And it was good, while not saying anything I was hugely shocked by, but making clear and sensible points.
And now a few years down the line, I'm out of uni and working, and I find myself toying with buying it for my boss...
1,584 karma · joined February 14, 2010
And it was good, while not saying anything I was hugely shocked by, but making clear and sensible points.
And now a few years down the line, I'm out of uni and working, and I find myself toying with buying it for my boss...
And yeah, they of course have the right to make what they want and I can in no way take that away from them. Remaking the same game might even be worth it, financially. But it doesn't build value like getting going making new IP can, and it doesn't give me something exciting and new to play. I'm allowed to ask, they don't have to give it to me.
I'm more familiar with games than with startup culture - does the same thing apply there?
(Though one could argue that stuff like this : http://www.youtube.com/watch?v=oLhFXkvugLM&feature=youtu... can be used as evidence of showing how leading language can work, if you can feel your own opinion being swayed, as Bernard talks. The extent to which one can rely upon one's own feelings of their opinions is another matter... but it's a stab in the right direction.)
The main point I was trying to convey was just that there's a cost to not improving things, just as much as there's a cost to things getting worst.
And I think the point is that while GitHub is there, use it. If it closes off, or goes bust, migrate. You can extract all your data - keep a backup elsewhere. At worst, you can move to Gitorious. I mean, currently they use JIRA for bug tracking - that's not an open project either, that's run by Atlassian.
...which is a problem.
And -- there's no exclusion between topic and persona. But you can have many topics, but you rarely get multiple public personas. For many people, and I'd bet Zach is one of them, their reputation is their biggest asset. Being careful about it seems entirely sensible to me.
But I work making games. And so this promised land is still way over the horizon. We're only just getting to the point where a HTML5 game can be notable as anything other than a tech demo on the desktop. It'll be another few years before we reach that point for mobile.
What do you expect? The most important platform to write software for only accepts a single language. It doesn't matter how good the language is, people will be writing things that get converted to that language.
> How much "to C" solutions do you see getting on the front page of Hacker News these days?
Well, there's ShedSkin, and HipHop. But that's not the point. Anything that can run C can run [arbitrary other language]. Because, often enough, that arbitrary other language was written in C. Surely, by your terms, everyone who programs in Python is a desperate grasper hoping to escape C?