Also no careers link on your website?
321 karma · joined August 12, 2015
Also no careers link on your website?
Do you have a suggestion for a better platform?
My first linux computer was a 33Mhz i386. I can't remember the amount of RAM, but it must have been 2MB or maybe 4MB.
This thing has 64MByte of RAM, after login, 44MB of it is free.
I wrote up part 2 here: http://thelittleengineerthatcould.blogspot.com/2022/12/the-8...
But yeah, not plug-n-play. I still have to find out how to get network or SD-Card.
64MByte RAM, (45MByte of it free after logging in.)
It is a linux tool that runs in the terminal and shows a live view of the frequencies that the CPU cores are scaled to.
Core frequencies in linux are dynamically set by a governor based on the load.
Look it up. It is very hard to believe, but true. That exceeds communism.
102% income tax rate, people... https://en.wikipedia.org/wiki/Pomperipossa_in_Monismania
If it never uses turbo, it should not suffer the transitions?
https://bram.itch.io/sprinkle-sprinkle-little-star/devlog/63...
(925/650.0) raised to the power (1/20) is 1.0178
1.0178 raised to the power 20 is 1.42
So yes, less than 4%. A lot less.
>>> (925/650.0) (1.0/20)
1.0177975914387338
Note that 20 years of +1.78% per year does +42% compounded.
>>> 1.0178 20 1.4231442772353857
In real money, the rent for your place has gone down, not up, ignoring the furnishing.
Or did the author take dividend into account?
I'm not surprised that cap gains are concentrated in a few stocks, but overal wealth creation? I have my doubts.
Companies are growing their revenues, and are making healthy profits.
A good chunk of those profits are paid out as dividends. If dividend yield is much higher than those tiny interest rates, why wouldn't you borrow money, invest, and enjoy dividends? It's the rational thing to do, and hence, demand for stock is up, stock price is up. But as long as the corporations keep distributing, it makes sense.
In 2010, people were hungry for iOS games, but the supply of quality games was limited. There were few people who were able to write good OpenGL ES2 apps. Now, there is the Unity engine and others.
For several years now, the market has been saturated. Years ago, I already saw a 1000 new games per week in Apple's iOS store. I suspect this number is larger now.
The one-man app-store hit days are over.
Also... Apple no longer gives you free visibility in "new releases." Worse... it makes you bid on the search results (!!!!)
Spent it on expensive RE though, so no longer in chequeing account.
Cargo in the harbour, is not lost at sea, or in transit.
Instead it is safe and sound, or O.K.
It is the first desktop CPU to bring AVX512. If the code is designed for it, that by itself doubles the perf compared to AVX2 CPUs.
I look forward to porting my algorithms to 16 wide SIMD.
You can use it in different ways: like you describe: have some agents prefer certain actions, different from the preferences of other agents.
The way I use it is to adapt to the environment. For instance, I make walking over to let's say an apple, less costly if the closest apple is near.
The search space for the plans is ridiculously large, so testing pre-conditions needs to be insanely fast. With AVX, you get to test up to 256 boolean preconditions in one go!
To give you an idea about search space: the Orcs have a repertoire of 115 possible actions. Stringing together a plan of let's say 12 actions (some plans are longer), gives 115 12 possible plans. That is a scary big number: 5350250105473711181640625
A* helps guiding the search through this space, but can only do so much. So every A* operation needs to be as fast as possible.
Look up `Children of Orc.'
The player can give assignments to the other Orcs, and the action plans for those assignments are displayed in-game. The Orcs are smart enough to find cheap plans. When tasked with procuring stone, e.g. they will see what the quickest way is. Sometimes scavenging for discarded stone may be cheaper, other times, with pickaxe in hand near a quarry, quarrying is the way to go of course. They adapt. But whatever plan they come up with, it is communicated to the player in an info-window.