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willguest

313 karma · joined January 18, 2024

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willguest··on Calling All Hackers
It's there three times, which is partly what triggered the comment, as it came across as something of a theme.

Certainly this article is less dogmatic that many, but I still got the sense that author was using effects like causes.

The less lazy version is to do with treating the metric as the measure. Sure, the quant revolution is in full swing, but it's a terrible way to gauge the success (or failure) of society, and is perhaps a better metric for describing detrimental human activity.

That said, I fully appreciate the author's efforts to break with convention, but I felt that the points made actually give creedence to the system that, in my view, is actively corrupting the values that might get us out of this mess

willguest··on Calling All Hackers
I think the term 'social engineering' gets right to the point. We aren't machines but we have found very effective way of hacking our rewards systems so that we can manufacture demand, modify behaviour etc.

The author describes the phenomenon, but doesn't seem to see the broader picture. This is where a meta-systematic, or paradigmatic (if you're allergic to the word 'meta') perspective is needed, which transcends both social and technical systems, but appreciated how they fit into a larger scheme.

Through this lens the world is decidedly pluralistic and cannot be condensed to 'it's like X, we gotta do Y'. That can work for a personal strategy, and the author is kind enough to make some suggestions, but it's intellectual overreach to try and label the world

willguest··on Calling All Hackers
> "... how the world works"

This is the most generic trap of all. Get good at something and then extrapolate to claim that you know how everything works. I suggest that, given the insane proliferation of valueless derivatives and ejection of human values from these systems, a more suitable conclusion might be that this is how the world dies.

willguest··on East Germany invented 'unbreakable' drinking glasses
> The glasses are too good for pure market thinking.

A demonstration that the economy isn't economical at all, when it comes to resources.

willguest··on Parody site ClownStrike refused to bow to CrowdStrike's bogus DMCA takedown
> just big companies using big processes

Too big to care?

willguest··on Open Source Farming Robot
How many harvests would it take to offset the emissions that go into producing a kit? My guess is that this uses more steel per sapling than almost any other method of tending to a vegetable
willguest··on CrowdStrike representatives issue trademark infringement notice to ClownStrike
'antifraud.response@cscglobal.com' doesn't seem to understand what fraud is, which is more than a little concerning
willguest··on Creativity fundamentally comes from memorization?
The category is not the thing categorised.

Just because you can put things into boxes does not mean that everything belongs in a box. Whatever essential element you seek to create, whether or not it is concrete or abstract, can simply be put forward as a target of memorisation, without pausing to think about whether you can truly memorise it.

E.g. a heuristic for determining the best heuristic. Simple, just memorise it, right?

willguest··on In the Beginning Was the Command Line (1999)
Shouldn't this be written in Latin?
willguest··on Local First, Forever
As for the next cycle, the internet computer protocol is an interesting punt - a distributed network of servers, with replication and a degree of anonymity, where people host and pay for compute
willguest··on Library of Juggling
Juggling is such an underrated activity. Not only is it rhymthmical which, like walking, is quite soothing for the body, but it also promotes cross-hemisphere communication in the brain.

Our hands get a lot of neural real-estate (see grotesque homunculi) so, unlike walking, activities targeting their communication have significant potential for shaping neural patterns.

Apparently Einstein had an above-normal number of connections in the corpus callosum. I reckon he was an ambitious juggler.

willguest··on Show HN: 3 years and 1M users later, I just open-sourced my "Internet OS"
I don't mean in a browser on a VR headset, I mean on a texture on a game asset in a Unity scene in a Webxr space in a browser on a headset.

This way you have the experience of sitting in front of your computer while wearing a VR headset anywhere in the world.

willguest··on Show HN: 3 years and 1M users later, I just open-sourced my "Internet OS"
I've been looking an OS for a VR computer (i.e. simulated but functional workstation). This should work very well :)
willguest··on Ask HN: 9-yo son wants to build a game, I'm lost. What can I do?
You are welcome to use the framework I made. It's called ICVR - Island Collective Virtual Reality. It is a Unity-based framework and has all the modules for creating a simple running, jumping, throwing type mechanics. It is designed for VR and PC and works on standalone devices (Quest 2 type). As a demo, i made a tenpin bowling simulator that is discoverable on the interwebs.

https://github.com/willguest/ICVR

If you pair it with another (also FOSS) repo, you can self-host it on the Internet Computer. That means cutting out fees from hosting providers and has security built in. This is not a requirement, but it's quite snazzy.

I am fairly busy person, but would be happy to give pointers. The setup in Unity is also automated and, to get a simple scene going, no coding is necessary. There are a bunch of assets to get started there too. If, as you say, you are already a dev, this wouldn't be much of a learning curve for you.

willguest··on Ask HN: 9-yo son wants to build a game, I'm lost. What can I do?
You are welcome to use the framework I made. It's called ICVR - Island Collective Virtual Reality. It is a Unity-based framework and has all the modules for creating a simple running, jumping, throwing type mechanics. It is designed for VR and PC and works on standalone devices. As a demo, i made a tenpin bowling simulator that is discoverable on the interwebs.

[see github -> willguest -> ICVR]

If you pair it with another (also FOSS) repo, you can self-host it on the Internet Computer. That means cutting out fees from hosting providers and has security built in. This is not a requirement, but it's quite snazzy.

I am fairly busy person, but would be happy to give pointers. The setup in Unity is also automated and, to get a simple scene going, no coding is necessary. There are a bunch of assets to get started there too. If, as you say, you are already a dev, this wouldn't be much of a learning curve for you.

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