Your tech choices (WebGPU/WebAudio) make for ultra-fast load times that easily beat Kdenlive (my usual go-to editor) without even needing a download. But have you tried using Tauri to provide a "native" version?
5 karma · joined February 26, 2015
Your tech choices (WebGPU/WebAudio) make for ultra-fast load times that easily beat Kdenlive (my usual go-to editor) without even needing a download. But have you tried using Tauri to provide a "native" version?
How did you handle the WASM backend? That part was extremely impressive to me. But aren't the binaries practically too large for WASM?
In any case, really love what you're doing and will be following progress. Outstanding work!
What are compiled binaries like with this and Dart? I've been building a sort of similar framework and engine in Nim, mostly because I can get binaries under 200Kb. I looked into implementing the concept in other languages but don't recall much with Dart.
Also, how does this carry over to Flutter? Is this similar enough that minimal changes would be needed to move a TUI app into Flutter's graphical domain?
Also, I noticed there are shaders in that config. Have you tried doing special effects with that like bloom or CRT effects?
If you can get it working, the thing's a glorious beast.
It's Pascal rather than Basic but otherwise, wouldn't that qualify as a parallel?
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