5 karma · joined July 14, 2025
There's also some caching involved which resets every 24 hours, so you will have a slightly different experience each time you play through (even if you choose the same character).
I also love the whole early 2000s ARG stuff I think it was a big part of the inspiration for the movie.
The idea was to make something that stood alongside the movie as a companion piece, an alternative way of experiencing it, rather than just a promotional thing. It's been fun seeing players playing for 4+ hours and barely getting through the first half, when the movie itself is 90 minutes and change.
I may try to post a Show HN later this week with more details, since the technical details are kind of fun. It's fully custom-coded and uses some LLMs under the hood (more as a 'game master' than in a creative capacity). I worked with the writer/director of the film to translate the script to a more interactive-friendly format, but he basically did the interactive adaptation himself.
I worked on the movie as a technical consultant and they credited me as 'unix wrangler' (I can check having an imdb page off my bucket list I guess)...
Easter eggs if anyone finds this and reads this far: try typing 'chloe' or 'camus' in the character selection screen.
There's a text-based adventure in the movie that the characters play briefly, so this riffs on that. Happy to answer any questions.