768 karma · joined January 23, 2009
Febuary 1995: U6 is 183% of U3.
Febuary 2000: U6 is 175% of U3.
Febuary 2004: 173%
Febuary 2006: 155%
Febuary 2007: 182%
March 2008: 178%
Febuary 2009: 183%
March 2010: 172%
Febuary 2011: 177%
Febuary 2012: 180%
March 2013: 184%
Febuary 2014: 188%
There quite a bit of variance, but it seems to be seems to have been consistently in the 170-185%, with a few outliers.
At this point, if you have anything worth securing, its probably a good bet that your device will get compromised in the next 5 years. Compartmentalized devices helps with that significantly, since it means only partial compromises.
That said, its likely that they're cacheing.
What is the ideal ratio of exit nodes to users? It seems that too close to 1:1 is going to be almost as bad as too few nodes, at least to my (not particularly well versed in Tor infrastructure) thinking.
Sure, its not a "Defund the NSA" bill, but it is an effort to curtail some of the most objected to content from the Snowden stuff, and a pretty large number of politicians supported it, presumably without repercussions.
[1] https://www.congress.gov/bill/113th-congress/house-bill/3361
[2] https://www.congress.gov/bill/113th-congress/house-bill/4190
[3] https://www.congress.gov/bill/113th-congress/house-bill/1091
It seems like an intractable problem. If you want moderated conversation, there is the potential for moderator abuse. The same is entirely possible on HN, 4chan, or any moderated forum.
The regulations in place don't do a huge amount to fix either of those problems, but having something in place makes people feel better.
There are any number of possible vulnerabilities that could exist. Its definitely a plausible possibility. I could fairly easily believe that they were contacted by a researcher who was about to publish a major AES flaw, or one of the other algorithms in use.
There's a number of relatively plausible theories. I wouldn't be surprised if we don't find out for 20 years what the actual reason for this was, when the developer is on their deathbed.
The more plausible potential for Bitlocker being broken is that there is some subtle flaw in their crypto implementation.
Yes.
There's no reason a prosecutor needs to understand the details of exploit development in order to prosecute a case related to it. A hyperbolic comparison would be to claim a prosecutor needs to be able to build a nuke if they were to prosecute someone who built one in their garage. A more apt comparison might be:
Suppose Weev was the first person to discover bleach+ammonia = toxic gas. The prosecution is trying to demonstrate that this was done intentionally, using techniques that are well beyond the average person. An equivalent quote would be
> "He had to purify the ammonia. He had to use a centrifuge. He had to do all sorts of things—I don’t even understand what they are."
Now I see a proposal for a "Secure email", which involves giving an additional third party access to that meta-data.
If you do any crypto on these servers, obviously anyone with physical access could compromise it (although potentially not without alerting you that it had been).
It seems pretty absurd to require a payment for security, especially when you're implementing it for a subset of users. Its true that SSL is going to be more taxing on their servers, but the majority of the cost is going to be spent getting an engineer to implement it, rather than the actual operational costs.
I'm curious about this line, towards the bottom:
his intention throughout was to contact Facebook in due course when he had rectified their problemsIt does have the problem of playability. How do you keep someone's interest beyond a week or two of this?
My thoughts on the subject have lead to something like this:
Create a fairly persistent world. This means that any action a player can make will be permanent in the game. It can be something fairly simple, a grid based game, maybe some resource management. I like the idea of a turn based strategy game, with ~30s per turn.
Create a point system. How points are won doesn't really matter, but make it something interesting. Point reset every week. When they reset, the person with the highest amount of points gets to make a new "rule". This could be anything from a new ability for a unit to a change in the way the physics work. It (obviously) has to be tested and verified, but would be deployed relatively quickly. This process iterates for as long as desired.
Obviously a number of iterations will cause problems of complexity eventually. My thoughts on the matter have led me to a rather specific idea for a game of this type, which I think would be incredibly enjoyable to play.
If you're interested, send me an email. I'd be happy to send you a more complete description of my idea, and if you still like it I'd be up for trying to implement it. That is true for anyone, not just the OP.
On the other hand, I've got an Intel Atom processor, running with 1gb of RAM, and it runs ZFS reasonably well on FreeBSD. Mind you, this does have a much larger footprint, although it does have some advantages (mine has 3x sata ports built in, plus a pci and pcie port for more if I wanted, plus a dual core 1.6ghz processor). It was only marginally more expensive ($80 for the board/processor, $15 for the ram, spare PSU and case).