23 karma · joined August 28, 2015
- No need to worry about tooling maintenance anymore. Best example is when a new Xcode version is released, usually lots of things break. We test these out quickly and release the new version in a way that won't give you headache.
- You have the same kind of control over your build environment, but an easier time with project setup with our scanner and reusable steps. This means, you can do scripting, but you don't have to.
- Team and organization management features
- You don't lose the advantages of open source
- You get awesome tech support along with a very helpful community
- You get a much more intuitive and nicer UI/UX
We hear from a lot of our users coming from Jenkins how it took up more time for them to maintain the build machines than it actaully saved, while not always delivering proper build results, lacking the always clean kickoff state.
The main differentiator might be that our platform is more open compared to Buddybuild's enclosed ecosystem approach. That means we allow much more customizability while having the same, fast initial project setup. Bitrise grows with the community, both by helping each other and developing extensions, like new steps/integrations and other tools.
We feel that Buddybuild is great for smaller projects, but Bitrise can provide more for more complex apps with more rigorous development cycles and needs, which is the feedback we get back from these type of companies as well.
We also have Xamarin support, which may or may not be interesting for you.
- Biggest difference is the reusable steps (e.g. add HockeyApp step, paste API token, good to go for deploy)
- Generally being more open - steps/integrations, stacks, CLI, webhook service, workflow editor are all open sourced
- Repository scanner - based on your configs you'll get a workflow to build, test and deploy your app in minutes
- You can download the bitrise.yml to run your workflows locally with our CLI: http://devcenter.bitrise.io/bitrise-cli/
- Trigger map, to configure what to build when: http://devcenter.bitrise.io/webhooks/trigger-map/
- (GitHub,) Bitbucket and GitLab (full API) support, and additional webhook support for Slack (trigger a build from Slack), visualstudio.com, gogs, deveo git repos through the open source Webhook processor (https://github.com/bitrise-io/bitrise-webhooks)
- Codesigndoc - an open source tool which, by running a line of command in your terminal exports all your necessary code signing files to upload to Bitrise
- We don't charge you for builds running over time limit
- You're able to use both Linux and macOS stacks on the same plan (either on free or paid)