601 karma · joined September 22, 2025
Do you have sources for that?
I see how it could be read as a political coloured article however since you are already "clicking through" you might want to continue clicking to the actual data sources. The takeaway I had from the article is that in any political group people are misjudging the crime rates it is not relevant to the discussion what political ideology is at a higher rate. If you search online there is a wealth of different articles about this topic from multiple political standpoints and different countries where unrest is growing around crime prevention and perception.
It seems the sense of safety is often different from the actual numbers especially when stereotypes are involved as shown in parent comment regarding to e-scooters. To such an extent that there is the phenomenon called the crime decline paradox.
https://www.kcl.ac.uk/news/public-perceptions-of-crime-at-od...
For example the falling of the crime figures could be just because there where more officers around attending the camera's. Or actually that just there being a camera already has a deterring effect, I assume the perpetrators didn't know it was LFR.
I also wonder if the resources spend in a traditional way would have been more effective. I think 3 month trail to make 103 arrests seems a bit low, but I am not familiar with the normal "arrest rate" in that area.
I think the essence of the GPL is trying to solve this issue, the freedoms of that license is focused on keeping software as editable as possible. The idea of malleable software is not new but most "business/industry" software is still very rigid.
One of the more interesting realized concepts of malleable software are the freewheeling apps from Kartik Agaram (https://akkartik.name/freewheeling/). Additionally in my opinion the idea of malleable software is at the core of unix everything is a file and the plan 9 system.
- a magic header
- a version number
- a crc or data corruption check
Additionally I would argue one would be better off writing a custom text parser instead of parsing a binary format in this case, this is similar to the debate about unixlike config vs windows regedit. I would prefer something other then json but sill readable as txt.Even the json example provided at the bottom can be minified from 418 characters to 166 by replacing the field names with single characters and removing the spaces. Almost all of the savings in this format come from not including the the field names and having a position dependent layout. You can choose to have delimiters or arrange for a byte to indicate the type(+size) for example the following string encodes the example data almost (85bytes vs 80bytes) as efficient but is still readable and supports utf-8 interpretation.
123456789;LeroyJenkins;60;alliance;p,100,200,300;i,999,1,1;i,45,100,0;a,s,120;a,a,45;
You may optimize it further by allowing recurring entries and allowing assumed values from a defined default and only sending delta's can be dependent on the type of data you are expecting. { "itemId": 999, "quantity": 1, "isSoulbound": false }
i,999,1,0
could become: default = { "itemId": 0, "quantity": 1, "isSoulbound": false }
{ "itemId": 999}
i,999If you want to you may want to point your vibes for vibecoding towards making a libpayload universal menu for Coreboot , that way you at least conform with the architecture.
That is your opinion. Also let's not kid ourselves, No Mans Sky is not a realistic game (you can visit other planets).
The full quote is more nuanced, it describes the idea that for game design you need to be able to explain why something is included in a design (design with intent) "realistic" without further explanation in this context can read like "because we always did it like this". Which is not sufficient.
"You'd have these conversations where you'd be sitting in a design review and somebody [would] say, 'That's not realistic.' And you're like, 'Okay, what does that have? Explain to me why that's interesting.' Because in the real world, I have to write up lists of stuff I have to go to the grocery store to buy. And I have never thought to myself that realism is fun. I go play games to have fun."
Half-Life 25th Anniversary Documentary (Valve, November 2023).Surely there are games that make grocery shopping fun. But they probably don't focus on the realism of grocery shopping, rather they might focus on things that can make the experience fun. Otherwise you might as well just go grocery shopping instead of playing the game.
Simulations that take off often allow you to experience things that you might otherwise not be able to do (flying a airplane, driving a racecar). In that case the fun is in obtaining the unobtainable or without risks (crashing).
Additionally it is against Article 19 of the Universal Declaration of Human Rights of the UN. And Article 20 of the Spanish Constitution.
Actually it is part of the declaration of universal human rights of the UN, article 19 to be specific.
Article 19
Everyone has the right to freedom of opinion and expression; this right
includes freedom to hold opinions without interference and to seek, receive
and impart information and ideas through any media and regardless of
frontiers.
https://www.un.org/en/about-us/universal-declaration-of-huma...I rented a car not an ipad multimedia system, touch screens in cars are totally counter intuitive and often don't have the basic functionally easily accessible. Also usually the ui is laggy.
Also perhaps a hybrid would also fulfill the authors needs?
I do sympathize with the opinion that most new cars are not very attractive. At least to me as a petrol head.
"I have never thought to myself that realism is fun" - Gabe NewellInkjet is quite difficult but dot matrix printers are easier to find DIY projects of.
ToS from a lot of tech companies say the wildest shit that doesn't hold up in court and they should get a penalty for putting that into these documents, as it is misleading and misrepresenting the agreement that the customer has with them.
Until some responsibility for illegal statements in the ToS happens I will read most comments from a ToS with a grain of salt and a lot of skepticism.
The invention of photography had a major impact on painting. In the decades
after the first photograph was produced in 1829, photographic processes improved
and became more widely practiced, depriving painting of much of its historic
purpose to provide an accurate record of the observable world.
https://en.wikipedia.org/wiki/PaintingAdditionally there is a huge historical precedence for capturing images, basically for money either through being a painter in someone's service, patronage or working for commission. These painters would work and follow the directions of the commissioner, even though they may not have agreed with it. This is one of the reasons for the English "rectangular livestock" paintings.
https://rarehistoricalphotos.com/rectangular-cows/
In dutch there is a word "broodschilder" (literally bread painter) witch means painter who paints for a living (commercial) / hack painter. In history these painters often where seen as doing a craft in the same way a carpenter works with requirements and requests for the picture, make it happen. Often the painters where not even not able to sign their work (for example religious commission).
https://en.wikipedia.org/wiki/Court_painter
Indeed that is one theory. He was also a master at his craft so this is exactly the transition period where the master of the old method is able to adapt a technology in a way later pupils likely can not, due to the experience without the tool at hand.
Sounds a lot like the AI transition we are making now.
What we understand as painting today is very different then what painting meant pre-camera. Now it is mostly a leisure activity and creative outlet. Where back in the day it was a serious occupation for capturing reality, and therefore creativity was taking second stage.
I hope that coding will go that way and even though I might lose my current occupation. I feel like that might be what is needed to get out of the stagnation of current day software development (compared to early computer history). Take the money out of coding, bring the creativity in, take out the investors and keep the enthusiasts. I think that might be good for the activity that we call programming.
Also "software engineering" involves vastly more then programming or coding, so I doubt software engineering will disappear.
Since always, it is often just not recognized. Perhaps the same way how a newspaper article has soul and a fingerprint of the author, though you may not recognize it while reading.
> You can do art with anything.
Sure and anything you do can be art.
I would argue that problem solving is actually what makes any art art. When making "traditional art" you are constantly solving problems. For example, how do I make this piece of rock look like a greek god, what parts to chip off, what tools to use etc.
Art is not always made for aesthetic value, most traditional art is probably created for profit. That doesn't make it not art.
I think you might have the (in my opinion wrong) notion that there is only one "correct" way to write code. This is not true, so much so that you can identify a programmer by their signature style. Similarly to how you may identify a writer by his writing style.
Isn't this the case with all art?
There are many commercial artist that are putting some of their creative input to the side to make something that sells. That doesn't stop it from being art.
There are photographers that in their daily lives make school pictures or journalistic picutres while they may be more interested in making artistic pictures.
The same used to be for painters (a lot of the great painters actually) used to mostly make portraits or commission pieces to order, not to their taste.
Same goes for writers, videographers and other arts.