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viet_nguyen

69 karma · joined November 8, 2015

vi.et

[ my public key: https://keybase.io/vn; my proof: https://keybase.io/vn/sigs/Opv3iVBVLB1hbvTHkZKdnisw3ZZdYOyO_4nKVynBNV0 ]

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viet_nguyen··on DDoS Protection for the Metaverse, Game Servers, and More
Hi guys, I'm Viet York from Lectron.com,

I've been a Minecraft server owner since 2012. I created a server called Waffle Minecraft that was super popular back then with 1000 players online concurrently. All early Minecraft servers back then got DDoS'ed heavily. I even kept one blackmail email from a competitor server telling me to shut down my server or else. It was fun, also was the most stressful time in my life as a college kid. I couldn't sleep, I work nighttime, sometimes didn't to work on my community for 2 days in a row, had panic attacks, and I lost 10 pounds. To make matters worse, the DDoS attacks continued to get more sophisticated.

Fast forward a few years, DDoSing is still a big problem in the gaming industry...

As you already know, Distributed denial of service (DDoS) attacks are a common type of cyber attack that can cripple a company's or organization's server and render it useless. DDoS attacks usually come in the form of a network or database flood: an onslaught of requests that overloads the system and causes it to crash.

That's why I created Lectron, mainly because I see a lack of protection out there for the most commonly used game servers and common TCP & UDP based types of applications, such as: - FiveM - Minecraft - SA-MP - TCP Service - TeamSpeak 3 - OpenVPN - Source Engine - RakNet - Half Life 2 - DNS Server - WireGuard - ARMA 3 - STUN Server AND MUCH MORE!

Most affordable solutions out there deal solely with web traffic. I strive to bring in solutions to protect other types of applications at affordable price.

The internet is made up of many different TCP/ UDP applications. Web services are not the only ones that need to be fast, secure and reliable, so it is important for Lectron to offer a variety of solutions to satisfy your needs.

The solutions we offer have anycast built in by default, so it doesn't matter where your server is, we always detect global real-time congestion and route traffic across the fastest and most reliable network paths, to keep the connection to your machine persistent.

Lectron Origin Accelerate is already built into your Protect product to make sure routing decisions are informed by real-time network conditions.

You will have two option: PROXY or TUNNEL (both are anycast) with different setup time requirements and complexity. PROXY is super simple to setup, while TUNNEL requires a bit more time.

Please check out my product and let me know your feedbacks!

Thank you, Viet York

viet_nguyen··on Startup School – YC’s Online Class
Nice! I'm living in Vietnam and I'd love to learn from this program.
viet_nguyen··on The PC is interesting again
I've never lived without a laptop since 2002, and this year I'm going to get Razer Blade 14".

Laptops are getting desktop like performance with the portability of a small backpack and the weight of under 2kg. Full HD with 14" laptop looks just right.

With the human size not changing at all, I see that there's always a need for a PC.

viet_nguyen··on Minecraftly: Inspire kids to learn computing via Minecraft
Yes, it's a shame that Minecraft's mobile version isn't aligned with Minecraft PC version, while Minecraft PC is better and more popular for online gaming.

If you are to setup an online platform for your family, it's best to setup a PC version. It's just more enjoyable for now.

P/S: I do hope that MCPE is one day aligned and compatible with PC. For sure it won't be the other way around.

viet_nguyen··on Minecraftly: Inspire kids to learn computing via Minecraft
I understand now. Your definition of pay2win is different from the nature of Minecraft.

It's okay. I'm new here and I won't argue with you.

But you can't disregard my intention, because of it I constantly improve what I do.

If it is action you want. My actions were that I built something that I thought was cool for myself, donated it to the public, and continued to contribute with the vision that the right people will benefit from it. Simple as that.

While I hustle everyday to share the vision with people, provide children with a gaming platform, and parents with something they don't need to setup for their kids, get feedback and improve upon it, YOU are using children to attack me and the value of what I created passionately for people. That's a disgrace.

I heard your opinion but that's it. You can continue to protest all you like. I will continue doing what I think is best for the Minecraft community.

viet_nguyen··on Minecraftly: Inspire kids to learn computing via Minecraft
Sure, I will do that!

The reason I created this is to:

1. Tackle my challenge of scalability.

2. I love Minecraft and have seen it being non-scalable for a long time, without people doing anything about it.

3. I want to remove the hassle of you having to setup your own server, with all the installation, and plugins, etc.. Maybe you and your family can just hop in and play, and things will be kept for as long as Minecraft is alive.

4. The already setup version of Minecraftly has a disadvantage that it is limited in terms of plugins. I only choose cosmetics, fun plugins to install in this project, so actually you can't choose plugins, unless you use the open source code and host it by yourself. It's a little like Wordpress.com's add-ons vs wordpress.org self hosted version

That is how I view it. :)

viet_nguyen··on Minecraftly: Inspire kids to learn computing via Minecraft
There is no winning in Minecraftly.

I have every intention to make the value added service non pay2win, and if users are not happy about it, I have every intention to change it to fit what users want, paid or not. So far, people are happy with what I provide.

There is nothing like god mode, PVP boost, etc.. in here.

If you are truly unhappy with a certain part, I will take it into consideration. If you are really just here to hate, I can't help, because companies like Miniclips provide games with the same store system for almost 2 decades.

viet_nguyen··on Minecraftly: Inspire kids to learn computing via Minecraft
I don't get around it, I respect Mojang and abide by their terms, the subscription is only for cosmetic items.

Think of Minecraftly open source as wordpress.org, and Minecraftly demo server as wordpress.com, so at least there is donor engagement from people who are interested.

The only thing I don't like about Mojang is how they design Minecraft Realms architecture. It's proprietary and too complicated. I want to build something simplier, more scalable, with better player's freedom in cross-server interaction, and is supported for years to come.

viet_nguyen··on Minecraftly: Inspire kids to learn computing via Minecraft
I'm trying to build something so minimal and work with existing Minecraft software, easy to install, easy to upgrade as Minecraft upgrade, and can sustain the architecture for years to come. (instead of adding modpacks, heavy plugins, etc..)

Minetest is pretty cool, but it isn't really what I'm trying to achieve.

viet_nguyen··on Minecraftly: Inspire kids to learn computing via Minecraft
Sure. I will draw that and explain on the landing page this week.
viet_nguyen··on Minecraftly: Inspire kids to learn computing via Minecraft
I know. I haven't opened source it for long, it's just been 2 weeks now. For the past few years, I hired developers to help me make the prototype. As of right now, I feel that it's better to donate the work to the public, and write content, create videos showing people why it's designed like that via Minecraft.

The purpose is via this platform, kids can learn conciously or subconciously, so that in the future they can remember that a game with this kind of architecture exists, and build something more scalable, better in the future.

viet_nguyen··on Minecraftly: Inspire kids to learn computing via Minecraft
Minecraftly is open source and going to be transformed to a non-profit organization soon, but I still have operational costs to run the service.

In fact, I am further from a p2w model, as there are only cosmetic items and boosters in the store.

It took me years to build the first scalable architecture, after many mistakes, but at least I got a working version, and want to donate all the software and ongoing work to the public.