The real world is filled with industry know-how, real-life constraints, and monetary risk. I'm almost positive these people don't have millions of dollars lying around to invest in agriculture R&D.
913 karma · joined February 28, 2023
The real world is filled with industry know-how, real-life constraints, and monetary risk. I'm almost positive these people don't have millions of dollars lying around to invest in agriculture R&D.
That said, the very rich who are insulated from practically any externality of climate change, many who are actively building doomsday bunkers, may look very keenly at the opportunities a societal upheaval may bring their way.
Imagine the death and destruction caused by the hands of Israel.
Realize that this reaction wasn't necessary. Those who run Israel are adults. They could have chosen a path with much less deaths. They were not forced to commit a genocide, they chose it.
Realize that when people see such pictures, of entire cities completely leveled to the ground, that people get extremely upset. Imagine the place you live reduced to rubble and how atrocious you would find this. The inhabitants of Gaza are humans just like you and the world is justified in their disdain.
Thankfully web browsing is no where near that.
Also, that situation is extremely contrived. If a criminal threatened to kill me if I misspelled a word, I would choose a dictionary. If a criminal challenged me to predict a next token, I'd choose the LLM. For all real precarious dangerous situations, I would obviously choose a human. Like immagine the hilarity (or tragedy) that would pursuit if ChatGPT tried to handle a hostage situation or a plane hijacking.
and those meatflaps are normally called vocal folds/cords btw
A pure next-token language model won't be able to give detailed instructions to an ensemble of motors, mimicking a human body, to do a wide variety of tasks our human brain is excellent at doing, for example, inserting keys into a car, opening the door, sitting down, starting the car, putting the car in reverse, and exit a parking lot, being careful not to hit anything.
Like what about having some "AGI model" embodied in something (maybe humanoid), and test it by having it step in an assortment of cars and park them. Does bodily-kinesthetic intelligence account for nothing? Humans are intelligent creatures and can dynamically adapt to the physical shape of a variety of vehicles and their movement characteristics. And there's so many things like this that are extremely basic, which some people dismiss since practically every human has the capability to do it, but actually requires a high degree of intelligence.
I'm pretty sure if we had an actually vote between banning AI data centers and banning almond farming, one would win by a landslide. I'm actually confident that if some hypothetical community had absolutely no water or energy problems they would vote against having the AI data center built.
Also, there are a lot of areas where taste will absolutely reign supreme (and has been), especially anything related to media or entertainment (books, articles, videos, games, music, etc.)
Like suppose you issue a command to Opus or Fable which doesn't make sense and requires a lot of work. It will almost certainly not push back on your silly request and go ahead and burn as many tokens as it can doing the wrong task. This happens to me all the time.
Or if I was to tell a model to do something and it realized it could only do it by hacking into another service, by all means it should ask me if I want it to hack and not go ahead and do it by itself.
The author’s tone in this piece can be described as brutally candid, deeply relieved, and unapologetically sarcastic.
very different from "The overall tone is deeply personal, cathartic, biting, and polemical, with flashes of humor and a deliberate attempt to soften the ending."Happy to hear that he's continuing developing games and we can expect more to come!
It's hard to immagine that even the best AI model would result in anything better than a marginal reduction in release timeline. Like maybe for such projects one could spend $X00,000 worth of tokens for maybe like a %single-digit-percent reduction in time to release. Marginally good, maybe even project saving, but not any larger a paradigm shift than Unity was.
[1] https://www.gamereactor.eu/mina-the-hollower-interview-discu...
- An utter lack of animation. So many games feature mostly static images.
- AI assets make the game's art style feel horribly incohesive. I played a TCG game where there were high fantasy art, chibi 2d art, anime art, seemingly used haphazardly.
- Bad UX. For example, in the same TCG game, all of the cards had very fancy artwork generated, but the game board itself was far away enough that the made the cards look like blobs on the board.
- Buggy mechanics: There was this guy why shared a platformer generated by fable where you move a lamp to create a shadow path. The character had very awkward movement, would constantly get stuck/unstuck, and would be hard to control.
- Broken mechanics: A lot of games featured exploits that just rendered the game boring to play
- Poor balancing
- Lack of ovararching game structure: no story, no meta-progression, no world-map. These AI games tend to be isolated experiences.
I don't see the masses creating quality, sellable games anytime in the near future. There are so many aesthetic qualities to a game that have direct human bottlenecks. AI can even make games significantly worse as you can seemingly implement many bad mechanics without validating them. Good game devs seem to be relentlessly pruning out the things that down work.
Even with the perfect AI to write, one would need to iterate through many different ideas, play testing constantly, getting people to play test and analyze what they found fun and where they got stuck. And to get the best ideas you'll need to be playing lots of different kinds of games.
I have been lurking on the aigamedev subreddit to see exactly what sort of games people are coming up with and I can say I have been incredibly disappointing. I've been faithfully trying the games people post and have come to the conclusion that game design is a very difficult art to learn, and something LLMs really can't help with that much. My guess is that these games are "fun" just like toddler paintings are "beautiful." And there are so many quality indie games you could get for the 25+ dollars you'd spend generating the code. Anyways, I guess that's another discussion for another blog post.
Such a fix would have only required basic CSS knowledge and taken max 5 minutes with the HTML inspector. Paying $12 to save 5 minutes ($144/hour) is a decision that a lot of people wouldn't be comfortable making.
I can immagine Anthropic running this experiment multiple times and picking the most impressive one. Or I could immagine like this entire run costing like $1000+ of tokens for this particular run. Or maybe they tried a bunch of Pokemon games and it couldn't even finish some of them. Or is it just able to do this because it has an immense amount of FireRed training data, and if you were to give it an "original" Pokemon game, where it actually had to navigate novel circumstances it would fail.
Productivity in large organizations has never been and can never be purely of the legible work which is written in Jira tickets, documented, expressed clearly, but is sustained by an illegible network of relationships between the workers and unwritten knowledge/practices. AI can only consume the work which is legible, but as more work gets pushed into this realm, the illegible relationships and expertise becomes fragmented and atrophies, which puts backpressure on the system's productivity as a whole. And reading said book, my guess that attempting to impose perfect legibility for the sake of AI tooling will ultimately prove disastrous.