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tuzongyu

319 karma · joined December 7, 2018

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tuzongyu··on CICERO: An AI agent that negotiates, persuades, and cooperates with people
While many players do lie in the game, the best players do so very infrequently because it destroys the trust they’ve built with other players - see e.g. interview with world champion here: https://www.popularmechanics.com/culture/gaming/a34043608/wi...

The agent generates plans for itself as well as for other players that could benefit them / that they are likely to do, and it tries to have discussions based on those plans. That is - it is conditioning its language model generations on its actual true plans, and does not have any features to create false messages. It doesn’t always follow through with what it previously discussed with a player because it may change its mind about what moves to make, but it does not intentionally lie in an effort to mislead opponents.

tuzongyu··on CICERO: An AI agent that negotiates, persuades, and cooperates with people
https://www.science.org/doi/10.1126/science.ade9097

Abstract: Despite much progress in training AI systems to imitate human language, building agents that use language to communicate intentionally with humans in interactive environments remains a major challenge. We introduce CICERO, the first AI agent to achieve human-level performance in Diplomacy, a strategy game involving both cooperation and competition that emphasizes natural language negotiation and tactical coordination between seven players. CICERO integrates a language model with planning and reinforcement learn- ing algorithms by inferring players’ beliefs and intentions from its conversations and generating dialogue in pursuit of its plans. Across 40 games of an anonymous online Diplomacy league, CICERO achieved more than double the average score of the human players and ranked in the top 10% of participants who played more than one game.