What I understood from TFA is that the author is complaining about formalism and bad abstractions. The latter is a real complaint, but I can’t understood viewing formalism as a burden.
At it’s core computing is about taking some information, encode it, transform it, and then decode the result. The latter can be interpreted by humans or used to drive some machinery. The value of computers is that they can do encoding/transform/decoding part reliably and really quickly. But it’s up to use to specify how.
One common trait I found with people that dislike formalism is that they have great reluctance to admit they’re wrong, or at least consider the possibility. And a formal system cleanly mark what is correct according to its axioms.
The issue with most AI practice is that they eschew reliability and guarantees of correctness (not there hasn’t been bugs previously). The proponents can talk about their goals, but they can’t explain the projects they’re working on and reason how it should be correct.
For them, it’s like seeing a chess game and deciding it’s ok if a pawn move like a knight to capture the king, because that’s the intended goal. Like “just move the piece with your hands”. Because it’s hard to devise a strategy that respect the rules. The bad play is obvious when it’s a real chess board, but imagine it’s a generic board where all pieces are little puck with a led fave for colors and types. They wouldn’t mind the pawn to change its type to knight for the illegal move and then revert to pawn once that’s done.
So something like Python and Go is pretty generic. You can code various domains with it (servers, games, apps,…), but it’s up to you to really follow the rules of that domain. Using AI code, there’s a non zero chance for a bit of cheating to happens. While it “works”, it’s not correct, and there’s some use cases that are totally wrong.