Does this kind of stream involves things like 'dynamic scaling' or 'load balancing' where typical streaming system need to consider about?
4 karma · joined March 13, 2026
But I am curious about building a larger scale game with/without professional engines like Godot. I highly doubt the model/agent is intelligent enough to setup the entire development environment correctly, thus may be struggle to test and debug themselves. Maybe something like GUI-agent a future?