1,608 karma · joined September 24, 2012
1) I spend a ton of time on the engineering so I don’t want to make a crappy video that doesn’t do it justice
2) the amount of time spent watching these videos is staggering. Like multiple lifetimes of time is spent watching an average video. If I make a junk video, I’ve just wasted an enormous amount of time. Being a good steward of this weighs heavily on me.
Youtube is interesting because theres a constant source of numeric feedback on how you are doing (views / subscribers / watch time). Seeing these numbers change based on what you do can be incredibly addicting and it's very easy to accidentally connect your personal happiness to those numbers. This is great if they are going up, but if they aren't.... yeah. It's also easy to get into a situation where you lean into "what works" over and over until you find yourself doing stuff that you don't enjoy.
My advice would be to find a way to keep the numbers at arms length and focus on doing stuff that you enjoy. You definitely need the feedback of stats / comments / etc to get better, but you don't wan to check it 10 times a day. Personally when I launch a video I will check a few times to ensure I didn't screw up anything major, see if there is any useful feedback in comments, then I will check maybe the stats every week or two.
1. A great motivator to actually finish projects
2. A good way to justify / fund more costly projects
3. A great source of joy if people enjoy what you make
I've been careful to not undermine my key sources of joy in making things (learning, doing hard things, making quality things) by keeping monetization at a lower priority to those things. In my opinion if you can find a way to monetize without undermining what you truly enjoy, you can thread the needle between job / hobby and I'd highly recommend it!
Also surprisingly (to me) is if you have a pin that goes into a hole that is 1-2 thousandths of an inch larger than the pin, it feels like a sloppy loose fit. If you want the pin to feel like a really nice smooth fit you need more like a couple TEN THOUSANDTHS of an inch clearance.
OTOH what most people consider “CS” is more like “the ability to program”. You can get competent enough to be dangerous with a few classes and side projects.
Note that isn’t actually being competent at CS - that is quite a lot more work which just isn’t needed in practice for a lot of work that needs done.
I’ve heard the argument that YouTube rewards consistency, but I am anything but consistent with my videos [1](every 1-3 months) and I haven’t noticed any negative consequences.
[1] YouTube.com/stuffmadehere
The idea that a landlord should invest serious capital to build a business park and then pay people to use it is nonsense. In that arrangement zero business properties would be made. People who wish to start a business would have to foot the bill to purchase or build a space for their business.
One of my main goals is to be an inspiration, though if it was based by my design I wish they’d credit it. Especially since they’re patenting it.
To test the claim with a similar example, let's say I run a red light which triggers a red light cam to take a picture of me and my car. I don't think I can claim that I took that photo, or that it is a selfie.
The TransAm / Tour divide are pretty incredible races and fun to watch everyone's GPS trackers virtually on trackleaders.
Since you asked, I personally work directly with all of the above (as a product lead). My expertise is in software, mechanical, process, and systems engineering.
Interestingly enough this made the engineers realize the stealth technology also could work for submarines which led to the IX-529 Sea Shadow stealth ship.
If a team is truly great they are indeed more valuable than the sum of their parts so they would be selling themselves short not to shoot for a more lucrative acquisition.
Ultimate I would expect a platform such as this to either turn into an acquisition tool or be filled with mediocre teams while the good teams are acquired elsewhere.
Algorithms Engineer
The Job:
- Develop world class desktop 3D printer software with a focus on geometric algorithms
- Lead the development of cutting edge software features from inception to release
- Serious, low level, high performance coding
Software is at the center of our product development, as it bridges the transition from digital models to beautiful physical form in 3D printing. If you are a talented engineer and you’re ready to dirty your hands with 3D geometric algorithms and other puzzling problems, we want you to join our team.
Devops Engineer Our talented and rapidly-growing team of engineers and designers needs backend cloud tools to work together, while our community and customer support personnel need world class web functionality to delight our customers. If you are a systems thinker who is knowledgeable and capable in all things web, we want you to join the Form Team to keep our systems running at top speed.
http://formlabs.theresumator.com/apply/y991C1/DevOps-Enginee...
Developing good 3D printing software is hard. Sometimes NP hard. This can mean attacking the legendary salesman problem, the trunk packing problem, orientation and structure optimization problems, as well as mesh topological characterization and reconstruction. It’s no wonder that 3D printing software solutions are found lacking. At Formlabs, we are confronting these challenges head on to make 3D printing as easy as 2D printing. If you are a full stack developer up to these and other challenges in desktop software development, we want you on the Form Team.
http://formlabs.theresumator.com/apply/T92cKP/Desktop-Softwa...
If they had included the amount of detail shown in the second accurate picture on the link it would look completely cluttered and amateur.
A much more meaningful comparison would be pre-orders in a single major market, e.g. the US.