I think it's very Hawaiian, and should be interpreted as a celebration. Then again, I'm just a Haole with a penchant for comfy fun shirts.
109 karma · joined December 4, 2016
I think it's very Hawaiian, and should be interpreted as a celebration. Then again, I'm just a Haole with a penchant for comfy fun shirts.
I'm just wondering how that's a good thing, it sure doesn't feel like it to me. It honestly sounds like me explaining to my family how I'm pulling my shit together. Sure, I haven't quit drinking or found a real career yet, but I went to the grocery store last week, and that's pretty good, right?
I'm exaggerating, but citing numbers that are perhaps factual but not much better than the hyperbole doesn't a convincing argument make.
Total aside, you should check this out when you have time, pretty interesting analysis: https://youtu.be/2THVvshvq0Q
Further, Josh Friedman is a dyed in the wool sci-fi geek, hilarious guy, and great writer. I have a lot more faith than you that this might work.
Also, Goyer wrote Dark City, a sci-fi classic that tragically slipped under the radar.
Full disclosure: I work in the industry and know Josh and know a ton of people that have worked with David, but I've only met him in passing.
[0] http://www.boxofficemojo.com/people/chart/?view=Writer&id=da...
It might be a tiny bit expensive though.
This is the first thread I've ever commented on for HN, mostly because I'm usually out of my depth. This one, I'm actually an expert on. This will also be my last comment here, mostly because I expected more than your bristling, reactionary, unobservant level of discourse.
All the best. I hope you find the peace you're looking for, and that it's not through arguments on the internet.
Screenplays are not meant to be read, they're meant to be understood and produced. Your argument is akin to saying that blueprints are too complicated for the average person, therefore they should be changed. They're not meant to be understood by the average person, they're meant to be understood by industry professionals. Just because you find it less than readable doesn't make it so. Those of us who know what we're doing with it think it's just fine.
I'm sorry you don't find them easily readable, but they're really not meant for you.
If you want to make it happen right away, make a royalty free stock footage archive in 4k of various snippets of code with metadata on what it's for. Less work=more adoption.
The takeaway at the end of the day for me is that my idea of efficiency is built around conditional repeatability. However, the fundamental drive of art is to create a unique experience. For obvious reasons, these two goals run a bit counter to each other. There are absolutely repeatable elements, otherwise we wouldn't be able to relate to media (or each other, for that matter). But by the very nature of the requirement of uniqueness, there is no one size fits all. When the syntax is the program, it tends to exclude all but the most basic and robust standardization.
At least that's my drunk peanut gallery theory.
I'll relay another joke from set:
A new Assistant Director comes on to help the second unit on Gone with the Wind. He finds the script supervisor.
AD: How much are we shooting today?
SS: One eighth of a page.
AD: You're kidding! We'll be home in an hour.
SS: I don't think so.
AD: What do you mean? What are we shooting?
SS: Atlanta burns.
The point is that it's an inherently fuzzy process, and heuristics work a lot of the time, but nobody cares about a system that works a lot of the time.
If you design something better, I'll be glad to use it (hell, I'll help you design it), but please don't be so quick to judge. It's a business of edge cases, and it's been built as such.
If it makes you feel any better, a lot of multicam shows and studio shows have switched over to all digital script distribution that's automatically distributed. But there is absolutely no replacement for a paper script for a lot of really compelling reasons.
I hate to say it, but it's not surprising given someone like Jim Jannard came along and said "This business is backwards! I can fix this!" without completely understanding the requirements. Move fast and break shit doesn't work for every industry.
I think this can't be overemphasized. I got into the movie business from software and was astounded by all of the quirks in the process that seemed to me to be fundamental inefficiencies. I was fairly certain that I could quite easily reinvent the process to make it smooth, efficient, and pleasurable.
Now, having been in the business for 14 years or so, almost all of it makes sense, and my arrogance in regard to their process is embarrassing at best. There are still a handful of quirks that don't make a ton of sense (even the property department will acknowledge that the only reason they handle cast chairs is because it's tradition), but generally speaking there is a good reason for everything being done the way it's done and it was a tough lesson that made it that way.
I also think it's important to remember that this is a 100 year old industry, and it's not an engineered process, it's an emergent process.
Just as an aside, the first time you have a week worth of wet work scheduled on a movie that's shooting so far out in the sticks that you have to have a satphone for set to communicate with basecamp, a lot of the reticence to adopt technologies that aren't completely bulletproof makes a lot more sense.
One page in a standard format screenplay translates into roughly one minute of screentime. There are exceptions to this rule, but the first thing someone in the business does when they get a new script is check the last page number.
Further, when a screenplay goes into production, the work for the day is organized into eighths of a page, which is used as a shorthand for how long each piece of work is going to take.
So while changing the tabulation and type spacing might make a screenplay more readable, it would make it much much less produceable. At the end of the day, a screenplay isn't meant to be read, and the formatting reflects that.
Beyond that, there are versioning tools (screenplay versioning can get a bit esoteric), alternate dialogue capabilities, scene numbering and reporting tools, and a lot more. It also has a lot of capabilities related to production, such as omit functionality, watermarking, script locking, etc.
Final Draft gets bagged on a lot for being expensive and ugly, but it really does have a ton of specialized tools that are incredibly powerful if used correctly.