146 karma · joined December 1, 2010
This really shows off that the simple node graph, shared storage and utilities patterns you have defined in your PocketFlow framework are useful for helping the AI translate your documented design into (mostly) working code.
Impressive project!
See design doc https://github.com/The-Pocket/Tutorial-Codebase-Knowledge/bl...
It was nice to find out about the for-pay golden edition in this thread to support Bruno’s efforts. The feature split for free vs Individuals vs Organizations seems well done.
As feedback to the Bruno team:
for Individuals - I most value the gRPC/websocket, then load-testing
for Organizations - My org would most value central license mgmt
* cannot be installed
* can be uninstalled
The Wikipedia link you posted agrees with that interpretation.
I think “can’t be uninstalled” would be “non-uninstallable”.
So what in the world does someone study to learn to design something like that? Computer Engineering with a PhD in experimental physics?
My kid was interested in starting with game programming a few years ago and I tried to push him down the path of a text adventure to start simple... and I recall not being happy with the text game engines I stumbled upon.
Here are some links I tracked down to play with it more:
* Main website: https://egamebook.com/
* Knights of San Francisco game: https://egamebook.com/knights/
* Game engine source: https://github.com/filiph/egamebook
* Quickstart to run locally: https://github.com/filiph/egamebook/tree/master/edgehead#dev...
* A web-based prototype https://egamebook.com/vermin/v/latest/
Edit/Update: Contrasting the game on my phone with the how it plays in the terminal, while looking at the source files is blowing my mind :). The phone game rendering is really slick/polished -- I can see this was a labor of love. Nicely done.
Here's the starting point of the game's text source if anyone else is interested... https://github.com/filiph/egamebook/blob/master/edgehead/ass...
After this was correctly configured, the "Status" indicator on the welcome page turned green and now says "Authorized" (instead of the yellow "Unauthorized" that I initially saw)
https://en.m.wikipedia.org/wiki/Copenhagen_interpretation
And Schrödinger's cat never told us what really happened inside the box :)
Intuitively, someone might think: well, the ball colors were "decided" while the two balls were next to each other (ballA will be orange, ballB will be purple), and the information about the color is attached to the balls, so the balls know what color to be when they are separated and later opened (they have "hidden variables" indicating the assigned color)....however, the reality (provable statistically by Bell's Theorem) is that the balls do not carry this color information, and instead the act of opening the box, randomly sets the color of BallA and instantly affects the color that BallB will have.
So if both people synchronize the time to open the box (that has some time relativity problems), so that BoxA is opened a fraction of a second before BoxB, then BoxA's color will influence BoxB's color (seen a fraction of a second later), but that will have happened faster than the speed of light would allow if BoxA was sharing its color information with BoxB.
Bukkit made it really far with community extensibility via non-official APIs. Now they get to help define the official API based on real-word experience about what developers want to do with customizing Minecraft. They also recently announced that they are merging single player and multi-player, creating a single mod-able codebase. http://www.mojang.com/2012/07/minecraft-1-3-info-snapshot-w2...
I added a Jenkins build job for it on BuildHive so anyone can download the bits if you want to play with the very limited banning API that they apparently have so far :) https://buildhive.cloudbees.com/job/swashbuck1r/job/Minecraf...
I hope they'll consider adding a build job for the official project.