2,992 karma · joined September 11, 2012
In my opinion it’s about your ethical stance and who your target audience is, and whether you’re trying to make a ton of money or just enough to survive. You’re obviously going to fight an uphill battle if you don’t employ any such (predatory?) marketing tactics. However, you could position yourself as explicitly standing against those and that might attract a smaller but loyal user base.
If you’re lucky, and build something good, and people talk about it, you might find that you’ll get users regardless. However, at the end of the day, what matters is whether you can keep the lights on, so you may have to relax some of your stances and rules or find ways to market your product that don’t fall into the categories you’ve described.
Just a quick nitpick as a fellow Italian: “delusion” (“illusione”) is a false friend of “delusione.” Maybe you meant “disappointment”!
What if the models capable of CoT aren't and will never be, regardless of topological manipulation, capable of processes that could be considered AGI? For example, human intelligence (the closest thing we know to AGI) requires extremely complex sensory and internal feedback loops and continuous processing unlike autoregressive models' discrete processing.
As a layman, this matches my intuition that LLMs are not at all in the same family of systems as the ones capable of generating intelligence or consciousness.
If humanity survived far into the future, could we plausibly develop ways to slow or even halt the decay of the universe? Or is this an immutable characteristic of our universe, meaning humanity will inevitably fizzle out along with the universe?
That said, I think there’s a balance to strike. As I mentioned before, I created 2048 before I became aware of Threes, and while it’s important to credit inspiration, I’m not convinced that every creative project needs to trace back every indirect influence. 2048 began as a small experiment without any intent of gaining popularity, and it grew into something distinct, shaped by the viral spread and its community of its open-source variations.
I understand the value of recognizing origins, but I also believe 2048 has developed its own identity over time. I appreciate the feedback, and I’m always open to improving where needed. Thanks for sharing your thoughts.
The frustration is completely understandable, as Threes is definitely where the concept originated. Due to the chain of derivative games that led to the creation of 2048, I had not seen or heard of Threes until after it went viral. I think the inspiration Threes provided, although valid, is somewhat indirect in the case of 2048. I did try my best to reflect this in the about page and when I talked about my experience here[2].
I noticed there's no mention of it on GitHub, so I'll add it there. I am happy to do better given the feedback, but I'm not sure what kind of improvement I could make here. Let me know
[1]: https://play2048.co/about
[2]: https://medium.com/@gabrielecirulli/2048-success-and-me-7dc6...