29 karma · joined January 17, 2012
sorted([(i,sum([i==j for j in s.split()])) for i in list(set(s.split()))],key=lambda x:x[1],reverse=True)[:10]
It would be even cooler if they created a distribution of possible sound frequency for each syllables in both English and Chinese, and determined where in the distribution his speech pattern lies, and transfer the "ranking" in the distribution. Hence you get a subjective transformation instead of a objective one. :)
A take home message from this is that an ideal diablo 2 drop has a expected drop time of T, and should never change. The reward, of course, can come from increased benefit of character strength, or from the rare item itself (Herald of Zakarum + Barnar Star ftw).
It seems to me like the T for Diablo 3 is much greater than that of Diablo 2, and because pretty much set items and unique items are non-existent, the satisfaction of getting the item from drops is also non-existent. Alas, the AH allows you to gain strength when you are stuck, but because the time it takes you to go to AH is not a function of T itself, since you can go whenever you want, it does not really contribute to the over all game reward mechanism.
Not to mention the horrible infrastructure they have built for the AH as Lewisham mentioned.
I think there is nothing inherently wrong with unpaid internships. If the market price for your work is low enough to only compensate experience gained, that's perfectly fine. What's wrong with the system are more generalize than that, and there are two problems that causes it. I would break it down to A) industrial organizational problem and B) market downturn (and to an extent upturn) + inefficiency and lagging effects.
Part A is more about the over abundance of certain firms in the market supply-demand that makes it very difficult to pay interns. Since I've never worked as a unpaid-intern before (it might happen soon though :/), correct me if I'm wrong, but most of them are either in marketing, legal assistant positions, or journalism. Marketing firms that do not offer paid internships are usually small agencies that are barely able to survive on their own; same thing is true with journalism; the whole legal market has wage flooring that artificially reduces the supply of laws and therefore law firms. It seems to me that these industries needs to better allocate and either become more competitive via innovation, and people going into those industry might want to reconsider their path.
Part B is more on the fact that labor market is inherently inefficient, and in a recession, it exaggerates the underlining problem in part A. This is why we are starting to see more unpaid internship instead of flat wage cuts.
http://www.economist.com/node/21545983
To quote one passage: "Mr Collini is moved by Newman’s insistence that a liberal education is not about what students learn or what skills they acquire but “the perspective they have on the place of their knowledge in a wider map of human understanding”."
I guess the point I was making is that the advantages that a non-profit has ultimately (feel free to correct me, or add new ideas that I neglected) are a) tax incentives, b) helping the world or altruism, and c) zero or very low price for the goods and services offered for most of the customers. Having never really worked in the non-profit sector, aside from working during my years in college, those are the only benefit that I can generalize for non-profits. Both a) and c) can be replicated in for-profit firms. And social enterprise, depending on the sector that it's in, can capture b) as well to an certain extent. Hence as long as the people running the company has the right attitude and has good goals, running a non-profit really isn't necessary.
What were the advantages you were thinking of? I would be very interested to hear your take on it.
For example, if you were to have a open internet test in 2003, people who knew about wikipedia would have a significant advantage vs people who didn't. Or if the student is poor, he or she might not have access to fancy electronics or even laptops, which would make the open internet test difficult. Even if it was a open-book test, if the student were substantially poor to a point where he/she was sharing a book with a friend? And there is also an element of luck with it comes to open-notes tests. If the teacher only allow a single page of notes, what are the chances that the question might be on a subject that you omitted to put on your notes?
I've only listed tech-savvy, income, and luck as a potential way to make the test unfair, but I'm sure there are plenty more if you include any other element that is not the study material itself other than memory. I agree that in real life we don't have to memorize everything (matter of fact I'm all for critical thinking than memorization in schools), but there are certainly some benefit to the traditional test taking methods.
The fundamental problem comes from a form of information asymmetry where any individual is not able to assess the amount of labor placed by other members. If a project is run by 5 people and requires labor input of 5L, an optimal allocation of be L from each person. However, because each person does not know how much labor other people are placing into the project, they assume that others might put more than L, or the total labor from others are 5L-x where x<L. Hence the person in question only puts x amount of labor in the project. Alas, if everybody thinks in the same way, we only have 5x, which is far less than the required 5L. Unless all 5 people are together at all times, there are bound to be information asymmetry, and it is just much easier to manage with fewer people, in the case of 2-3.
However, since we don't live in an efficient market, we have these things that prevents anybody from creating things called the barrier to entry. This could be startup capital, facilities, or whatever that is needed to manufacture and distribute the items. This prevents anybody from just making a movie, since you would need all the equipment and crew to shoot it. Copyright basically guarantees a limited monopoly for the creators to give them a reduction in risk involved in creating the item.
But the bottom line is, copyright is not a good thing, and it is only as good as the barrier to entry is. With the barrier to entry for making creative media so much lower than what it was before (anybody can record an album using Garageband), the reduction of risk, in the form of copyright, might not justify the overall loss created by the deadweightloss. Essentially it is a comparison of deadweightloss vs opportunity cost of not having the idea ever created. And in the current time, because the opportunity cost is so small, copyright laws should adjust itself, which it hasn't.
From my personal experience, I used to actually play all the video games I thought was fun. However, ever since college ended, and when I have to use my time more wisely, playing a demanding video game counter intuitive as a stress relief. However, watching my roommate play video game is both entertaining and lacks the necessary attention I would need to attribute if I were playing the game. Of course, after watching my roommate play Skyrim twice might get a bit old. But then again, who watches the same TV show for over 30 hrs straight? I don't care how good mad men is, if I were to do two or three consecutive marathon of it, I would get tired of it too.