3,412 karma · joined June 26, 2015
[1] https://github.com/SFBdragon/talc/issues/26 [2] https://github.com/yvt/rlsf
If you look at the same landscape from AMD's side, it's lackluster to say the least. And they're only now trying to catch up... And they have to make it CUDA compatible!
Nvidia won on the tools side, the GPUs aren't necessarily faster, but the only way to use them easily is CUDA.
The original blog post was quite negative, building something like this doesn't necessarily need a specific audience, the audience can come over time.
> Early tests seem to indicate that a crash is indeed present in PS4 up to 11.00 included, and PS5 8.20 included. (Which would put the patch for this issue at firmwares PS5 8.40 and PS4 11.02)
Had to disable JS to get the frame URL and load that instead.
Here is a video of it demo'd: https://youtu.be/YKkULaN7J9o