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What you can however, is build apps for Wasm (or apps that combine Wasm and containers) with the same ease you currently enjoy when building pure container apps, i.e. see my comment above [0]
> the "main advantages" [redacted] describes are the same as Docker
Yup, that’s it! If you value Docker to build container apps, we think this will help you build Wasm apps in the same way, and the only container-centric abstraction this Technical Preview uses (packaging artifacts as OCI images) can be bypassed, if you prefer to deploy your artifacts as native Wasm binaries. The latter can be helpful if you are trying to get the full speed & efficiency benefits of a Wasm-native deployment, as the shim in our OCI package introduces a small performance penalty.
[0]: https://aws.amazon.com/blogs/containers/containerizing-lambd...
This is all good feedback, and we’ll definitely try to explain the added value better in the future. The main advantages we see in this technical preview are:
1. Easy, reproducible dev environment to quickly & reliably develop cloud/edge apps that target Wasm, or code frontend apps that target a Wasm backend (for example, as part of a microservice architecture). This is particularly helpful if you build apps that have a mix of Wasm & container components[0]
2. Easy way to share & deploy Wasm artifacts, using trusted infra like Docker Hub, but also Dockerfiles and Docker Compose
3. Transparent, reliable way to deploy Wasm applications to existing container-based infrastructure such as k8s (via OCI images) — but these apps can also be “unpacked” to run natively on edge infrastructure
> is it going to wrap the WASM binary produced by cargo in another layer of abstraction? If the latter, how is this new layer of abstraction different from just using one of the WasmEdge docker containers [0]?
Our approach is close to this. First, it was built with the WasmEdge folks, so you’re correct to detect the similarity. Second, it does wrap resulting artifacts into a OCI image, because we believe that can generate a lot of advantages (points #2 and #3 above) BUT you can also easily unpack the Wasm payload from the binary image at deploytime/runtime if you’d rather deploy your app on Wasm-native infrastructure (as opposed to container-native infra)
Appreciate the feedback. Hope the above helps.
[0]: https://docs.docker.com/desktop/wasm/#running-a-multi-servic...
Judging by the reception at KubeCon & elsewhere today, we think at least some folks are excited by it. But it’s still early, and who knows, you may be right in the end. We launched this as a technical preview to test a hypothesis and learn from it, and so far the interactions from this HN thread alone have been greatly helpful.
[0]: https://survey.stackoverflow.co/2022/#most-popular-technolog...
Within that framework, we see Wasm as extremely compatible with our goals of improving the local development experience, and yes, giving people alternatives to container-centric approaches. I’m personally inclined to agree with the points you are making about opportunities in orchestration, but we’re starting today by just trying to give people to a solid toolset that lets you iterate on your Wasm apps locally, and easily export the resulting artifacts, so you can deploy them as you see fit. In the process we try to be careful about shedding any container-centric assumptions, while porting over some of the wins of the docker tooling that we think can translate well to Wasm (easy local dev environment, standard artifacts, broad platform compatibility across Windows/Linux/M1, etc.) We will happily work with anyone interested in working with us to improve the production/deployment landscape for Wasm, and in fact I would say the main reason that drove us to launch this technical preview today, was to attract feedback on how the Wasm community (ourselves included) could best deliver an alternative path to production for applications going forward.
Hope this makes sense and that I understood your point accurately!
It’s also my understanding at the moment that quantization does not help with inference speed or memory usage, which were my chief concerns. I was comfortable with the binary size (<20MB) that was being shipped and did not feel the need to save a few more MBs there. I was more worried about accuracy, and did not want to ship a quantized version of my network without being able to assess the impact.
Finally, it now seems that quantization may be best applied at training time rather than at shipping time, according to a recent paper by the University of Iowa & Snapchat [0], so I would probably want to bake that earlier into my design phase next time around.
Mike Judge, Alec Berg, Clay Tarver, and all the awesome writers that actually came up with the concept: Meghan Pleticha (who wrote the episode), Adam Countee, Carrie Kemper, Dan O’Keefe (of Festivus fame), Chris Provenzano (who wrote the amazing “Hooli-con” episode this season), Graham Wagner, Shawn Boxee, Rachele Lynn & Andrew Law…
Todd Silverstein, Jonathan Dotan, Amy Solomon, Jim Klever-Weis and our awesome Transmedia Producer Lisa Schomas for shepherding it through and making it real!
Our kick-ass production designers Dorothy Street & Rich Toyon.
Meaghan, Dana, David, Jay, Jonathan and the entire crew at HBO that worked hard to get the app published (yay! we did it!)
When you get into the final, long training runs, I would say the developer experience advantages start to come down, and not having to deal with the freezes/crashes or other eGPU disadvantages (like keeping your laptop powered on in one place for an 80-hour run) makes moving to the cloud (or a dedicated machine) become very appealing indeed. You will also sometimes be able to parallelize your training in such a way that the cloud will be more time-efficient (if still not quite money-efficient). For Cloud, I had my best experience using Paperspace [0]. I’m very interested to give Google Cloud’s Machine Learning API a try.
If you’re pressed for money, you can’t do better than buying a top of the line GPU once every year or every other year, and putting it in an eGPU enclosure.
If you want the absolute best experience, I’d build a local desktop machine with 2–4 GPUs (so you can do multiple training runs in parallel while you design, or do a faster, parallelized run when you are finalizing).
Cloud does not quite totally make sense to me until the costs come down, unless you are 1) pressed for time and 2) will not be doing more than 1 machine learning training in your lifetime. Building your own local cluster becomes cost-efficient after 2 or 3 AI projects per year, I’d say.
That would have beat what I ended up shipping, but the problem of course was the size of those networks. So really, if we’re comparing apples to apples, I’ll say none of the “small”, mobile-friendly neural nets (e.g. SqueezeNet, MobileNet) I tried to retrain did anywhere near as well as my DeepDog network trained from scratch. The training runs were really erratic and never really reached any sort of upper bound asymptotically as they should. I think this has to do with the fact that these very small networks contain data about a lot of ImageNet classes, and it’s very hard to tune what they should retain vs. what they should forget, so picking your learning rate (and possibly adjusting it on the fly) ends up being very critical. It’s like doing neurosurgery on a mouse vs. a human I guess — the brain is much smaller, but the blade says the same size :-/
For those of you like me that never knew they existed, here is what they look like: http://img.food.com/img/recipes/25/97/2/large/picMKCD0m.jpg
In the meantime, iff there are any details you’d like to see, don’t hesitate to chime in and I’ll try to respond with details!