3 karma · joined February 11, 2014
At this point, I'd be happy to settle for "good enough for people to look at the code" even if it isn't "good enough for people to use as intended."
Even though it doesn't earn me anything right now, I am just a little hesitant to share all the details about how it works. A lot of the specific canvas techniques I had figure out myself, and I'd rather not share all my tricks for free right away.
I did want to share some of the techniques I used in the form of blog articles however. I wrote one already on how to connect a series of points to draw a smooth curve: http://yangcanvas.com/smoothcurves
But I probably won't put more work into this code in the near future. So far it hasn't retained any regular returning users, and I don't want to invest any more of myself in this software if it is just going to collect dust.
I'll also take the opportunity to plug my HTML5 game collection:
Your fill-bucket tool is a little freezy, as I'm sure you are aware. I made an HTML5 static image editor http://yangcanvas.com/paint and I found a good fill-bucket tool hard to implement too. Your tools does fill ranges perfectly, which is really nice. Good luck making that work more efficiently without sacrificing precision as I did.
I used it to validate my an algorithm written in python, which was basically a many-step series of matrix multiplications
datanitro basically served as a debugger, letting me 'show my work' at each step in the algorithm, outputting matrices to excel spreadsheets as it ran. Excel provides a pretty good set for validating that the output at each step matched expectations, like conditional formatting where you can color cells based on their value and other math and graphing functionality
I can say for sure that I prefer using python with excel to using VBA, the only other previous option.