2,433 karma · joined January 14, 2015
Ntfs equivalent of Chmod/chown is a "go have a long lunch" type of operation.
https://www.cnbc.com/2025/04/29/satya-nadella-says-as-much-a...
Note that he said written by, not assisted; and also that there's been some major QA issues with win11 the last year, enough for Microsoft to have made a public apology/commitment to improve...
So, no definitive evidence, but the rest of the breadcrumbs provide enough to say that yes it does appear to have suffered from it.
Given the Debian policy seems more geared towards aided/assisted an existing dev than replacing them and shipping because the code works on the golden path on a devs monster pc ... Well I'd still keep an eye on it but trust OSS OS engineers to have some competence at knowing if this works and adjusting the policy later if it proved to be wrong.
* - the code. Just the code. only the code. Nothing but the code. You don't need the issues, the roadmap, the ACL of which human can do what, the API access keys for third parties, the artifact repos. Just. The. Code.
Somewhat arsey in my tone? Yeah. But having done two large scale (100+ repos) forge migrations of our company's client projects (SVN -> github, then later on github -> bitbucket) and seeing people completely ignore the metadata surrounding the code that isn't as easy to "just push" anywhere, somewhat justified.
I don't think it was finished before the map got rotated out due to all the changes to Minecraft world gen back then, decent progress was made on the big dig though.
It should be in the ver3/terra map download; best of luck getting the world data updated for modern MC.
http://forum.escapecraft.net/phpBB3/viewtopic.php?f=150&t=10...
Where as marketing at all these corporation is trying to genericize "AI features" into anything using an algorithm. "Content aware fill", something we've had for over a decade is now "AI object removal"
"Noise suppression" is "AI voice extraction"
Motion unblur is now "AI motion unblur".
It seems incredibly stupid for a BACKUP PROGRAM to not list the hidden files instead of indicating they're hidden (e.g. _(hidden)_.git)
Somewhat similar to how busybox does its thing.
Package control is still only in the command palette. If you want to explore what's on offer you have to do so on the actual package control site.
Managed to get LSP + intelephense installed so I have good PHP parsing (Other LSP providers appear to be available)... but stuck at the moment trying to get an intellisense analogue setup... Doesn't show up in package control in the program despite showing up on the site.
So right now I have syntax highlighting and errors flagged for a php file... but I don't have anything that can take the fact the class is missing several methods from the interfaces, and stub them out in a few keystrokes.
I'd love to move back to it (or rather, use it for dev work beyond opening large log files to search for things), or atleast have it as a backup for vscode's inevitable enshittification.
A high usage one, absolutely improve the time of it.
Loading the profile page? Isn't done often so not really worth it unless it's a known and vocal issue.
https://xkcd.com/1205/ gives a good estimate.
Think of it as I have two packs for levels.
Creek.level and roboplanet.level
Both use the cyborg enemies, by duplicating the cyborg enemy model and texture data across both files, Only the level file needs to be opened to get all nessecary data for a match.
Because modern OS will allow you to preallocate contiguous segments and have auto defrag, you can have it read this level file at max speed, rather than having to stop and seek to go find cyborg.model file because it was referenced by the spawn pool. Engine limitations may prevent other optimisations you think up as a thought exercise after reading this.
It's similar to how crash bandicoot packed their level data to handle the slow speed of the ps1 disc drive.
As to why they had a HDD optimisation in 2024... Shrugs
non of the "modern" things are particularly taxing to teach someone with more than two braincells. If they don't understand them then they haven't kept up with ANY programming trends in the past decade and are best placed infront of the TV with an iPad than left to mess with the possible critical infrastructure of a business.
Tried a cleared cache load, open and usable in 3 seconds, loading my work inbox which is fairly busy and not clean.
I'm not sure what FPS has to do with this? Have you some sort of fancy windows 11 animations extension installed that star wipes from inbox to email view and it's stuttering??
I click and email it shows instantly, the only thing close to "low FPS" is it loads in some styles for a calendar notification and there's a minor layout shift on the email.
What / how are you using it that you apparently get such piss poor performance?
A real gift would be to include a patch for it. Not just to run off into the sunset.
Vscode and intelephense handled the same project without breaking a sweat.
I've had much better experience with IntelliJ. No matter the maven or gradle project I've thrown at it, it just works.
So, while yes the very latest version of react is *finally* as slim as competitors like preact, don't act like all the legacy projects where a migration is off the table due to time or money just don't exist.
Yes, having to declare json files for your new block in your mod is a pain...
Meanwhile what it was built for, resource packs, this actually gives a good amount of power to the pack maker without having to ask the client to run untrusted java code.
Maybe a more understandable example for you would be it's use in conjunction with <slot>, shown here: https://developer.mozilla.org/en-US/docs/Web/HTML/Reference/...
And apple has some "nice" licencing nonsense around their software that makes VMs not the "obvious" solution.
Mojang (creators of Minecraft ) is an unfortunate good case study for this. It's sale to Microsoft is in part down to not being able to balance freedom for server owners and the PR issues caused by people scamming others, in this case children, while obscuring it under the Minecraft brand.
I don't agree that we should be coerced into being in the kid safe padded play area, but I ain't blind enough to not see why we are.
They mean the mouse communicates an absolute position (relative to some arbitrary 0,0 the mouse decides upon) instead of a relative direction.
Dongle can then take latest coord packet and diff it against previous coord packet to get a relative coord to pass via HID to the system.
If the RF packets are lost, some latency occurs but the dongle still has the previous mouse coord and can make a fairly accurate correction once a packet gets thru (get's from A to D, but might skip points B+C).