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yak32

84 karma · joined May 16, 2024

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yak32··on Show HN: Turning a Gaussian Splat into a videogame
i have similar thoughts - but about AI covering gaps in splats
yak32··on Show HN: Turning a Gaussian Splat into a videogame
It runs on mobiles with lowest settings and have interface for that, but desktop is preferable
yak32··on Show HN: Turning a Gaussian Splat into a videogame
And yeah you can definitely create splats with open source
yak32··on Show HN: Turning a Gaussian Splat into a videogame
View model? Hands? Download from internet with permissive license - I was looking to something relatively realistic and remotely matching environment
yak32··on Show HN: Turning a Gaussian Splat into a videogame
yeah, in 2020 when Cyberpunk was out, it was a sci-fi concept!
yak32··on Show HN: Turning a Gaussian Splat into a videogame
lowest settings? i just approached mobile devices, it's a lot of data and running in a browser .. it's a miracle it works there in the current state (on my 6-years old iPhone it allows me to walk and shoot at least). Streaming LOD is tweakable tbh, it may need to lower settings for mobiles.
yak32··on Show HN: Turning a Gaussian Splat into a videogame
XGrid Portal camera has Lidar, and this scan is made with it as I remember
yak32··on Show HN: Turning a Gaussian Splat into a videogame
some game mode in Cyberpunk 2077 too
yak32··on Show HN: Turning a Gaussian Splat into a videogame
i've seen demos with splats and raytracing - this one for example https://gaussiantracer.github.io/
yak32··on Show HN: Turning a Gaussian Splat into a videogame
you would need a professional artist, several days and professional expensive equipment. It's not an easy task.
yak32··on Show HN: Turning a Gaussian Splat into a videogame
i think splats are good for browsers as it's just a render call with relatively simple shader - imagine modern traditional rendering pipeline, where it's thousands of different passes + post processing, shadows etc. Effective splat sorting is a different story in browsers though
yak32··on Show HN: Turning a Gaussian Splat into a videogame
tbh I haven't yet approached optimisation for this, i am pretty sure it's possible to improve it further. It runs on my 2020 iphone, but not super smooth though
yak32··on Show HN: Turning a Gaussian Splat into a videogame
I heard Insta360 is good for this.
yak32··on Show HN: Turning a Gaussian Splat into a videogame
there another game, Bodycam, released on Steam - https://store.steampowered.com/app/2406770/Bodycam/ - but it's Unreal engine 5. This demo runs on my old 2020 iPhone, in browser
yak32··on Show HN: Turning a Gaussian Splat into a videogame
dynamic objects are still largely unsolved problem, I just tried to approach it in this demo. also this particular place doesn't have reflective surfaces, but technology supports it - check for example this splat https://superspl.at/scene/ff1d0393 or this one https://superspl.at/scene/6c822f84
yak32··on Show HN: Turning a Gaussian Splat into a videogame
idealy it should be 4DGS but we are far away from it - real actors scan etc.. but somebody will do it later i am sure
yak32··on Show HN: Turning a Gaussian Splat into a videogame
Thanks! Yeah hybrid is a way forward, dynamic stuff is not easy