679 karma · joined September 7, 2011
> we ask that you stop promoting ‘Smelvetica’ and making the font software available to everybody. Next time, just let us know if you have more ideas on how to modernize our classics, we are always open for creative input.
Second video seem's more real. And yeah, again not against the rules, but dropping onto website, no ads, prompting data out of it is very in the ethos of our current "lets just do an ai" to be relavent era.
Hitchhiker's Guide's Deep Thought "42" was 7.5 million years, just for a guide-post.
- A password strength page that insults you based on strength https://trypap.com/
- Minesweeper with 1 square https://onesquareminesweeper.com/
- Adding elevator music to "go to top" buttons https://tholman.com/elevator.js/
- CSS Animation library of obnoxious over the top animations https://tholman.com/obnoxious/
- A fake mosquito with the web audio api https://tholman.com/mosquito-js/
One thing I'd love to know or see is common mistakes I make or the type of mistake/trap I fall into in the pivotal moments of games (some kind of fork/pin combo for me I suspect) ... and/or repeated mistakes I've made in the same position.
There's been some antitrust cases, but the FTC clearly can't block many. The changes are clearly costing everyone more money for no reason, but can anyone really block this?
- [1] https://www.ftc.gov/news-events/news/press-releases/2022/06/...
_edit_ ~ Sounds like I'm wrong here by the general sentiment, was taught not to use name's as puns :(
Knowing that a huge organization has lost such a treasured codebase has insured that I backup almost every piece of code I ever write... after 10 years of development I dip back in every now and then and look at what younger me was working on, always brings a smile to my face.
For example, Lichess puzzles aren't quite of the same quality yet and their puzzle games are new (BUT) they've built and are improving the tech to create new puzzles from games played on their system which is ever increasing, with the benefit of being REAL positions reached in games.
It feels like when Lichess make a move (eg into puzzle games) its sudden and of high quality. ++ Their growth is amazing especially considering they aren't paying chess influencers to use their platform.
[1] https://github.com/WebKit/WebKit/blob/main/Source/WebCore/pa...
A true love of mine, and something I'm loving see slowly grow and appear in our tech and programming community is interactive tutorials and blogs, which personally I feel teach and inspire creativity in a way like no others. This site is built with a library I called tutorial markdown [1], and the whole blog is also open source [2], and has a little indie podcast too [3]
I really want to see this type of experience grow, so yeah, if anyone is working on similar things I'd love for them to share it here (or with me otherwise). Here [4] is a great blog post by John Otander showing off some great interactive blog posts on the web, all of which are very HN worthy in my opinion.
[1] https://github.com/tholman/tutorial-markdown
[2] https://github.com/tholman/generative-artistry