Actually, check out the whole Ultimae catalogue: https://bandcamp.com/ultimae
278 karma · joined September 26, 2012
Actually, check out the whole Ultimae catalogue: https://bandcamp.com/ultimae
There's one quote from our guide that I remember: "We are a small nation. We watch what our neighbors are doing and pick what will work for us."
Another impression I got (and I may be totally wrong) - the locals genuinely love the royal family. There are pictures of the king, his wife, and children literally everywhere. As someone who grew up in a communist country and is familiar with seeing portraits of "beloved" leaders everywhere, this seemed like something totally different.
The people are very respectful - no one tries to sell you things or bother you in any other way.
Highly recommended destination. Hope it doesn't change anytime soon.
Also the whole ecosystem around OXS looks very promising: https://oxc.rs/
A couple of years ago, I tried something in that direction[1] using Phaser[2], and it was quite fun. I used Tiled Editor[3] to create the map and some pixel art that I purchased from itch.io.
[1] - https://story.tuzemec.com (not very mobile friendly)
[2] - https://phaser.io
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Sorry, an old joke from The Office and I couldn't resits...
I gave a presentation in the office about Solid a while ago and one of the guys said: "So this looks like React, it's easier to understand, it's faster, smaller, with more build in stuff... why are we not using it?"
Ryan, the creator of Solid, mentioned in one of his interviews that the fact Solid is gaining traction slowly is actually a sign that the web has matured. People are no longer as quick to jump to the next flashy thing - and I agree.
Recently discovered something similar: Flexoki - https://stephango.com/flexoki
In my currently opened project I have: vtsls (for typescript), biome, emmet, and the snippets LSP running on the same file.
You can configure which LSPs you can run on a language basis. Globally and per project. You can also configure the format on save actions the same way. Globally and per project.
I have astro project that on save runs biome for the front-matter part followed by prettier for the rest.
I would say that's pretty flexible.
All the other devices don't have any problems.
Btw, the music is dope!
Everything was working great until the designers decided the existing tokens were insufficient, and new designers joined who simply chose not to use them (because... reasons).
My point is that tokens work well when there is full alignment between the design and engineering teams. However, it requires extra effort from both sides to consistently "follow the rules".
But the moment you need to style real html and not some kind of component structure - you have to look for something else.
If I switch to "old man yelling at the sky" mode I would say that's an example of a nice concept (utility classes) taken way too far.
I'm working from time to time on a similar concept. Except you can have multiple ball sources and each platform/line can play any combination of notes. [2] It's using phaser and tone.js under the hood and it's not very mobile friendly yet.
I simply don't think that the bottleneck for doing my job is how quickly I move the cursor around a document. Or that it makes me write better code in any way.
- Controlling the Spice, Part 1: Dune on Page and Screen [1]
- Controlling the Spice, Part 2: Cryo’s Dune [2]
- Controlling the Spice, Part 3: Westwood’s Dune [3]
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[1] - https://www.filfre.net/2018/11/controlling-the-spice-part-1-...
[2] - https://www.filfre.net/2018/11/controlling-the-spice-part-2-...
[3] - https://www.filfre.net/2018/12/controlling-the-spice-part-3-...
Pretty addictive
So far UnoCSS works very well for me. It's like light-weight and customizable Tailwind. Also for more complicated "components" I use css modules and refer to my theme values via directives (I think this is doable in Tailwind too?).