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stewartmiles

23 karma · joined November 7, 2016

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stewartmiles··on Firebase gets better analytics, crash reporting and more
Yep, thinking ... no commitments for desktop support at the moment I'm afraid :)
stewartmiles··on Firebase gets better analytics, crash reporting and more
Checkout the sneak peak of Firebase Analytics's StreamView. https://youtu.be/2sCjSz_svdY?t=1787

Also, it sounds like you may find the new DebugView feature interesting. https://youtu.be/2sCjSz_svdY?t=1346

Cheers, Stewart (Firebase team)

stewartmiles··on Firebase gets better analytics, crash reporting and more
Hi, Stewart here from the Firebase team.

https://firebase.google.com/docs/admob/admob-firebase has a pretty good explaination of the benefits. For example, using AdMob + Firebase you'll immediately be able to take advantage of Firebase Analytics to "measure sessions, user demographics, revenue from in-app products" and you'll have a relatively easy path to start utilize other Firebase features - if you want - in future.

Cheers, Stewart

stewartmiles··on Firebase gets better analytics, crash reporting and more
Hi, Stewart here from the Firebase team.

We released a C++ API for the Realtime Database earlier today targeting iOS and Android, you can get started with it here https://firebase.google.com/docs/database/cpp/start

Using the C++ API within Unreal (assuming you're targeting mobile) is a little tricky as we have dependencies upon Android resources (e.g AARs) that can be hard to integrate into Unreal's build system. You would probably need to list the set of transitive dependencies (see https://groups.google.com/d/msg/firebase-talk/15SdQA8xtnc/aw...).

It would be informative for us to understand which platforms you're targeting and which features of Firebase (we support more than the Realtime Database) you would consider using.

Cheers, Stewart