137 karma · joined September 18, 2012
He got $0.0206 per mile. Much lower than the article's estimates.
You can override either display setting (day/night and brightness) manually, if desired.
Given that it's an LCD, the performance is quite surprising. The blacks are very black. Just take a look at the set of controls at the bottom, is near impossible to see where the controls end and black bezel begins.
I recently saw someone make a valid point (IMHO) that I hadn't given much thought in the past: The time spent a DC chargers is somewhat offset by lack of stops at a gas station. Assuming you stop for gas once a week, and it takes 5 minutes to fill up and go... that's around 4.3 hours you spend at a gas station every year.
On the other hand, you may spend time at a DC charger during long road trips, but you don't have any obligation to stop at a location to recharge during normal commutes, since you simply charge overnight at home.
In other words, you have to stop for gas every X miles in an ICE vehicle, but you may have to stop for a recharge in an EV (usually for long road trips).
With VR, even a narrow FOV doesn't have this problem: As you rotate your head and a virtual item moves out of the FOV, it's simply clipped into blackness... no visual dissonance as you have with AR item vs. real world it lives within.
Edit to address the article: I think the fixed IPD is the real deal-breaker here. People have greatly varied IPDs. Some VR HMDs, such as the Oculus Rift, have a physical IPD adjustent. I don't see why the ML headset couldn't have this feature in the consumer version as well, though.
I don't think most people expect the realtor to recommend random homes based on the buyers preferences, as most people use services, such as RedFin, to narrow down the homes that match their best fit.
The Rift itself, in conjunction with good software, is excellent at tracking both rotation and translation motion and keeping the display in sync. More often than not, the nausea one experiences has to do with locomotion within the game. Spinning your character around with your mouse, for example, produces a spinning sensation with no corresponding input from your equilibrium, resulting in a sick feeling in some people.
The good news is: Many people are able to "get their VR legs" by starting with simple experiences and slowing introducing more complex ones.
I'm having trouble understanding exactly what the Universal Control Plane does. There doesn't seem to be much available in terms of documentation, just the beta signup page.