733 karma · joined October 21, 2012
I agree that it's not clear that Entropix's specific method is right, but having more sophistication in the sampler seems interesting (maybe even something that OpenAI is currently doing with reasoning).
Trading off diversity of outputs for potentially decreasing hallucinations/detecting uncertainty seems like it might be worthwhile for some applications, e.g. agentic behavior. But definitely an open question, many evals needed.
Honestly it goes counter to the Bitter Lesson (http://www.incompleteideas.net/IncIdeas/BitterLesson.html, which stems from getting too fancy about maze traversal in Chess. But at the scale LLMs are at right now, the improvements might be worth it.
I'm mostly saying that AAA games not having modding is just a big loss, especially given how this generation of games (Fortnite, Overwatch, League) are magnitudes bigger than anything before it.
I think the distribution networks and art assets still make it more effective than unity for testing game concepts. And that's what leads to games like Battle Royale and DOTA.
The main thing that mods give developers is a distribution network and that is invaluable if you ask me. Getting someone to install your game is the biggest hurdle.
Warcraft 3 Frozen Throne was an amazing hit, partly because it opened up the editor even more for content like DOTA.
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We're based within the MIT Media Lab, working on revolutionizing academic publishing. PubPub is a free and open tool for collaborative editing, instant publishing, continuous review, and grassroots journals. You can read more about the mission of PubPub at: https://www.pubpub.org/pub/hello
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