs of them in motion: https://imgur.com/a/YH4HQpo
It’s possible the threshold (where Testosterone is converted to Estrogen) is lowering, and both fat deposition and other things are all downstream effects of phthalates.
However it’s just as likely that this is due to antibiotic-contamination in food changing our gut flora, or Pesticides/Lithium/PFAS/High-Fructose-Corn-Syrup/EM-Radiation/Elevation are messing with our homeostatic equilibrium in other ways…
It would be interesting to find a study that controlled for each of these factors to find the strongest correlates.
It’s clear that it was a game that was produced highly in parallel, with independent parallel teams (of interns?) and obscene levels of modular asset reuse. Exploration is often rewarded with a cookie-cutter item, or (even worse) a Korok seed rather than an expansion of the lore or new stories.
Many of the things I hate about procedurally generated games or the recent spate of mass production open world games (ie Genshin Impact) are present in BotW.
On the opposite end of the spectrum are games like Dark Souls, with relatively little asset reuse and great lore-expanding rewards for exploration.
If so, that would be a huge connection suggesting GoF and the template coronavirus SARS-Cov2 was based on
There might be some minimalist way to get Monaco into read-only mode for it...
I love OpenSCAD, but it's showing it's age. So I decided to build a luxury version with VS Code's Editor (with Intellisense!) and a WebAssembly-port of OpenCASCADE (the same BREP CAD Kernel in FreeCAD and CadQuery). Everything is client-side, from the model compilation to the deflate-encoded shareable URLs. You can even install the editor to your computer (or even Chromebook!)
Given the recent news from Autodesk making everyone skittish about the future mobility of their .STEP files, I figure that CascadeStudio can provide another place for people to edit and share their 3D Models and BREP designs.
Thanks for taking a look!
My one hope: Could it be possible to select from different audio bitrates when on a direct connection? High bandwidth audio seems like one of the huge selling points of P2P chat applications. My naive assumption is that it’s the sampleRate constraint on the audio stream, but I’m not sure how the compression works...
I would highly recommend adding .webm export (since Browser-based .webm encoding strongly correlates with the ScreenCapture API). If you'd like an example, you can reference my take on this: https://gifcorder.com/
There's also an Emscripten implementation of Gifsicle which you can use to reduce the size of the .gif (at the cost of color depth and encoding time).
If you need any assistance with a Unity, Three.js (WebGL), or Shadertoy rendering engine, let me know. I'm the software lead for Project North Star (Open Source AR Headset), and I've done miscellaneous other exotic display integrations and calibrations (ie shadertoys for the Looking Glass Display and a few CAVEs).
My absolute dream would be to print HOEs (but I'm unsure those are within the limitations of digital holography). I imagine holograms bent into a cylinder (that can be viewed from any direction), followed by shiny (metallic) objects and far-field subjects will look the most striking.
Will the printer be "full-color" too? Countering the chromatic distortion effects of the holographic film sounds like a fun challenge.
Then you might still take advantage of Chrome’s “optimized” SVG rasterization, but also use the GPU to do depth compositing on the color buffer afterward. As a bonus, depth-fade intersection shaders could work (which are tricky with raymarching).
All of them are excellent graphics frameworks (though with strengths in 2D, 3D, and standalone content respectively).
From a safety perspective, it would be useful to see what prompt a piece of text might have been generated with...
A comparison that a user ran vs. xxHash: https://www.reddit.com/r/programming/comments/9pr5ir/meow_ha...
Using Unity's functions, it looks like the rotation for the current point can just be: ``` Q(t) = Quaternion.LookRotation(P(t)-P(t-1), Q(t-1) * Vector3.up); ``` (where Q is the list of rotations and P is the set of Points)
Possible also with the method IQ defines in this article (accumulating aligning delta rotations over the course of the curve): http://iquilezles.org/www/articles/noacos/noacos.htm