Not sure if you remember me but we talked about Lean Designs many years back (back then it was called jMockups). Excited to this next step for you! Congrats and good luck!
5,454 karma · joined August 11, 2009
Engineering Manager at Gemini, formerly at Sana, Justworks, Etsy
will . dewind at gmail.com
Not sure if you remember me but we talked about Lean Designs many years back (back then it was called jMockups). Excited to this next step for you! Congrats and good luck!
https://www.philips-hue.com/en-us/p/hue-dimmer-switch--lates...
It turns out there are really only 3-4 different temperatures I use normally, and this allows you to switch between them. I also use the Hue timers so I frankly don't need to use this that often, but it's nice to be able to switch between both scenes and brightness levels without pulling out my phone (edit: and more importantly so people who aren't me can control the lights if they need).
It's not a perfect solution: there are still some annoyances with people forgetting to leave the main switch on and only use the mounted remote, but overall I am very happy with this system.
I haven't read the book but I've seen the miniseries many times, it is one of my favorites. It has a TON of great lessons about how large groups of people organize themselves and how the individuals within those groups behave and why that are very pertinent to tech and management in general.
> We already have small pilot studies showing this stuff that have the same problems. Repeated science is often underrated, but these results are uncontroversial, they are just over interpreted and old.
In general I am strongly in favor of reproducing science, this study doesn't really test anything helpful for either outcome though.
You can't get anything useful if you focus the entire window on the post prandial. The body is complex and caloric balancing is not a simple thing. Studies that focus on appropriate (24 hrs+) periods of time never measure any difference. Not only that their own study showed that:
> Low-calorie breakfast increased feelings of hunger (P < .001), specifically appetite for sweets (P = .007), in the course of the day.
So for many people who don't eat a large breakfast your compliance is going to be impacted. Anyone familiar with nutritional science will tell you that compliance is a much bigger deal than eeking out tiny theoretical shifts in calories by shifting meal times, which even if you could prove were real would absolutely not be worth it if it broke your overall compliance.
Outside of that, this isn't a novel finding. We already have small pilot studies showing this stuff that have the same problems. Repeated science is often underrated, but these results are uncontroversial, they are just over interpreted and old.
> Extensive breakfasting should therefore be preferred over large dinner meals to prevent obesity and high blood glucose peaks even under conditions of a hypocaloric diet.
Like, sorry, no that's absolutely not a fair conclusion of these results. It's just not.
Imagine there being competing interpretations of God? How could we form a community? Wont people have completely different experiences in life if they don't have the same experience with God? If we let someone get exposed to the "bad media" before they are exposed to the "good media" how will they ever know what the "good media" is? Can someone please think of the children?
It turns out not a lot of people are actually in favor of freedom when push comes to shove.
That being said: the fact that is a protocol and not a proprietary standard does have decentralizing effects that do provide a useful incentive check against providers, even if there are only a few of them. There is also a real lesson there too, that one I'll leave for the reader.
Sounds like you are using the Gmail API. To be honest that's not really fit for sending transactional emails, and is increasingly unfit for 3rd party consumption due to API restrictions.
Sendgrid also has a free tier that may work for your use case if the app is for a very limited audience, other than that you're kind of asking "how do I get something really difficult for free?"
Honestly not a ton. It's really really difficult. Even pros struggle with substantially fewer hours than this.
> video game addiction is substantially worse than a running addiction
I'm not really convinced that's true. I don't know anyone who has torn a meniscus or developed arthritis playing video games. While mostly people who run don't develop a pathological relationship with running I stand by my argument that it's completely possible, and the effects on your body are comparably damaging, though in different ways. People also don't usually play video games for 16 hours a day, but sure, it happens. I think balance is required no matter what you are doing, even if the raw number of hours may be different.
Let's broaden the discussion a little bit: think about how uncomfortable most adults are right now with e-sports, but glorify regular sports. That's fine, I have no problem with regular sports, but it's far from uncommon to hear something like "I just don't get it: my son actually enjoys watching other people play video games, what is the world coming to?" That same parent will then sit down and watch other people throw a ball around, and then sigh and shake their head as the announcers discuss yet another veteran of the sport who regularly forgets his wife's name or where he is. Being an elite athlete in any sport completely fucks you up, and yet we choose to ignore that and focus on the insane displays of superhuman ability.
The larger point here is that any activity can be done pathologically, even, in some ways especially, the ones we glorify the most. A lot of our choice to focus on the positives of one activity and the negatives of another largely come down to personal taste.
> She doesn't realise that without that escape I wasn't far off suicide. That addiction gave me enough time to sort out my life and figure things out.
This is huge! I always think about stuff like this when people dismiss "entertainment."
I don't have peer reviewed research about hip replacement and number of miles per day, that comment was a bit more rhetorical than the way you are engaging with it, but I can give you peer reviewed evidence for heart damage: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3119133/
A second premise I want to address is the idea that using games (or movies or books or whatever) as a mind numbing distraction is a waste of time or the fault of the escape itself. Tons of people are dealing with really intense trauma, and it's not really clear that there really is a better short term alternative for stress management. I think if people are doing things like slashing monsters for 100 hours in Diablo don't look at Diablo, look at what's going on in the rest of their life. Because you can take away Diablo, but you if you aren't fixing what makes them play a shitty game as a distraction for 100 hours you haven't really helped them at all.
Finally: tons of people run pathologically. I mean basically anyone who is serious about the sport does more damage to themselves than is necessary, and runs far more than the optimal amount. I don't think running is exactly the same as gaming, but it's worth examining why we as a culture have no problem discussing Larry's second hip replacement from running 10 miles a day but tremble when discussing Larry's son's 10th hour this week playing Fortnite.
It's rare to see a real impassioned defense of gaming outside of "it's not that bad" but I'd like to go out and say it had a hugely positive impact on my life and I think it's really doubtful I'd be where I am today without gaming. Beyond giving me the foundations of the technical skills I used to become an engineer, gaming gave me tons of social skills as well. As an adolescent I was able to play a ton of different roles in a group in a way that I wasn't able to in real life, even in sports and mock trial and things like that, where other elements of teamwork were present. This prepared me greatly for understanding deep collaboration with teammates at work today. Much more than group projects in school. Like orders of magnitude more so.
It's also important to note that despite being the safest the country has ever been, adolescents are more restricted than ever before. It is extremely rare for them to have places where they can be free, with their friends, and also trying out new social roles. This is an extremely valuable process and it's really difficult to do these days. I don't think there is anything wrong with Fortnite, but I think if you're trying to figure out why people play it and you reduce that down to "bright flashing colors and escapism" you're missing a ton of the context.
And this isn't to rag on sports and say gaming is better (or theater, or woodworking, if those are your things) it's just to say: it's 2019. This gaming thing has been going on for quite some time. It's a real thing with depth, mastery and real benefits that spread into the rest of your life just like playing sports, or chess or however else you think kids should be spending their time. Let's stop tiptoeing around gaming like it's just a vice and start emphasizing the positive things we get out of it.